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CG Whiz 2011 is Now Open!

CG Whiz 2011 is Now Open!

We’re delighted to announce that CG Whiz 2011 is now open! We’re accepting entries from today for the competition, with the winner receiving a 12 week classroom course at Escape Studios and a 12 week placement with The Mill in either its London or LA offices. This is a once in a life time opportunity that could kick start the career of one talented young artist. If you don’t believe us, see what past winners Stu Schwartz and Adam Droy say about what winning has meant for them.

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Wed 12 Oct 2011: 10:58am

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Mimicking Tilt-Shift in AfterEffects

Mimicking Tilt-Shift in AfterEffects

My cousin - David Itzcovitz - went to Israel last month and he took a series of photos, which he then processed to give this strange look. The process he mimicked in After Effects is called tilt-shift and is usually achieved by using a tilt-shift lens (lensbaby). This puts the focal plane at a strange angle to the film and as a result, you get this strange depth of field effect which makes big things seem like miniatures.

1 Comments mark spevick

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mark spevick
Tue 11 Oct 2011: 8:29am

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News Round-Up: Monday 10th Oct 2011

News Round-Up: Monday 10th Oct 2011

Here is my usual Weekly Round-Up of News, with stories that I have picked up over the past week. If you have suggestions for stories I missed, just drop me a line or post a comment.

0 Comments Isabelle Duarte

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Isabelle Duarte
Sun 9 Oct 2011: 9:56am

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CVMP - Last Call for Short Papers

CVMP - Last Call for Short Papers

It seems there is an abundance of technology conferences to choose from this year. For fellow technology enthusiasts out there, this is an exciting time, as we are treated to an ocean of updates, new releases and ground breaking developments. One conference we give a particular seal of approval to is the much anticipated CVMP (Conference for Visual Media Production), now in its 8th year running. This is a conference dedicated to the geeks of the visual media production industries, whether that is in film, broadcast or games.

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Fri 7 Oct 2011: 11:18am

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@Escape_Studios Follow: @I_Zer0

@Escape_Studios Follow: @I_Zer0

An extended conversation (more than 140 characters) with our Twitter followers. Five questions finding out more about them and what they feel about the industry, with @TobyJOYdigital our Social Media Manager.

0 Comments Toby Young

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Toby Young
Fri 7 Oct 2011: 8:32am

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CG Whiz is Coming!

CG Whiz is Coming!

Those of you who follow us on Twitter will probably have noticed that we are soon to launch the third edition of our now famous CG Whiz competition. So, since the 'cat's out of the bag' already, I thought I might just get away with giving you a bit of an insight in what we have been cooking up for this year's edition of CG Whiz.

0 Comments Isabelle Duarte

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Isabelle Duarte
Thu 6 Oct 2011: 11:28am

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Embree - Photo-Realistic Ray Tracing Kernels From Intel

Embree - Photo-Realistic Ray Tracing Kernels From Intel

Intel are releasing open source raytrace kernels for all to use called Embree. The official collateral says:

0 Comments mark spevick

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mark spevick
Fri 30 Sep 2011: 10:12am

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The Foundry Announce New Product

The Foundry Announce New Product

Though a very powerful compositing tool NUKE has been missing a component many artist could benefit from. HIERO is a new product in development at The Foundry that hopes to provide the missing link for a more efficient shot management system in your VFX pipeline.

0 Comments Tim Flett

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Tim Flett
Wed 28 Sep 2011: 11:53am

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Compositing Escapee Carlos Conceicao Gets Internship at The Foundry

Compositing Escapee Carlos Conceicao Gets Internship at The Foundry

I'm really pleased to bring you a first look at one of our student's work from our new Compositing Professional 18-week course. Carlos finished the course in August and after taking a well earned short break he has already secured an internship working as a Paint Artist on MARI at The Foundry.

2 Comments Paul Wilkes

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Paul Wilkes
Wed 28 Sep 2011: 9:26am

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Jellyfish Pictures & The Making of Planet Dinosaur

Jellyfish Pictures & The Making of Planet Dinosaur

Since the introduction of HD to our television screens, we’re starting to see a huge push from a number of channels to deliver a broader range of quality viewing in HD, and the BBC are no exception. Their latest project Planet Dinosaur aired on BBC ONE from September 14th and is an exceptionally ambitious six part series, exhibiting the findings from dinosaur research over the past decade. Each episode is entirely computer generated, and it was one lone company based in London that produced this work completly in house. The company I’m referring to is Jellyfish Pictures, and we at Escape Studios were involved with kitting them out in preparation for this difficult project. Jellyfish now have a completely up to date system, and are in a great position to offer future clients the very latest software and hardware, putting them ahead of the rest for a couple of years.

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Tue 27 Sep 2011: 9:01am

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Autodesk Incremental Suite Webinar Recording Now Available

Autodesk Incremental Suite Webinar Recording Now Available

On September 7th, 2011 we held a webinar for Autodesk’s 2012 version of the Entertainment Creative Suites. As ever, registrations for this Autodesk webinar were plentiful, and we're delighted so many of you were able to join us on the day.

0 Comments richard mcguinnesss

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richard mcguinnesss
Mon 26 Sep 2011: 1:08pm

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News Round-Up: Monday 26th Sep 2011

News Round-Up: Monday 26th Sep 2011

Here is my usual Weekly Round-Up of news with the stories that I have picked up over the past week. If you have suggestions for stories I missed, just drop me a line or post a comment.

0 Comments Isabelle Duarte

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Isabelle Duarte
Mon 26 Sep 2011: 8:41am

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One to Watch: Naiad Fluid Sim

One to Watch: Naiad Fluid Sim

There was a great article on FX Guide on Fluid Simulation recently. It's a computational issue that has been around for quite some time now and clearly it's something that the makers of big packages like Maya and Houdini cannot focus 100% of R&D time on.

0 Comments Mark Cass

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Mark Cass
Fri 23 Sep 2011: 3:23pm

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The Foundry Award Escape Studios a Commendation at IBC 2011

The Foundry Award Escape Studios a Commendation at IBC 2011

Tim Flett, Escape Studios Business Development manager, was at the IBC Show last week, where he received a commendation award from The Foundry. He was delighted to collect the award in Amsterdam and said:

0 Comments Toby Young

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Toby Young
Fri 23 Sep 2011: 11:36am

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Autodesk 3ds Max Design Competition

Autodesk 3ds Max Design Competition

Autodesk have an awesome competition running at the moment, with great prizes for the winning and runner-up entries. They are calling out for submissions of a scene or design created on either 3ds Max 2012 or 3ds Max Design 2012. The winning entry will be featured on the 3ds Max Design 2012 box cover and splash screen. Entries will not be judged on production quality, but rather on imagination, innovation and an ingenious use of the Max logo. They are looking for inventive concepts or renderings of architectural designs as well as mechanical or industrial production design. So be adventurous.

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Fri 23 Sep 2011: 10:18am

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News Round-Up: Monday 19th Sep 2011

News Round-Up: Monday 19th Sep 2011

Following on from last week's announcement about our Weekly Round-Up of news, here are the stories that I have picked up over the past week. If you have suggestions for stories I missed, just drop me a line or post a comment.

2 Comments Isabelle Duarte

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Isabelle Duarte
Mon 19 Sep 2011: 2:42pm

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CityEngine: Mapping Out The Locations on Pixar’s 'Cars 2'

CityEngine: Mapping Out The Locations on Pixar’s 'Cars 2'

Pixar, renowned for their cutting edge animation, know better than anyone the advantages of saving time where possible. The technical directors and supervisors on Cars 2 were faced with the challenge of building locations for this feature length animation. Those of you who have seen the sequel will remember that the lead character, Lightning McQueen, is being sent around the globe to race in the world Grand Prix. The challenge for the Pixar creative team was to build recognizable cities, on a very broad scale.

1 Comments Tim Flett

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Tim Flett
Fri 16 Sep 2011: 3:47pm

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Who Remembers Scanimate?

Who Remembers Scanimate?

I stumbled upon a really good site the other day which sent me on a trip down memory lane. The site is called "Scanimate Central" and is basically a resource for anyone to read about how animations used to be made.

0 Comments mark spevick

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mark spevick
Thu 15 Sep 2011: 12:02pm

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News Round-Up: Monday 12th Sep 2011

News Round-Up: Monday 12th Sep 2011

For some time now, I have been doing a weekly round up of news for our own internal use at Escape Studios. I never actually thought of sharing it more widely until someone pointed out to me last week, that actually, maybe it would be useful to the people who read this blog. 

0 Comments Isabelle Duarte

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Isabelle Duarte
Mon 12 Sep 2011: 8:41am

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The Ancient History of Computer Animation

The Ancient History of Computer Animation

When you ask people about Pixar's early 3D animated films they may answer you Luxo Jr from 1986, but Ed Catmull, Pixar founder, made his first animated film while still at the University of Utah, way back in 1972.

0 Comments Toby Young

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Toby Young
Wed 7 Sep 2011: 4:43pm

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