I noticed this cool little project knocking around the web and just couldn't resist sharing it with you.
It wouldn't be right to let Potter go by and not say a word about it?
Personally I loved it - the early days especially and finally HP7 which was amazing, even in 3D!
And for all our friends in Soho, it's also an end to something which has played a major part in the rise and growth of VFX in the UK. The Industry would have survived and prospered without it but I am not sure it would have had the meteoric rise it did if ILM had not passed the work over to this side of the Atlantic...
Chris Mulcaster is a great example of someone who got to where he wanted to be through hard work and determination. Chris studied our VFX Production course and it gave him all of the skills he needed to secure a job in the VFX Industry. But he didn't just study the course, he poured his heart and soul into it. This is the sort of dedication which pushes you to achieve great things and which sets you apart in a very competitive industry.
How VFX artists can seize the opportunities of this changing landscape
His films certainly divide modern critics and audiences alike, which is perhaps no surprise. In a Hollywood saturated with formulaic product for multiplex audiences, his films are an anomaly, breaking from a conventional narrative and featuring extended, languid shots of the natural world that often serve to emphasise his character's - and therefore Man's - insignificance in the face of events.
Here's another escapee reel for your viewing pleasure.
When I see students go from first day newbies to fully-fledged VFX artists I can’t help but feel that they absolutely deserve it. After weeks of rigorous training learning how to create believable CG, the moment comes when they start looking for a job. And that’s exactly what happened to Pasquale Riefoli and Maria Busco who have both secured jobs at Double Negative!
I thought it was going to be one of those 'office' moments when a colleague pulled some papers out of his bag and said "you must see this"... He is important, so I paid good attention...!
As promised here's another escapee reel. This time from Ben Revens, one of our recent VFX graduates. This is a great reel with good examples of work from two of our most popular courses. The violin and tank shots were produced during our 12-week Visual Effects Production course. The more elaborate and advanced staircases shot was produced during our 6-weeks Visual Effects Professional extension which Ben took straight after his VFX Production course.
If you're reading this blog, then chances are you're like most of us here at Escape Studios and love blowing things up and putting them back together again. So this month's free tutorial should be right up your street because we're going to teach you how to demolish a brick wall using nCloth.
A few weeks back I took my class to the Natural History Museum so that we could generate some new footage which they could camera track with. It was lots of fun as they not only got to film live-action footage, they knew exactly what they would have to work with when getting back to the classroom. For me, keeping things fresh is important - and so filming new footage for the students to work with is a must. As you can see from the video, we're all pretty excited to be out of the classroom!
The new course announcements are coming thick and fast at the moment, having recently launched our new Compositing Professional course I'm really pleased to announce the launch of our new 18-week Visual Effect Animation Professional course.
Here is an amazing use of Xbox Kinect or PlayStation EyeToy: desktop motion capture!
A few weeks back we told you about our classroom courses being coached by the Industry. One of our students, Alexander Kubinyi, told us about his experience at Double Negative and what it was like to have your reel critiqued by Alex ‘The baron’ Wuttke. This week, we catch up with another escapee who is studying our Compositing Professional Course and is being coached by The Mill. Here’s a snippet from Mary Lapena’s coaching diary.
Here is a question for you: just because we can make somthing in 3D, is it always the best approach?