A few weeks ago we ran a customer satisfaction survey. As part of the survey, we had a prize draw, with the winners bagging a masterclass with our VFX tutor Lee Danskin and the runners up all receiving Amazon vouchers.
We have lots of exciting new developments from our friends at Luxology.
Here's a sneak preview of some of the work from our new Visual Effects TD course which is running for the first time this year.
For those of you considering working in this thriving, dynamic industry, we’re offering a taster into the world of computer graphics with a range of three-day short courses. They’re a great opportunity to get a better understanding of the career opportunities out there while gaining valuable insight into the industry.
Here's a selection of what our game course students have created. As I mentioned before, I'm really proud of what the guys have come up with, and I would love to show you every single students work, were it not for amount of space it would take up on the blog. So here, as a compromise, is a selection:
The new Turtle™ 5.1 version for Autodesk Maya 2010 has been released! Illuminate labs have made improvements to their rendering and baking plug-in for Autodesk Maya, to make it better for lighting and content creation in next-gen game development.
Ptex is a technique for per-face, multi-resolution texture mapping without the need to setup your UV's manually. While the paper by Brent Burley (Walt Disney Animation Studios) and Dylan Lacewell (Walt Disney Animation Studios & University of Utah) has been around for a while, last Friday, Disney released the project as open source.
We have just come by an interesting little tool from our friends at Autodesk - and it's free!
For those of you interested, we’re hosting a free compositing webinar taking place on the 28th of this month. I'll be taking you though the principles of compositing as well as the tips and tricks which will make the most complicated task seem straight forward.
Our friends at Autodesk have released the first service pack for Mudbox 2010.
Step Nineteen - Final Adjustments
Step Eighteen - Left Fingers
The Tech Team at Escape thought it may be nice to offer some additional value to the service we provide when anyone buys a new commercial license of Maya or Max.
Step Thirteen - Attaches