Is your mind a whirling dervish of creativity? Do your ideas formulate out of the blue, and evolve from non-existence to intrinsically detailed visions, in a matter of minutes? Channeling these skills can be an adventure, especially if you enter an industry where the boundaries are seemingly limitless…
In an interview with BioWare, the company responsible for the art in Mass Effect, Pixologic find out how ZBrush was used in the making of Mass Effect 3. The ambitious game series has exhibited some pretty impressive artwork during its time, and the work in ME3 is no exception. Read the exclusive interview here.
Last week Claire Anderson, Talent Manager at The Mill divulged some of the greatest tips and tricks young artists need to apply in order to cut it in the VFX Industry. I have to say; I couldn’t help but feel a little awestruck listening to our Training Manager and Claire chat away during the 40 minute webinar because of the room we were stationed at. It was like something from a bond movie – check out the pictures! Filled with The Mill’s previous conquests (let’s be clear that I’m talking about Oscars and Bafta’s here….) I kept expecting a drinks cabinet and a man with a white cat to appear from behind one of the walls. One thing’s for sure, The Mill certainly know what they’re talking about and have the awards to prove it.
Following the recent release of ZBrush 4R3, we are running a webinar on May 10th, 2012, that will present some of the more important new features now available in this 3D modelling software. We have invited the development team at Pixologic to show off what makes this new version even greater.
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Thanks to everyone who tuned onto our Houdini webinar today, what a great turnout! Seems that everyone found it really helpful especially as Houdini is such a hot topic at the moment. We didn’t have time to get around to all of your questions, so if there’s still something that you’d like to ask, don’t hesitate, just reply to this post and I’ll get back to you with as much information as possible. We’re also going to be posting a recording of the webinar on our website soon so make sure you keep your eyes peeled for that. This is exactly the kind of stuff that we announce in our monthly newsletters so make sure you’re signed up to it.
So many of our escapees succeed in getting jobs once they've finished a course with us, and it’s so good to hear that lots of them are very talented young women. As a result, we thought some congratulations were in order, starting with Evgenia Golubeva who accepted the role of Director at Animated Storyboards, a fantastic position and one which we want to wish her every success in!
As Escape’s Recruitment Manager, it’s my job to know exactly what employers are looking for when they’re hiring candidates. The thing to remember is that it’s different for every company – you have to tailor your showreel and CV to the position and company you’re applying for (Tips you can check out here). We place lots of escapees and freelancers at The Mill and last week, I caught up with Claire Anderson their Talent Manager, who explained exactly what it takes to cut it at their company. For those of you eager to secure a position, pay attention and check out the interview.
The MARI vs. Photoshop webinar held on November 2nd 2011 was hugely successful. Registrations were record breaking and there was an encouraging attendance on the day. For what is becoming a popular topic at the moment, The Foundry are certainly paving the way for the future of compositing pipelines with products like NUKE and MARI.
The whole point of CG Whiz is to give talented aspiring artists the kind of exposure necessary to kick-start their career, and there’s no better example of that than the first ever CG Whiz winner, Adam Droy. Following his 2009 success, Adam completed a twelve-week training course with Escape Studios, and now works as a 3D Artist at CG Whiz sponsors The Mill, at its UK studio in Soho, London.
Have you ever thought about taking your artistic talent and transferring those skills to VFX? Then the webinar that we’re running on November 10th could be the start of you doing that. For the industry to remain fresh and buoyant, it’s important that there are constant waves of creative and original talent. We always say that creativity is key – if you have that, learning the technical skills is the easy bit. The current growth of the VFX industry in the UK means there is a growing demand for fresh talent. In this webinar I'll look at the potential routes a Fine Art graduate may take into the industry and the transferable, creative skills that will allow them to stand out from the crowd when making the move into this demanding and competitive industry.
There’s a new tool on the market that is taking the industry by storm. MARI is the magnificently user friendly 3D paint package that lets an artist spend more time painting and less time battling tech issues. It offers a great many solutions that until now have been missing from comparable applications. Photoshop continues to be an invaluable tool to compositors and motion graphic artists, but MARI has the time saving functionality currently missing.
Not many traditional artists ever imagine that they’d be able to transfer their artistics skills from the studio to the computer but in fact it’s quite the opposite. The current growth of the VFX industry in the UK means there is a growing demand for fresh creative talent. Learning the skills is the easy bit; it’s the creativity that the industry is looking for and that really is something that you’re born with.
On September 7th, 2011 we held a webinar for Autodesk’s 2012 version of the Entertainment Creative Suites. As ever, registrations for this Autodesk webinar were plentiful, and we're delighted so many of you were able to join us on the day.