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Ryan Mullany

Ryan Mullany

ryan.mullany@gmail.com

Built by Self-Confessed Industry Nerds

Built by Self-Confessed Industry Nerds

With the divide between 2D and 3D becoming increasingly indistinguishable, I thought I'd share some information about an interesting alternative to Nuke’s default scanline render node and indeed much of Nuke’s current 3D shading tool set.

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Ryan Mullany
Wed 16 May 2012: 12:00pm

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