Blog

Weta's making of Avatar – Inside Scoop

Our friends at Science D Visions have released an insightful interview with Weta Digital, the Studio credited with delivering over 300 stereoscopic matchmoves for Avatar.

0 Comments Mark Cass

Posted by
Mark Cass
Wed 17 Mar 2010: 2:55pm

Tags: , ,

Autodesk and Epic Games Team Up to Streamline Autodesk-to-Unreal Workflow with FBX

This is hot off the press from Autodesk at the Games Developers Conference in San Fran... Rather than paraphrase their release, I thought you'd like to see it in its entirety. So here it is:

0 Comments Mark Cass

Posted by
Mark Cass
Fri 12 Mar 2010: 11:34am

Tags: , , , ,

Autodesk Unveils 2011 Versions of Digital Entertainment Creation Software

Autodesk Unveils 2011 Versions of Digital Entertainment Creation Software

We have some exciting news from Autodesk today. They have just unveiled the 2011 versions of its Digital Entertainment Creation software with the promise of increased production efficiency, especially in terms of  interaction, workflow, interface design and interoperability. The release dates are yet to be announced, but from what we've seen the new versions promise great value and some avant-garde technology developed with the likes of Sony Pictures Imageworks.

0 Comments Mark Cass

Posted by
Mark Cass
Wed 10 Mar 2010: 3:39pm

Tags: , , , , ,

CG Workflows with Avatar

On Wednesday we were at the Apollo cinema in Picadilly, for our CG Workflows event with Framestore, looking at some of the extremely difficult shots they were asked to tackle on Avatar.

2 Comments Mark Cass

Posted by
Mark Cass
Fri 5 Mar 2010: 12:32pm

Tags: , , , , , , , , ,

ZNews! Pixologic release new plug-in...

There seems to be no stopping for the development team at Pixologic with the announcement of the release of UV Master, a plugin for ZBrush 3.2 Mac and ZBrush 3.5R3 WIN.

0 Comments Mark Cass

Posted by
Mark Cass
Thu 25 Feb 2010: 9:50am

Tags:

Massive 4.0

Massive Software, developer of the Academy Award®-winning 3D animation software for AI-driven characters, has released Massive 4.0.

0 Comments David Joos

Posted by
David Joos
Thu 18 Feb 2010: 5:08pm

Tags: ,

Stereoscopic: A "Suite" Solution!

So I've promised details previously, and details you shall have!

0 Comments Dan Young

Posted by
Dan Young
Fri 5 Feb 2010: 11:55am

Tags: , , ,

What would have Pompeii looked like in 80 AD? Part II

What would have Pompeii looked like in 80 AD? Part II

To answer comments posted by Zeropuff1234, we asked the CityEngine’s creator, Pascal Mueller, CEO of Procedural Inc to shed some more light on what CityEngine can do and how to get a more realistic look by populating cities with people.

0 Comments Mark Cass

Posted by
Mark Cass
Fri 5 Feb 2010: 10:24am

Tags: , , , ,

"Project Twitch": Maya in a web browser

Autodesk Labs recently added Maya to the company's "Project Twitch". If you feel like saying "so what?!", please keep on reading...

1 Comments David Joos

Posted by
David Joos
Fri 5 Feb 2010: 10:03am

Tags: ,

New hiring for Escape - Tim Flett

We’ve got some exciting news: we’ve hired games industry veteran Tim Flett. Tim will be our new Business Development Manager for Games and Interactive, in charge of growing our professional services, which include training, technical consulting as well as hardware and software solutions.

0 Comments Isabelle Duarte

Posted by
Isabelle Duarte
Thu 4 Feb 2010: 11:17pm

Tags: , , , ,

What would have Pompeii looked like in 80 AD?

What would have Pompeii looked like in 80 AD?


This 3D reconstruction of ancient Pompeii is quite neat. Generated with Procedural’s CityEngine, it shows how quickly a 3D city can be created using a plug-in, and eliminate the time-consuming tasks of manual modelling and design often required in games, post-production and architectural visualisation. It is also up to 10 times more efficient at creating urban environments than existing packages. It is completely brand new to Escape Studios – no need to say we are quite excited about it.

3 Comments Mark Cass

Posted by
Mark Cass
Mon 1 Feb 2010: 11:34am

Tags: , , , , ,

Service Pack 3 for modo 401 Released!

We have lots of exciting new developments from our friends at Luxology.

0 Comments Mark Cass

Posted by
Mark Cass
Fri 29 Jan 2010: 10:51am

Tags: , , ,

Stereoscopic: Simplified!

Hello world!

Since the releases of The Final Destination and Avatar, there's been alot of talk about town regarding stereoscopic 3D, workflow and how it applies to film, commercials, TV and all things media.

0 Comments Dan Young

Posted by
Dan Young
Fri 29 Jan 2010: 10:43am

Tags: , , ,

Turtle now supports Autodesk Maya 2010!

The new Turtle™ 5.1 version for Autodesk Maya 2010 has been released!  Illuminate labs have made improvements to their rendering and baking plug-in for Autodesk Maya, to make it better for lighting and content creation in next-gen game development.

1 Comments Mark Cass

Posted by
Mark Cass
Tue 19 Jan 2010: 9:00pm

Tags: , ,

Disney releases Ptex as open source

Ptex is a technique for per-face, multi-resolution texture mapping without the need to setup your UV's manually. While the paper by Brent Burley (Walt Disney Animation Studios) and Dylan Lacewell (Walt Disney Animation Studios & University of Utah) has been around for a while, last Friday, Disney released the project as open source.

1 Comments David Joos

Posted by
David Joos
Mon 18 Jan 2010: 12:57pm

Tags: , , ,

Autodesk Project Cooper...

We have just come by an interesting little tool from our friends at Autodesk - and it's free!

0 Comments Mark Cass

Posted by
Mark Cass
Mon 18 Jan 2010: 12:33pm

Tags: , ,

Autodesk Mudbox 2010 Service Pack 1

Our friends at Autodesk have released the first service pack for Mudbox 2010.

0 Comments Mark Cass

Posted by
Mark Cass
Fri 15 Jan 2010: 12:08pm

Tags: , , , , ,

Sony Pictures Imageworks releases open source shading language

Yesterday, Sony Pictures Imageworks -the award-winning visual effects and digital character animation unit of Sony Pictures Digital Productions- released the Alpha version of its source code for OSL (Open Shading Language).

0 Comments David Joos

Posted by
David Joos
Fri 15 Jan 2010: 11:32am

Tags: ,

Maya and Max 2010 - Free courseware offer!

Hi there,

The Tech Team at Escape thought it may be nice to offer some additional value to the service we provide when anyone buys a new commercial license of Maya or Max.

0 Comments Mark Cass

Posted by
Mark Cass
Thu 14 Jan 2010: 8:27pm

V-Ray for 3ds Max Service Pack 4a - released.

Hi all, the Chaos Group have released Service Pack 4a for V-Ray for 3ds Max and has been added to the download section of their website.

0 Comments Mark Cass

Posted by
Mark Cass
Tue 15 Dec 2009: 10:10am

Tags: ,