We have some exciting news for aspiring modo artists wanting to learn modo straight from the experts. Luxology's very own expert trainer, Andy Brown will be delivering an introductory two-day course at Escape Studios in June. This course is ideal for artists who are new to modo and want to learn more about the interface and efficient modelling and shading workflows. You will also discover how to accelerate the production process by utilising time-saving modo features like presets, assemblies and kits.
We're pleased to announce that the long awaited 2011 Autodesk products have now been officially released and there are loads of new features and enhancements in these new versions.
Chaos have released their official Ach Vis 2009 Demo reel today. It showcases some really cool imagery from very talented Arch Vis artists. This is definitely worth a peek if you are interested in Arch Vis and want to see some amazing work from the industry’s top Arch Vis Studios.
We have good news for all Fusion users out there. We are going to be hosting an exclusive three-day Fusion master class, which will be delivered by eyeon’s expert trainer, Eric Westphal.
A while back we helped kit out a start-up arch vis studio set-up up by an arch vis artist Jon Yates. Jon came to us wanting to set up his very own studio, and needed to recreate the performance and scalability he was used to, but this time on a tighter budget and within a more restricted space.
Our friends at Chaos have developed a new product called Phoenix Fluid Dynamics which is designed to simulate fluids in a quicker and more realistic way. Apparently, it simplifies and speeds up the process of simulating things like fire, smoke and haze.
Our friends at Science D Visions have released an insightful interview with Weta Digital, the Studio credited with delivering over 300 stereoscopic matchmoves for Avatar.
This is hot off the press from Autodesk at the Games Developers Conference in San Fran... Rather than paraphrase their release, I thought you'd like to see it in its entirety. So here it is:
We have some exciting news from Autodesk today. They have just unveiled the 2011 versions of its Digital Entertainment Creation software with the promise of increased production efficiency, especially in terms of interaction, workflow, interface design and interoperability. The release dates are yet to be announced, but from what we've seen the new versions promise great value and some avant-garde technology developed with the likes of Sony Pictures Imageworks.
There seems to be no stopping for the development team at Pixologic with the announcement of the release of UV Master, a plugin for ZBrush 3.2 Mac and ZBrush 3.5R3 WIN.
Massive Software, developer of the Academy Award®-winning 3D animation software for AI-driven characters, has released Massive 4.0.
So I've promised details previously, and details you shall have!
To answer comments posted by Zeropuff1234, we asked the CityEngine’s creator, Pascal Mueller, CEO of Procedural Inc to shed some more light on what CityEngine can do and how to get a more realistic look by populating cities with people.
We’ve got some exciting news: we’ve hired games industry veteran Tim Flett. Tim will be our new Business Development Manager for Games and Interactive, in charge of growing our professional services, which include training, technical consulting as well as hardware and software solutions.
This 3D reconstruction of ancient Pompeii is quite neat. Generated with Procedural’s CityEngine, it shows how quickly a 3D city can be created using a plug-in, and eliminate the time-consuming tasks of manual modelling and design often required in games, post-production and architectural visualisation. It is also up to 10 times more efficient at creating urban environments than existing packages. It is completely brand new to Escape Studios – no need to say we are quite excited about it.
We have lots of exciting new developments from our friends at Luxology.
The new Turtle™ 5.1 version for Autodesk Maya 2010 has been released! Illuminate labs have made improvements to their rendering and baking plug-in for Autodesk Maya, to make it better for lighting and content creation in next-gen game development.