From it's humble beginnings as a top down shooter on MS-DOS, GTA has risen to become a flagship title of every generation of video gaming, consistently getting bigger and better with each iteration. GTA 3 was the definitive demonstration of what the PS2 was capable of. GTA IV took everything we loved and gave us more for the PS3 and Xbox 360, and incorporated outstanding multiplayer.
It’s no secret that here at Escape Studios, we have some fantastically talented tutors, we know it, our students know it, and it’s always nice when their skill and know how is drafted in by other leader in the field.
This year we’re celebrating the 150th anniversary of the fabulous, London Underground.
Get ahead with tips from our webinar with The Mill’s Thomas Knight. For the vast majority of people, making the jump from training in your chosen field to actually working in it can be a daunting one to make, and this is no less true in the competitive world of VFX. Once you’ve got the skills, how do you stand out from the crowd and launch your career as a VFX artist?
For those of you who are interested learning more about the tools being used by the pros, here’s a great article from the fxguide crew sharing details of the recent evolution of Naiad into Bifröst. In my opinion, this is one of the most exciting developments to come from Autodesk in quite some time. Find out more here.
I’ve said it before and I’ll say it again - the role of an artist is a complex and often challenging one. Every artist, no matter what stage you’re at in your career, will struggle with diminishing motivation and inspiration. It’s incredibly easy to slip into this state as we work ourselves into the ground, letting the pot of ideas run empty. But you are not alone! I know this because last week I spent three days at Reasons to be Creative in Brighton and was surrounded by artists and developers from across the creative industries, all looking for a fix of something that would get their creative juices flowing…
Here at Escape Studios we’re no strangers to European VFX enthusiasts. We have people come through our doors from all over the globe, and that’s why we love events like this, events that further confirm that the art of VFX is an international language.
The Trojan Horse is a Unicorn Festival is a premier event for producers, animators game developers concept artists and 3D generalists, and is taking place in Troi Portugal from the 18th to the 21st of September.
Here at Escape, we're always trying to help our Escapees get the best jobs in the VFX industry, as part of our ongoing commitment to every student who passes through our doors. Sometimes that means they'll work on feature films, or hit TV shows, or sometimes, as Roberto Fera was lucky enough to find out, it means music videos.
If you didn’t already know, we’re big fans of technology in education, when these two fields are spliced together in a truly ground breaking way, we can’t resist a blog post about it!
It was whispered around the film community that we Alfonso Cuarón got started on Gravity, it was going to be something truly epic. Well the first reviews came in today from the Venice film festival where it was premiered, and guess what, it sounds just that! Here are a few snippets from reviewers/tweeters that have been kindly collated by thefilmstage.com. (check the site out here for the full reviews)
Happy Friday everyone! May the woo be with you. There's a good vibe in the office this morning as we sail towards August bank holiday; the sun is shining, birds are swaying, trees are singing. I might even go for a walk later.