Blog

Simon  Richardson

Simon Richardson

simon.richardson@escapestudios.com

How's your artistic vision?

How's your artistic vision?

2D whiz Simon Richardson gave us a window of time recently to get our hands in his brain, and find out exactly what it takes to be a compositor. This unsung art form is one of the most important in VFX and more often than not, a viewer will have been fooled by the artistry of a compositor before any acting in a scene has even happened.

0 Comments Simon  Richardson

Posted by
Simon Richardson
Mon 27 Jan 2014: 2:42pm

Tags: , , , , , , , , ,

I Only Have Eyes For Nuke "2.5D" Part Three

I Only Have Eyes For Nuke "2.5D" Part Three

For any 3D system to work efficiently, a sufficient camera solve is essential. This is a virtual representation of the real-world camera move shot on scene. After downloading the assets, I attempted to follow the tutorial video only using the track pad. Regardless of the system, as a NUKE user, the Wacom pen and pad have become second nature when navigating the interface. As anticipated, it was straight away confirmed that the lack of a Wacom pen and tablet made the task extremely awkward and I've found myself falling behind. Therefore, plugging in an external to my Air has been far easier than being constrained to a track pad. Connecting the tablet allowed me to finish the task efficiently, even ahead of the tutorial.

0 Comments Simon  Richardson

Posted by
Simon Richardson
Fri 20 Apr 2012: 2:30pm

Tags: , , , ,

I Only Have Eyes For Nuke "2.5D" Part Two

I Only Have Eyes For Nuke "2.5D" Part Two

Following on from yesterday’s post, I want to continue the discussion of why NUKE has revolutionised the industry and is an incredible asset to any compositor. The popularity of NUKE is largely down to its advancements in 3D integration, not only with its own user interface (UI), but also its ability to communicate with other packages such as MARI and AtomKraft. Being acutely punned as NUKE's 2.5D space, the 3D system has sped up the conventional 2D workflow in areas such as paint and roto, as well as depth compositing. This 2.5D space allows users to build rudimentary geometries, which can then be projected on, textured, lit, shaded and rendered as complimentary 3D assets or as part of a standard 2D workflow.

0 Comments Simon  Richardson

Posted by
Simon Richardson
Thu 19 Apr 2012: 2:54pm

Tags: , , , , ,

I Only Have Eyes for NUKE - Part One

I Only Have Eyes for NUKE - Part One

I can't help the techy-ness of this blog post but I guess now its official, NUKE is my one true love. And, it's not just me! NUKE has become the alpha compositing tool of choice within the VFX world.

0 Comments Simon  Richardson

Posted by
Simon Richardson
Wed 18 Apr 2012: 1:00pm

Tags: , , ,

iNuked - Part Deux (Read & Write Nodes)

iNuked - Part Deux (Read & Write Nodes)

After an incredibly busy couple of months dealing with students' end of courses projects, as well as completing the first shot for my own showreel, I've found the time to work on the next episode of iNuked: my personal project to explore the possibilities of using The Foundry's professional compositing software NUKE, on my MacBook Air.

4 Comments Simon  Richardson

Posted by
Simon Richardson
Wed 4 Jan 2012: 12:42pm

Tags: , , , , ,

iNuked: Part 1

iNuked: Part 1

I was on the hunt for an appropriate piece of tech to occupy my mind whilst travelling to and from Escape Studios, during my epic commute into London each day and initially the novelty of an iPad seemed the best source of distraction. However after further investigation the answer came in the form of Hugo Guerra (Escape Studios compositing tutor) who, in less than ten minutes, managed to persuade me to spend an extra £600 on an alternative Apple product.

3 Comments Simon  Richardson

Posted by
Simon Richardson
Thu 27 Oct 2011: 11:07am

Tags: , ,