On September 7th, 2011 we held a webinar for Autodesk’s 2012 version of the Entertainment Creative Suites. As ever, registrations for this Autodesk webinar were plentiful, and we're delighted so many of you were able to join us on the day.
Here is my usual Weekly Round-Up of news with the stories that I have picked up over the past week. If you have suggestions for stories I missed, just drop me a line or post a comment.
Autodesk have an awesome competition running at the moment, with great prizes for the winning and runner-up entries. They are calling out for submissions of a scene or design created on either 3ds Max 2012 or 3ds Max Design 2012. The winning entry will be featured on the 3ds Max Design 2012 box cover and splash screen. Entries will not be judged on production quality, but rather on imagination, innovation and an ingenious use of the Max logo. They are looking for inventive concepts or renderings of architectural designs as well as mechanical or industrial production design. So be adventurous.
Following on from last week's announcement about our Weekly Round-Up of news, here are the stories that I have picked up over the past week. If you have suggestions for stories I missed, just drop me a line or post a comment.
Pixar, renowned for their cutting edge animation, know better than anyone the advantages of saving time where possible. The technical directors and supervisors on Cars 2 were faced with the challenge of building locations for this feature length animation. Those of you who have seen the sequel will remember that the lead character, Lightning McQueen, is being sent around the globe to race in the world Grand Prix. The challenge for the Pixar creative team was to build recognizable cities, on a very broad scale.
For some time now, I have been doing a weekly round up of news for our own internal use at Escape Studios. I never actually thought of sharing it more widely until someone pointed out to me last week, that actually, maybe it would be useful to the people who read this blog.
MARI is a relatively new piece of software, and is becoming more popular with artists as its reputation for efficiency and adaptability becomes more widely known. As with any piece of new software there is a period of trial and error before you really get to know its full capability. It is in light of this that Henry South, lead texture artist at Framestore, is offering to share his top 23 tips when working with MARI.
Here is a bit of Friday eye candy for you...
I felt a little bit like an old-school headmaster last week, taking our latest set of compositing students to MPC where they were to have their work critiqued for the second time. Lots of worried faces trudged behind me - nerves apparent and laughter a little thin on the ground. As usual, all of their concerns were completely unfounded and they all actually left the place beaming and proud of their achievements. But I do understand how showing your work to a bunch of seasoned professionals can be very daunting - despite the team at MPC doing their best to make the experience a relaxed one for our students.
Our friends at Autodesk have just announced that from 27 September 2011, selected 2012 versions of Autodesk software will be available for download for subscription customers. Autodesk Subscription Advantage Packs offer early access to new product enhancements, giving you the very latest in Autodesk software. Subscriptions are available to contract managers, software coordinators or anyone who has been granted access to Autodesk product extensions.
There is one television series that got us all excited here at Escape Studios this year. I am sure you can already guess which one it is... Yes, you got it, it was The Game of Thrones. There have been many discussions and debates about it over coffee in our office. So much so, that I decided it was time we featured BlueBolt on our blog.
If you want to create a seamless finish for your CG scenes, this is the video tutorial for you. This month, I've created a tutorial that explores how paint effects can be used to embed models into backplate environments simply and easily.
What's in this Tutorial?
First off, we'll take a look at paint effects and will explain how you can paint onto geometry. In order to do this, you’ll need to understand the importance of an object's UV which we will discuss as well. You'll then learn how to access a host of preset paint effect brushes that you can find in Maya.
Dom, Mark and I were delighted to play hosts to Ed Vaizey – the UK Minister for Culture, Communications and Creative Industries – yesterday.