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Ash Miles

Ash Miles

ashley.miles@escapestudios.com

Guardians of the Galaxy: The cast & crew screening

Guardians of the Galaxy: The cast & crew screening

Seeing a film at the cinema is often a contained experience - you'll go with one or two other people, silently praying that no one else in the theatre makes a noise for the next three hours, arrive just in time then leave straight away afterwards, casually asking the opinion of your companions as you leave to see if the cramp in your butt was worth it.

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Tue 29 Jul 2014: 4:25pm

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RWBY Returns!

RWBY Returns!

Hello folks, it's been a while hasn't it? Seems like an age since I last clamoured around the blogosphere. Well, here I am, making a triumphant return for your pleasure and amusement to talk once again about the amazing online show - RWBY!

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Mon 28 Jul 2014: 1:13pm

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Thrones

Thrones

At Escape, we've been teaching visual effects for over 11 years. Our students have gone on to work on some of the biggest films ever made, the coolest TV shows, and the best adverts to have been created, all over the globe.  And yet, it still amazes me what the VFX community gets up to in its spare time!

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Thu 3 Apr 2014: 12:54pm

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An Audience with Alien: Isolation

An Audience with Alien: Isolation

The original Alien is an incredible film. Arguably the granddaddy of space horror, it took the 70's corporation paranoia into the black, littered flawed and earnest characters throughout a floating factory and gave birth - quite literally - to one of the most terrifying creatures in cinema history.

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Thu 13 Feb 2014: 2:25pm

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47 Ronin: Samurai Spirit.

47 Ronin: Samurai Spirit.

There’s been a huge amount of excitement surrounding Keanu Reeves latest action flick 47 Ronin, which was released on Boxing Day. We know that the VFX community in particular have had watchful eyes on how the film is received given the high levels of attention the aesthetic of the film has been given in post.

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Tue 7 Jan 2014: 3:49pm

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Escapee works on '300: Rise of an Empire'.

Escapee works on '300: Rise of an Empire'.

Seeing escapees working on Hollywood blockbusters is a regular occurrence here at Escape Studios, and 2014 promises to be no change from the usual schedule, as we recently spoke to escapee Simone Cilliani who has worked on one film we’re particularly looking forward to; ‘300: Rise of an Empire’, set for release in March 2014.

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Thu 19 Dec 2013: 11:20am

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Games Consoles: The Next Generation.

Games Consoles: The Next Generation.

Let me start by clarifying; I don't have an Xbone, or a PS4. I haven't even played one yet. So this is a biased article in that respect. While the idea excites me, and if I just happened to have a spare grand to blow I would have picked them up just to have them, but because I need the money for more important things, like food, I'm still making my way through the current generation of games and consoles.

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Wed 11 Dec 2013: 3:25pm

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Will VFX ruin your Halloween film night? Not necessarily...

Will VFX ruin your Halloween film night? Not necessarily...

Horror films, at their core, probably garner the least amount of respect from the intuitive film goer. It's not hard to see why, as most films are designed to be windows of escapism, where the viewer allows them self to get lost in the twists of the story and emotional journey of the characters, where horrors try to accomplish the opposite; filling you with fear and dread, jumping at loud noises, making it impossible to actually settle down during the film.

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Tue 29 Oct 2013: 10:24am

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Valve want to move from your bedroom to your sofa

Valve want to move from your bedroom to your sofa

Honestly, I was so busy driving over mountains on a motorbike to chase planes crashing into deserts in GTA V that I was barely even paying attention to Valve's triple announcements last week. They're making a new PC or something? I didn't care, there were heists to be having! Then this week, as I tried to play online, I received the same message as the other 10 million trying to get on...

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Thu 3 Oct 2013: 12:22pm

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It's exactly as good as you think

It's exactly as good as you think

It's been over two hours since I set a waypoint on my map, to go and steal a submarine for my next heist, but I'm nowhere near the location. I just keep getting distracted. Instead I robbed an armoured car by blowing it's doors off while cruising down the motorway and grabbing the loot. After I lost the cops, I stopped a mugging and returned a woman's purse. Then I jumped in a cable car and rode it to the top of a mountain, stole a dirt bike and accelerated down the steep cliffs getting wild air and pulling front flips for style and just about made it to the bottom before I bailed, and was eaten by a mountain lion.

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Wed 25 Sep 2013: 9:18am

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What are your tips and tricks?

What are your tips and tricks?

Hello loyal readers, A P Miles here with sad, sad news. It seems that I've bucked the trend and decided to catch the winter cold rather early, turning my normally deep and soothing voice into a growley, crackly mess, and increasing the pressure in my head to somewhere close to 500 fathoms deep.

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Tue 24 Sep 2013: 11:12am

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Time to take up a life of crime...

Time to take up a life of crime...

From it's humble beginnings as a top down shooter on MS-DOS, GTA has risen to become a flagship title of every generation of video gaming, consistently getting bigger and better with each iteration. GTA 3 was the definitive demonstration of what the PS2 was capable of. GTA IV took everything we loved and gave us more for the PS3 and Xbox 360, and incorporated outstanding multiplayer.

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Tue 17 Sep 2013: 4:09pm

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Phoneblocks; shut up and take my money!

Phoneblocks; shut up and take my money!

The Internet's a crazy thing, I'm sure you've noticed. Almost exclusively powered by cats, it's an open source forum for anyone anywhere to do anything any time. Some people make great videos, some make awesome tunes, but what fascinates me if when people use it to create businesses.

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Thu 12 Sep 2013: 12:42pm

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Escapees do great work on Something Really Bad

Escapees do great work on Something Really Bad

Here at Escape, we're always trying to help our Escapees get the best jobs in the VFX industry, as part of our ongoing commitment to every student who passes through our doors. Sometimes that means they'll work on feature films, or hit TV shows, or sometimes, as Roberto Fera was lucky enough to find out, it means music videos.

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Thu 5 Sep 2013: 12:47pm

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This week on YouTube...Part 2!

This week on YouTube...Part 2!

I hope you've slept well, Internet! It's been too long since we spoke. Shall we get a coffee and catch up?

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Wed 4 Sep 2013: 3:30pm

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This week on YouTube....Part 1!

This week on YouTube....Part 1!

Whats up internet? It's September already, nobody told me. I thought I was getting funny looks on the tube, I came to work in swim shorts and a snorkel! But enough about my arrest record. You want to hear about our YouTube channel, I'm sure.

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Tue 3 Sep 2013: 11:10am

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Escape Studios Webinar - What is VFX? With Mark Spevick .

Escape Studios Webinar - What is VFX? With Mark Spevick .

In our next webinar we'll be uploading to YouTube, our very own Head of 3D and VFX Tutor, Mark Spevick, will be revealing some of the secrets at the heart of VFX.

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Mon 2 Sep 2013: 10:16am

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Friday Afternoon Outtakes!

Friday Afternoon Outtakes!

Folks, it's Friday, so it's time for a bit of Friday Fun, and who better to deliver it than your good friend Ash? No one! That's who!

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Fri 30 Aug 2013: 2:58pm

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From Bats to Squirrels - The best of Gamescon!

Well, it's Friday, so get ready for a double dose of Ash. I've already popped in once today to let you know about #escapeftw. Now back to our regularly scheduled programming; me chatting about games.

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Fri 23 Aug 2013: 4:10pm

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Escape Studios FTW!

Escape Studios FTW!

Happy Friday everyone! May the woo be with you. There's a good vibe in the office this morning as we sail towards August bank holiday; the sun is shining, birds are swaying, trees are singing. I might even go for a walk later.

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Fri 23 Aug 2013: 10:25am

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And suddenly I'm interested in the Witcher

And suddenly I'm interested in the Witcher

Those of you who know me, know I'm into games. It's a great time to be a fan of video games, especially with the next generation so close to blowing all of our minds.

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Thu 15 Aug 2013: 9:37am

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Singing in the SNIKT!

Singing in the SNIKT!

So the Friday feeling has been spreading around the office a bit - we've had chocolates! - and I think it’s time to share some of it with you, our loyal reader.

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Fri 2 Aug 2013: 4:44pm

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Davi makes the grade!

Davi makes the grade!

Fan favourite film mag Empire recently released a list of cinema's greatest VFX shots as picked by industry experts and it certainly hit all the right notes. Classic scenes from Jurassic Park, Star Wars and The Abyss were all on there, but we were particularly proud to see number 1 being Davy Jones' face from POTC:DMC, which our very own Head of 2D and tutor Davi Stein worked on during her time at ILM! Congratulations Davi!

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Wed 31 Jul 2013: 11:43am

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Beware the Batman!

Beware the Batman!

Beware the Batman, the new show about the Dark Knight, is facing somewhat of an uphill struggle. DC have decided to dumb down their animation hour this year, meaning fans of the incredible Young Justice and Green Lantern shows that were cancelled to make room for it are already on the back foot. And it's not reminiscent of the classic Bats shows; Alfred is a young, ex-military knucklehead. Kevin Conroy isn't providing his voice skills. And it's entirely CG.

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Tue 30 Jul 2013: 2:39pm

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Webseries Spotlight; RWBY

Webseries Spotlight; RWBY

Hello everyone, Ash here. How've you been? I'm well, thanks. I've been making Youtube videos recently, have you been watching them? Please do, Seriously, I need this job.

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Mon 22 Jul 2013: 4:08pm

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Riddick - What's it all about?

Riddick - What's it all about?

I'm not sure if you noticed, but the internet has become quite popular recently. In fact, if you're reading this, chances are you’re on the internet right now, and you might not even know it. Surprise!

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Wed 19 Jun 2013: 10:48am

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Quite recently, on an app store quite close to you...

Quite recently, on an app store quite close to you...

In the run up to this year’s E3, it's safe to say that all eyes are on the world of gaming. Microsoft and Sony will be filling in the details about their new consoles (did you know the Xbox One plays TV?) as we fire into the next generation of interactive entertainment. So with the internet reporting on every mild rumour or leak that concerns games, it’s a bit surprising to see that KOTOR returned with absolutely no fanfare whatsoever.

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Mon 3 Jun 2013: 5:36pm

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Tuesday Tips & Tricks!

Tuesday Tips & Tricks!

What’s up guys, Ash here, welcome to the first episode of Escape Studios Tips' and Tricks video series!

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Tue 23 Apr 2013: 4:57pm

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Tips & Tricks- Explained!

Tips & Tricks- Explained!

As part of a bucket load of new visual content we're planning to upload in the coming weeks, we posted a poll onto our Facebook page - asking you the viewer, what VFX related tips and tricks you'd find most useful! If some of the titles went over your head, not to worry - as here are the explanations for each!

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Tue 16 Apr 2013: 4:42pm

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Star Trek: Into Darkness comes to London

Star Trek: Into Darkness comes to London

Traditionally, we associate Hollywood with America, both from its location and also from the type of movies it produces; it's not uncommon to see the world saved by an all-American-hero on the big screen several times every summer.

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Thu 11 Apr 2013: 10:34am

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Webseries Spotlight; Blood and Chrome

Webseries Spotlight; Blood and Chrome

Happy New Year folks, hope you all got the things you wanted for Christmas. I certainly did; that pony was a long time coming. Let's kick off the new year with another one of my trademark spotlight blogs, focusing on Battlestar Galactica; Blood and Chrome. (Shout out to user DHW who posted about this after my last blog)

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Tue 8 Jan 2013: 9:19am

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Web series spot light; Forward Unto Dawn

Web series spot light; Forward Unto Dawn

Hello, it’s me again. Have you all been well? I hope you have. You may remember me from my recent stint of blogs about web series that have started to use VFX, and left you with a passionate plea to start watching Red vs Blue, the longest running web-series in the world, based on the Halo games. Well here I am again, because the internet just doesn't stop, and recently it’s been turning out some real gems in terms of visually invigorating moving pictures.

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Fri 30 Nov 2012: 11:52am

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Webseries spotlight: Red vs Blue - Part II

Webseries spotlight: Red vs Blue - Part II

Continuing on from Part I of this blog... then, at the start of season 8, and totally out of the blue, RvB started using action sequences, made with fully scripted fight scenes that involve stunts not possible with the previous game engine. CG had crept its way into the show, and in a big way; multiple people beating the incredible hell out of each other, huge explosions, space fights, giant weapons, and jaw dropping set pieces littered season 8, including a hilarious 8-minute sequence of Tex destroying the Reds and Blues, and flashbacks to Project Freelancer.

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Mon 17 Sep 2012: 9:05am

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Webseries spotlight: Red vs Blue - Part I

Webseries spotlight: Red vs Blue - Part I
And here we arrive at the end of our spotlight on web series blogs that have cool visual effects. And fittingly, we will wrap up with one of my absolute favourite shows.
This show began with a few friends recording themselves playing Halo; Combat Evolved(http://en.wikipedia.org/wiki/Halo:_Combat_Evolved), and dubbed voices over the top to create humorous shorts. Now, ten years later, those few guys have become Rooster Teeth(http://roosterteeth.com/home.php), and are the proud owners of the internet's longest running webseries, Red vs Blue(http://roosterteeth.com/archive/?sid=rvb&v=more). RvB has won many awards, and now has a huge fanbase(http://rvb.wikia.com/wiki/Red_vs._Blue_Wiki) over the entire world. 
In the begining, RvB was a clever nod to the nuances of videogaming; two teams, of the aformentioned colours, trapped in a boxed canyon with two identical bases with no purporse or logical goal other than to kill eachother. There was a heavy emphasis on humour, specifically for gamers and Halo fans. Over the last decade, however, it has evolved. The length of the episodes has grown, the cast has greatly expanded, the plot has twisted and turned dramatically, and although they are split into seasons, the episodes actually tell one long continuous story from start to finish, which at this point clocks in at over 18 hours. It's basically one really, really long film. 
The comedy has continued - and improved - over the years. However what's more impressive is the story, and how, despite it being created on a year by year basis, it continuously managed to tie itself into past events to create on long complex yet sophisticated narrative.
Both visually and in terms of production value, you can see how the show has adapted over the years. In its beginning(http://www.youtube.com/watch?v=9BAM9fgV-ts), RvB was filmed in an almost bootleg fashion, where large black bars covered the top and bottom of the screen to cover the Halo HUD, and the aiming reticule is always visible in the centre of the screen (They have since gone back and 'remastered' these episodes for HD quality). As the popularity of the show increased, Bungie(http://www.bungie.net), the creators of the Halo series, gave the guys at Rooster Teeth the means to record and render their exploits with their own in game cameras. Rooster Teeth have also cleverly used their stories to explain the visual differences that occur as new versions on Halo are released. For example, when they began to use Halo 2(http://en.wikipedia.org/wiki/Halo_2), the cast were blown into the future, where everything looked better and shinier. 
Then, at the start of season 8(http://www.youtube.com/watch?v=VQ9pCqbwCFo&list=ELKa7KIIcrH8k&index=3&feature=plpp_video), and totally out of the blue, RvB started using action sequences have been made with fully scripted fight scenes that involve stunts not possible with the previous game engine. CG had crept its way into the show, and in a big way; multiple people beating the incredible hell out of each other, huge explosions, space fights, giant weapons, and jaw dropping set pieces littered season 8, including an hilarious 8 minute sequence of Tex destroying the Reds and Blues(http://www.youtube.com/watch?v=Ke9wtbzGjCI&feature=relmfu), and her epic final battle against Washington and The Meta (http://www.youtube.com/watch?v=ZgweBtQLL5g&feature=relmfu).
Since then, the show has cleverly incorporated fully CG sequences by showing flashbacks to Project Freelancer(http://www.youtube.com/watch?v=xQ3OZfPsP2E&list=ELYWB-pNdHjy0&index=2&feature=plpp_video) that tie into the current story. They've also built models for their characters underneath the suits of armour they wear, allowing their helmets to come off. It's important to remember that this is still a low budget show so the graphics aren't movie quality, but it's perfectly forgiveable considering the sheer amount of action and artistic direction used. 
For those of you who're desperate to follow RvB in all its glory after this extremely  thorough and well-written blog (which, I'm sure, will be all of you) it's important to point out a few things. The first 3 season's do look a little rough by today's standards, and it takes just a little bit of time for the cast to refine their voices. While it's fine to skip ahead to see the kind of quality you'll end up with, I urge you to start at the beginning, otherwise you'll fail to grasp most of the long running jokes. Also; it's totally hilarious, heartfelt, intelligent and constantly impresses with its ability to create a complex and intriguing story using just a few multilayer maps from a video game. So you should watch it anyway. 
It terms of visual effects, RvB delivers incredibly over the top sequences that rival any film this side of The Avengers(http://www.imdb.com/title/tt0848228/). In terms of the series as a whole, there's a reason this show has been running longer that most television shows, keeps winning awards, had it's fictional game Griffball incorporated into Halo 3 (http://en.wikipedia.org/wiki/Halo_3), and generally keeps getting better every year (this has even seen the inclusion of Elijah Wood to the cast). It's the best and longest running webseries out there, and well worth you're attention. Now go; you've got 18 hours of webshow to watch this weekend. Enjoy!

And here we arrive at the end of our spotlight on webseries blogs that have cool visual effects. And fittingly, we will wrap up with one of my absolute favourite shows.

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Mon 17 Sep 2012: 9:00am

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Mortal Kombat: Legacy

Mortal Kombat: Legacy
Mortal Kombat (http://en.wikipedia.org/wiki/Mortal_Kombat) is a franchise everyone's familiar with. Along with Street Fighter (http://en.wikipedia.org/wiki/Street_Fighter) and Tekken  (http://en.wikipedia.org/wiki/Tekken), it's one of the classic beat 'em ups of early arcades and game consoles, pitching several outrageous competitors against each other in an excessively violent fight to the death for who cares what the reason was it was awesome. Spawning a huge list of games from 1992 all the way to the present day, MK has helped taint innocent childhoods for 20 years. It had two major films, one acceptable (http://www.imdb.com/title/tt0113855/), one classically woeful,(http://www.imdb.com/title/tt0119707/) and last year, around the release of Mortal Kombat 9 (http://www.ign.com/games/mortal-kombat/ps3-14317281), came a pleasant surprise; Mortal Kombat: Rebirth. (http://www.youtube.com/watch?v=x9YUeTTaVqo)
Rebirth was a 8 minute short film from director Kevin Tancharoen(http://en.wikipedia.org/wiki/Kevin_Tancharoen), who wanted to create a 'proof of concept' for a MK movie. It retold the MK story in a style that focused on realism, without the Outworld or any of the supernatural elements from the game, and was used as a way to convince Warner Brothers (http://www.warnerbros.com/) to reboot the MK film franchise. While they didn't immediately agree, they did help Tancharoen create his webseries Mortal Kombat: Legacy. (http://www.youtube.com/show/mortalkombatlegacy?s=1)
Legacy was the follow up to Rebirth, telling the stories of several different MK characters, mostly in the same gritty, real world fashion, with some others taking a less grounded approach. Although both had famous actors in them, you can see through the series that they've spent their modest budget wisely, even though there are some episodes that rely more of VFX than others. While the story of Jax, Sonya and Kano focused more of acting and gunfights, Kitana and Mileena's episodes were heavily supernatural and involved both 2D and 3D animation. My favourite of the bunch is Raiden's (http://www.youtube.com/watch?v=5tWh4Z42SJk&list=SL) story which is both raw and stupendous at the same time, and packs an emotional punch. 
It's another example of how webseries' are evolving to incorporate brilliant visuals with real production and producing something that is legitimately worth watching. Its worth noting that the series did so well that Warner Brothers have now agreed to let Tancharoen helm a new MK feature film! Keep your eyes peeled for my next Webseries spotlight, where I'll show my favourite web show. And if you have anything that you think should be covered, sound off in the comments below!

Mortal Kombat is a franchise everyone's familiar with. Along with Street Fighter and Tekken, it's one of the classic beat 'em ups of early arcades and game consoles, pitching several outrageous competitors against each other in an excessively violent fight to the death for...well who cares what the reason was, it was awesome! Spawning a huge list of games from 1992 all the way to the present day, MK has helped taint innocent childhoods for 20 years. It had two major films, one acceptable, one classically woeful, and last year, around the release of Mortal Kombat 9, came a pleasant surprise; Mortal Kombat: Rebirth.

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Wed 22 Aug 2012: 5:00pm

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Web series spotlight; H+

Web series spotlight; H+

When television orignally began, there was only a handful of black and white channels, horse and carriages wandered down our cobbled streets, and people didn't need the internet because they were too busy feeding their clothes through mangles in caves, or something! The first type of TV shows were comedies, and variety shows, and over time, they evolved into dramas, then slowly into the level of award-winning quality we see today. The internet is following a similar pattern; where as video sites originally appeared so we could swap videos of people falling over and kittens kittening, the medium is steadily evolving to produce high quality dramatic web shows.

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Fri 10 Aug 2012: 10:30am

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Lexhag visit Escape Studios

Lexhag visit Escape Studios

A short time ago, our current students were treated to a presentation from some chaps from Lexhag Visual Effects. Lexhag are a small post production house with in house grading capabilities and benefit from years of on-set experience to create stunning effects for mid-level tv shows, such as Whitechapel and The Fades. We were visted by Effects Supervisor Alexis Haggar, founder of Lexhag and fellow escapee (from way back when), and Senior Producer Dan Marbrook. They took the time to come exhibit some shows they'd worked on, so the Escape Students could see the quality of work a small studio can produce.

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Wed 8 Aug 2012: 1:00pm

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B Movie Box Office

B Movie Box Office

Last week was an interesting week for movie fans. Our prayers were answered when Michael Bay's production of Ninja Turtles was shut down (he decided that Teenage Mutant Ninja Turtles should be neither mutants nor teenagers, apparently, and the world decided to hate him). The Amazing Spiderman had it's London Premiere, another 45 minutes worth of TV spots for The Dark Knight Rises were released and the world was given Abraham Lincoln; Vampire Hunter.

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Tue 26 Jun 2012: 2:00pm

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Gamers Paradise: What Should we be Getting Excited About?

Gamers Paradise: What Should we be Getting Excited About?

Epic Games released this trailer of the Unreal Game Engine at the E3 Festival last a few weeks back and it got me thinking, what else can we look forward to seeing this year?  

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Wed 20 Jun 2012: 10:00am

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Create Your Own MOCAP Studio

Create Your Own MOCAP Studio

Well, what a day Thursday was! As part of the Visual Effects Animation Professional TD course, we created our own motion capture studio here at Escape!

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Tue 19 Jun 2012: 3:00pm

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Has E3 Spelt the End of VFX? Possibly Not!

Has E3 Spelt the End of VFX? Possibly Not!

I was on holiday last week, enjoying the almost total lack of sun, and having a week long geekasm at the E3 coverage. Imagine my surprise, then, to come back to work at Escape to discover hardly a mention of all that awesomeness on the blog. This is not, I thought to myself, acceptable. So have a peek at this!

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Mon 18 Jun 2012: 11:30am

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Studio Assistant Workshop - Final Gather Maps Part Two

Studio Assistant Workshop - Final Gather Maps Part Two

Welcome back everyone!! I hope you all had a cracking weekend. Right now we are going to pick up where we left off on Friday with FG Maps.

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Mon 21 May 2012: 10:00am

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Studio Workshop - Final Gather Maps

Studio Workshop - Final Gather Maps

Ladies and gents, welcome to another Studios Assistant blog. Today's topic: Final Gather Maps.

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Fri 18 May 2012: 11:00am

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The Studio Workshop: Exporting Camera From Maya to NUKE

The Studio Workshop: Exporting Camera From Maya to NUKE

So it’s almost bank holiday weekend and your old pal Ash is gonna give you another one of his awesome tips before you spend the next three days drinking your body weight in alcohol and watching The Avengers… seriously, how awesome is that film?!

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Thu 3 May 2012: 4:44pm

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The Studio Workshop: Camera Scale

The Studio Workshop: Camera Scale

Happy Tuesday, loyal readers. Here's a quick one relating to a problem that popped up a few times for the students last week. This is for anyone taking who has tracked footage into Maya and finds their tracking markers don't line up, because they've forgotten one simple step.

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Tue 1 May 2012: 10:32am

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The Studio Workshop: ID passes - Part Two

The Studio Workshop: ID passes - Part Two

It's important to only isolate three separate elements per ID pass, or the technique becomes redundant. For example, if I had made both the windows and door red in the image for Part One of this blog, then any colour correction I applied to the red channel in NUKE would affect them both. You've already seen a broad example, but there's no reason you can’t use ID passes to focus on more specific areas of your render. The image above shows an example of an ID pass refined to specialise in the windows only. This kind of pass would be useful if the texture I added to the window transoms (red bits) had rendered far too dark, but everything else rendered correctly, as I would be able to adjust them without damaging the rest of my render.

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Fri 27 Apr 2012: 2:46pm

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The Studio Workshop: ID passes - Part One

The Studio Workshop: ID passes - Part One

Because nobody demanded it....ID passes!

0 Comments Ash Miles

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Ash Miles
Fri 27 Apr 2012: 12:17pm

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The Studio Workshop: Naming Conventions

The Studio Workshop: Naming Conventions

Following on from last Friday, welcome back to the Studios Assistant workshop, where Brad Collier-Brown and I share a few of the most common queries and solutions from the Escape Studios classroom, so you guys at home can learn a little something from us too.

2 Comments Ash Miles

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Ash Miles
Mon 23 Apr 2012: 2:27pm

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The Studio Workshop: Hidden Faces

The Studio Workshop: Hidden Faces

Welcome to the Studio Assistant workshop, with Ashley Miles and Brad Collier-Brown, and here's our debut issue. As studio assistants, our main job is to make sure both students and escapees are getting the most out of the Escape Studios experience, which involves answering a lot of weird and wonderful questions. We thought it'd be a good idea if we blogged a few of the most common queries and solutions every week, so you guys at home could learn a little something from us too.

1 Comments Ash Miles

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Ash Miles
Fri 20 Apr 2012: 2:00pm

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SideFX Master Class in Houdini at Escape

SideFX Master Class in Houdini at Escape

Around half an hour into the demonstration, after setting up the HUD and preferences, Jeff turned to the group and said, "Now, select your cube, and press the 'Fireball' button, then press play!"

2 Comments Ash Miles

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Ash Miles
Wed 7 Mar 2012: 11:30am

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