You may or may not have heard about a recent preview, so to speak, of Peter Jackson’s The Hobbit, a movie due in cinemas at the end of this year. This has created some concern and confusion over the film. Now before I continue, the aim of this blog isn’t to go into depth about these concerns specifically, because to be honest there are many websites already talking about it and I simply want to suggest some of the potential repercussions.
You’ve just gotta check out the teaser trailer for the new Bond film, Skyfall. This trailer is the first newly released James Bond footage in four years, and it’s creating quite a stir among fans. Putting a slightly more creative and somewhat modern spin on this trailer, the teaser doesn’t give much plot away, but rather sets up the movie as an action-packed roller coaster, filled with guns, explosions, intense conversation, dazzling locations, hurdling tube trains and more guns!
Welcome back everyone!! I hope you all had a cracking weekend. Right now we are going to pick up where we left off on Friday with FG Maps.
Ladies and gents, welcome to another Studios Assistant blog. Today's topic: Final Gather Maps.
We live in a time of minimalistic female role models. Gone are the days where young females looked up to icons like Florence Nightingale, Rosa Parks and The Pankhurst Sisters. If you look at our culture today we are inundated with reality TV role models. In no way do I have any issues with reality TV, everyone needs a little light relief in their lives and if watching the current episode of Made in Chelsea or TOWIE does it for you, then who am I to judge?
This year, Escape Studios is ten years old, and it’s a pretty big deal for us. It’s also a big deal for all of the students who we’ve trained over the years and are now dotted throughout the world of VFX. So, from now on, every week, we’re going to be launching a story from our escapee Wall of Fame which will showcase all of the escapees who have gone on to work on the biggest and boldest films, TV shows, commercials and games over the years. It’s a chance for them to step up and take a bow, albeit a virtual one.
Welcome back to part two of our series on effects that you thought were CG.
Special effects with computer graphics are all the rage recently. There are very few films produced these days without jaw dropping stunts courtesy of the digital department. But a lot of directors still prefer to shoot the real thing if they can as it nearly always looks better than the CG equivalent.
As we all know the countdown to the 2012 Olympics is on, in fact it is at 77 days to be precise. The buzz of the Olympics is infectious and seems like a time for us to celebrate all things British, especially when it comes to VFX. So thankfully I found this in little beauty in the VFX news this week, the final version of Studio AKA’s introduction sequence for the BBC and their Olympic Torch Relay Coverage.
I have found that there are many advantages to studying at Escape Studios. Aside from the obvious vast amount of knowledge that you acquire, you also get to visit and meet some very cool places and people. Last Friday we had the pleasure of visiting Framestore for a presentation with Ben Frost and Chas Jarrett to hear about their experiences working on the second Sherlock Holmes movie - A Game of Shadows. In particular, they discussed with us the typical hurdles and constraints they came across and what we as VFX artists may expect to experience working in the VFX industry.
Film fanatics and CG lovers alike have been waiting for Ridley Scott’s latest movie Prometheus and it is the film that we have spent all year waiting for. Prometheus is due for UK release on June 1st this year and our friends MPC have been working hard on the post-production visual effects. And although we have to wait just a little longer judging from the trailer it will be well worth the wait.
Originally written to be the prequel to the infamous Alien franchise, Prometheus follows the crew of a spaceship as it attempts to find the origins of humanity through exploring an advanced alien civilization and from here chaos ensues.
2D or 3D - which camp are you in? This age old fight is battled out by two of our studio assistants and it seems, there is a rather heated argument for both. I'll leave it up to the guys to convince you either way. If however, we can't resolve it in this post, a mud wrestle might be the only answer.