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Autodesk Incremental Suite Webinar Recording Now Available

Autodesk Incremental Suite Webinar Recording Now Available

On September 7th, 2011 we held a webinar for Autodesk’s 2012 version of the Entertainment Creative Suites. As ever, registrations for this Autodesk webinar were plentiful, and we're delighted so many of you were able to join us on the day.

0 Comments richard mcguinnesss

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richard mcguinnesss
Mon 26 Sep 2011: 1:08pm

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News Round-Up: Monday 26th Sep 2011

News Round-Up: Monday 26th Sep 2011

Here is my usual Weekly Round-Up of news with the stories that I have picked up over the past week. If you have suggestions for stories I missed, just drop me a line or post a comment.

0 Comments Isabelle Duarte

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Isabelle Duarte
Mon 26 Sep 2011: 8:41am

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One to Watch: Naiad Fluid Sim

One to Watch: Naiad Fluid Sim

There was a great article on FX Guide on Fluid Simulation recently. It's a computational issue that has been around for quite some time now and clearly it's something that the makers of big packages like Maya and Houdini cannot focus 100% of R&D time on.

0 Comments Mark Cass

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Mark Cass
Fri 23 Sep 2011: 3:23pm

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The Foundry Award Escape Studios a Commendation at IBC 2011

The Foundry Award Escape Studios a Commendation at IBC 2011

Tim Flett, Escape Studios Business Development manager, was at the IBC Show last week, where he received a commendation award from The Foundry. He was delighted to collect the award in Amsterdam and said:

0 Comments Toby Young

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Toby Young
Fri 23 Sep 2011: 11:36am

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Autodesk 3ds Max Design Competition

Autodesk 3ds Max Design Competition

Autodesk have an awesome competition running at the moment, with great prizes for the winning and runner-up entries. They are calling out for submissions of a scene or design created on either 3ds Max 2012 or 3ds Max Design 2012. The winning entry will be featured on the 3ds Max Design 2012 box cover and splash screen. Entries will not be judged on production quality, but rather on imagination, innovation and an ingenious use of the Max logo. They are looking for inventive concepts or renderings of architectural designs as well as mechanical or industrial production design. So be adventurous.

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Fri 23 Sep 2011: 10:18am

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News Round-Up: Monday 19th Sep 2011

News Round-Up: Monday 19th Sep 2011

Following on from last week's announcement about our Weekly Round-Up of news, here are the stories that I have picked up over the past week. If you have suggestions for stories I missed, just drop me a line or post a comment.

2 Comments Isabelle Duarte

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Isabelle Duarte
Mon 19 Sep 2011: 2:42pm

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CityEngine: Mapping Out The Locations on Pixar’s 'Cars 2'

CityEngine: Mapping Out The Locations on Pixar’s 'Cars 2'

Pixar, renowned for their cutting edge animation, know better than anyone the advantages of saving time where possible. The technical directors and supervisors on Cars 2 were faced with the challenge of building locations for this feature length animation. Those of you who have seen the sequel will remember that the lead character, Lightning McQueen, is being sent around the globe to race in the world Grand Prix. The challenge for the Pixar creative team was to build recognizable cities, on a very broad scale.

1 Comments Tim Flett

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Tim Flett
Fri 16 Sep 2011: 3:47pm

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Who Remembers Scanimate?

Who Remembers Scanimate?

I stumbled upon a really good site the other day which sent me on a trip down memory lane. The site is called "Scanimate Central" and is basically a resource for anyone to read about how animations used to be made.

0 Comments mark spevick

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mark spevick
Thu 15 Sep 2011: 12:02pm

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News Round-Up: Monday 12th Sep 2011

News Round-Up: Monday 12th Sep 2011

For some time now, I have been doing a weekly round up of news for our own internal use at Escape Studios. I never actually thought of sharing it more widely until someone pointed out to me last week, that actually, maybe it would be useful to the people who read this blog. 

0 Comments Isabelle Duarte

Posted by
Isabelle Duarte
Mon 12 Sep 2011: 8:41am

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The Ancient History of Computer Animation

The Ancient History of Computer Animation

When you ask people about Pixar's early 3D animated films they may answer you Luxo Jr from 1986, but Ed Catmull, Pixar founder, made his first animated film while still at the University of Utah, way back in 1972.

0 Comments Toby Young

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Toby Young
Wed 7 Sep 2011: 4:43pm

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23 MARI Tips In 23 Days on Twitter

23 MARI Tips In 23 Days on Twitter

MARI is a relatively new piece of software, and is becoming more popular with artists as its reputation for efficiency and adaptability becomes more widely known. As with any piece of new software there is a period of trial and error before you really get to know its full capability. It is in light of this that Henry South, lead texture artist at Framestore, is offering to share his top 23 tips when working with MARI.

0 Comments Tim Flett

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Tim Flett
Fri 2 Sep 2011: 8:14pm

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Pixar Announce RenderMan for Maya 5!

Pixar Announce RenderMan for Maya 5!

Our friends at Pixar have announced that the release of RenderMan for Maya 5 is being planned for this autumn.

0 Comments Mark Cass

Posted by
Mark Cass
Wed 24 Aug 2011: 9:36am

Coca-Cola's Siege

Coca-Cola's Siege

Here is a bit of Friday eye candy for you... 

0 Comments Simon Fenton

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Simon Fenton
Fri 19 Aug 2011: 12:51pm

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Coaching Diary: Harrison Ly Shares His Thoughts On Being Mentored by MPC

Coaching Diary: Harrison Ly Shares His Thoughts On Being Mentored by MPC

I felt a little bit like an old-school headmaster last week, taking our latest set of compositing students to MPC where they were to have their work critiqued for the second time. Lots of worried faces trudged behind me - nerves apparent and laughter a little thin on the ground. As usual, all of their concerns were completely unfounded and they all actually left the place beaming and proud of their achievements. But I do understand how showing your work to a bunch of seasoned professionals can be very daunting - despite the team at MPC doing their best to make the experience a relaxed one for our students.

0 Comments Miles Pettit

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Miles Pettit
Wed 17 Aug 2011: 11:05am

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Online Texture Library

Online Texture Library

All 3D artists should take as many photos as possible which they can later use as textures, but for those of you who haven't done so, here is a link to a new and very useful online texture library.

1 Comments Simon Fenton

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Simon Fenton
Tue 16 Aug 2011: 2:54pm

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Autodesk 3D Subscription Advantage Packs, Coming Soon…

Autodesk 3D Subscription Advantage Packs, Coming Soon…

Our friends at Autodesk have just announced that from 27 September 2011, selected 2012 versions of Autodesk software will be available for download for subscription customers. Autodesk Subscription Advantage Packs offer early access to new product enhancements, giving you the very latest in Autodesk software. Subscriptions are available to contract managers, software coordinators or anyone who has been granted access to Autodesk product extensions.

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Mon 15 Aug 2011: 9:27am

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BlueBolt in the Running to Strike Television Gold

BlueBolt in the Running to Strike Television Gold

There is one television series that got us all excited here at Escape Studios this year. I am sure you can already guess which one it is... Yes, you got it, it was The Game of Thrones. There have been many discussions and debates about it over coffee in our office. So much so, that I decided it was time we featured BlueBolt on our blog.

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Thu 11 Aug 2011: 10:59am

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Motionographer: Inspiration for Your VFX Work

Motionographer: Inspiration for Your VFX Work

Some of you may already know this, but here is an incredibly useful website called Motionographer which I actually check daily.

0 Comments Miles Pettit

Posted by
Miles Pettit
Tue 9 Aug 2011: 10:45am

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Free Tutorial: Paint Effects in Maya

If you want to create a seamless finish for your CG scenes, this is the video tutorial for you. This month, I've created a tutorial that explores how paint effects can be used to embed models into backplate environments simply and easily.

What's in this Tutorial?
First off, we'll take a look at paint effects and will explain how you can paint onto geometry. In order to do this, you’ll need to understand the importance of an object's UV which we will discuss as well. You'll then learn how to access a host of preset paint effect brushes that you can find in Maya.

0 Comments Daniel Shutt

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Daniel Shutt
Wed 3 Aug 2011: 10:20am

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