For some of you with your ear to the ground, this won’t be news. It’s been rumoured for some time now that Industrial Light & Magic (ILM) were considering an expansion into the UK, and now we can rejoice in knowing the rumours have been confirmed. Yes – ILM are in the process of setting up a new facility in central London and will be looking to hire UK based talent too.
The original Alien is an incredible film. Arguably the granddaddy of space horror, it took the 70's corporation paranoia into the black, littered flawed and earnest characters throughout a floating factory and gave birth - quite literally - to one of the most terrifying creatures in cinema history.
If you’re aware of Killzone, Formula 1, Zero Dark Thirty and Prometheus, then you’re aware of Territory Studios. They’ve provided some top of the range work for some epic projects since their formation in 2010, and we’re delighted to announce that we’ve got one of their team coming to Escape HQ on February 19th.
3D modelling is one of the very first skills we teach on our 3D for Visual Effects course. The backbone for all convincing 3D VFX, it requires a strong knowledge of topology, form, texture and detail. In every class we find someone with a natural flare for this craft and 8 years ago Adam Dewhirst was one such person.
You may have been swept up by the recent craze that is Flappy Bird, and if this really is the case, I’m glad this is a one way interaction, because I’m one of those people who was able to decidedly detest the game before I even got a chance to play it. I have had it up to my wits end hearing about your latest time consuming app-addictions, and I am ecstatic about the following news…
Every now and then, pieces of technology (and those who create it) come along and make people say ‘wow’. Whether it be a mad VFX shot created by a 3D whiz, or an app you use daily that makes you say “WHY DID I NOT THINK OF THIS BEFORE!?”, more and more people are getting to grips with the building blocks of the digital world, and these kind of occurrences are only going to become more frequent.
I have intentionally waited until the afternoon to post this blog, so that all of you UK based sports fans that actually stayed awake to watch the coverage of the Superbowl last night, are now wide awake! So if you’ve finished your belated breakfast and have washed the beer stains out of your team jersey, then please cast your mind back to approximately 16 hours ago.
2D whiz Simon Richardson gave us a window of time recently to get our hands in his brain, and find out exactly what it takes to be a compositor. This unsung art form is one of the most important in VFX and more often than not, a viewer will have been fooled by the artistry of a compositor before any acting in a scene has even happened.
With VFX heavy films receiving a huge amount of positive reception in the 86th Academy Awards nomination lists, we’re seeing more people than ever with a keen eye on the 12th Annual Visual Effects Society (VES) Awards nominees. The leading titles recently announced are 'Gravity', 'Frozen', 'The Croods' and 'Game of Thrones', and the question on which of these is going to scoop up the most awards is creating quite a buzz around here.
There’s been a huge amount of excitement surrounding Keanu Reeves latest action flick 47 Ronin, which was released on Boxing Day. We know that the VFX community in particular have had watchful eyes on how the film is received given the high levels of attention the aesthetic of the film has been given in post.
We recently heard about escapee Lee Medcalf making the most of our industry connections at this year's VFX Festival, and embarking on a creative journey with Universal Pictures, Design Studio for Film Hollywood and Escape Tutor and VFX whiz Haz Dulull, naturally we had to find out from Lee what had been going on, it's all very exciting!
Seeing escapees working on Hollywood blockbusters is a regular occurrence here at Escape Studios, and 2014 promises to be no change from the usual schedule, as we recently spoke to escapee Simone Cilliani who has worked on one film we’re particularly looking forward to; ‘300: Rise of an Empire’, set for release in March 2014.
So we’ve all managed to take a look at the killer new trailer for Godzilla from VFX whiz turned director Gareth Edwards. But what was it about the trailer that grabbed your attention? Was it the borrowed score from 2001: A Space Odyssey? Perhaps it was the clip of Brian Cranston looking a little bit more like Hal from Malcolm in the Middle?
Every VFX artist wants to get to grips with state of the art software, it’s essential in an industry that is constantly evolving to keep nipping at the heels of the proverbial beast.
How's your MARI awesomeness? Insane prizes up for grabs in this competition from The Foundry & CG Society!
If you’ve not heard of Lee Danskin – well now is the time to get introduced. When it comes to Autodesk Maya, this is a man worth knowing. Director of Technology at Escape-Technology and the man who had a hand in creating Maya 1.0 (the 3D package that revolutionised the industry), Lee has enjoyed an incredible 18-year career working on high profile projects for some of the UK’s biggest VFX studios.
With a new year fast approaching, there's never been a better time to think about your career prospects and embark in something new. For those of you looking to step up the ranks as a VFX ninja, 2014 could be the year to make it happen.
Horror films, at their core, probably garner the least amount of respect from the intuitive film goer. It's not hard to see why, as most films are designed to be windows of escapism, where the viewer allows them self to get lost in the twists of the story and emotional journey of the characters, where horrors try to accomplish the opposite; filling you with fear and dread, jumping at loud noises, making it impossible to actually settle down during the film.
What's the secret behind breath-taking visual effects? There are lots of elements we need to consider before answering this question – such as modelling, texturing and lighting your scene - but a pivotal point in the process of bringing a computer generated image to life, is rendering. And one man who has dedicated a great many hours into this area is The Mill's Head of Maya Development, Suraj Harrington-Odedra.