Blog

SIGGRAPH 2009 Round up

The games industry hogged the spotlight at this year’s SIGGRAPH. For the first time ever, two social games ran throughout the conference and SIGGRAPH’s annual CG showcase was spiced up with live games art and animation demos.

0 Comments Lee Danskin

Posted by
Lee Danskin
Tue 18 Aug 2009: 8:30am

Tags: , , ,

Escape gives 3D artists the Nuke know-how

Escape Studios offers first visual effects course combining the best of Nuke and Maya 3D imaging software

0 Comments Paul Wilkes

Posted by
Paul Wilkes
Wed 24 Jun 2009: 9:26am

Tags: ,

The Great Graphics Debate

As a Technical Consultant in the CG industry, I have noticed that a large amount of people starting out in this industry overlook the importance of graphics kit. Seems silly to me. Especially as it is a large part of any visualizer's or 3D operator's workflow.

2 Comments Dan Young

Posted by
Dan Young
Thu 30 Apr 2009: 3:44pm

Tags: ,

Apple Re-introduce Quadro, but what does this mean for CG artists?

Apple have made quite a few modifications to their machines lately. Firstly, they've brought back the Quadro. Only this time it’s not the 5600 but the 4800. The only snag with this is that it's a bespoke model, and doesn’t include the 30-bit capability of the PC equivalent cards. Essentially, it is down to the fact that Apple machines require an EFI BIOS from add-in cards, and cannot manage a legacy firmware that is typical of the PC ranges.

0 Comments

Posted by

Thu 30 Apr 2009: 3:41pm

Tags: