In this day and age of huge Sci-fi VFX productions that really don't go anywhere (cough!.. Prometheus...cough! cough!) emotionally we find ourselves longing for some real substance with our entertainment. Enter Grounded , a film short by Kevin Margo, a VFX vet from Blur Studio, about an Astronauts journey through space and life. The short was a top award winner at multiple festivals around the planet and in true VFX fashion Kevin and his team created a process short along with the film to show all of those VFX hopefuls out there just how it was done. Top notch work from a top notch creative, I do hope we see some more from Mr. Margo's mind!
London 2012: a year of sporting valour and competiton to divide nations; of edge-of-our-seats spectacle and awe. I am speaking, of course, about Electric Theatre Collective's Biscuit World Cup (BWC)— and the suspense is such that we at Escape Studios could all do with a sit down, a nice cuppa cha and, well, a barrel of our dunkable little friends.
With all of the buzz surrounding Escape Studio's launch of the UK's first VFX Festival, it's an opportune moment to reflect on the evolvement of the VFX industry over the past decade.
Last Thursday, Escape Studios launched the UK’s first VFX Festival with an exclusive panel debate made up of the industry’s top flag bearers!
Prime Focus World is the VFX house behind another big box office success, delivering 650 stereo VFX shots for “Dredd” in 3D. To put that into perspective for you, that’s 90% of the VFX for the entire movie. What’s more, this was achieved over a 24-week production period. A massive achievement on an epic scale!
Regarding the merger of The Foundry and Luxology:
For the first time ever the whole team from RealFlow are coming to London for an exclusive RealFlow 2013 Preview. This event will be the first time that the RealFlow team has previewed the advanced alpha version of this software in public and will be a unique opportunity for you to see first-hand what to expect from RealFlow 2013.
October is certainly bursting with exciting events for the digital geeks among us. One to mention is our very own VFX Festival, the other is the VIEW Conference, a premiere international event in Italy for computer graphics, interactive techniques, digital cinema, 2D/3D animation, gaming and VFX. Running from 16th to 19th October in Torino, this 4-day event is overflowing with lectures, meetings, tributes, exhibits, screenings, workshops and demo presentations. And better still, our very own Daniel Shutt is among the exciting line-up for this year’s launching event.
Like many other film fans, my journey with Pixar’s original animation classic Toy Story, has been an emotional one. From the age of 5 I’ve watched every instalment of the Toy Story trilogy, each time within a week of its release at the cinema, even the third, which as a 20 year old I saw in 3D, twice.
We've invited Victor Perez to share some of his top tips and tricks when working with Python in NUKE. Having studied our Compositing for Production course back in 2009, Victor has gone on to master NUKE to a highly professional level. Voted this year’s second most valuable nukepedia.com contributor, and one of the first official Nuke certified trainers, Victor has prepared a webinar to show you what’s possible when you apply Python scripting to a project.