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Autodesk 2011 Software Officially Released

Autodesk 2011 Software Officially Released

We're pleased to announce that the long awaited 2011 Autodesk products have now been officially released and there are loads of new features and enhancements in these new versions.

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Wed 7 Apr 2010: 10:40am

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The Official Architectural V-Ray Demo Reel Released

The Official Architectural V-Ray Demo Reel Released

Chaos have released their official Ach Vis 2009 Demo reel today. It showcases some really cool imagery from very talented Arch Vis artists.  This is definitely worth a peek if you are interested in Arch Vis and want to see some amazing work from the industry’s top Arch Vis Studios.

0 Comments Mark Cass

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Mark Cass
Thu 1 Apr 2010: 3:08pm

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Fusion Master Class – Dates Announced!

We have good news for all Fusion users out there. We are going to be hosting an exclusive three-day Fusion master class, which will be delivered by eyeon’s expert trainer, Eric Westphal.

0 Comments Mark Cass

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Mark Cass
Thu 25 Mar 2010: 12:27pm

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Escape Studios Helps Havendale Deck out a start-up Arch Vis Studio

A while back we helped kit out a start-up arch vis studio set-up up by an arch vis artist Jon Yates. Jon came to us wanting to set up his very own studio, and needed to recreate the performance and scalability he was used to, but this time on a tighter budget and within a more restricted space.

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Mark Cass
Thu 25 Mar 2010: 12:11pm

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Become a Phoenix Fluid Dynamics Beta Tester

Our friends at Chaos have developed a new product called Phoenix Fluid Dynamics which is designed to simulate fluids in a quicker and more realistic way.  Apparently, it simplifies and speeds up the process of simulating things like fire, smoke and haze.

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Mark Cass
Thu 25 Mar 2010: 11:53am

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Weta's making of Avatar – Inside Scoop

Our friends at Science D Visions have released an insightful interview with Weta Digital, the Studio credited with delivering over 300 stereoscopic matchmoves for Avatar.

0 Comments Mark Cass

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Mark Cass
Wed 17 Mar 2010: 2:55pm

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Autodesk and Epic Games Team Up to Streamline Autodesk-to-Unreal Workflow with FBX

This is hot off the press from Autodesk at the Games Developers Conference in San Fran... Rather than paraphrase their release, I thought you'd like to see it in its entirety. So here it is:

0 Comments Mark Cass

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Mark Cass
Fri 12 Mar 2010: 11:34am

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Autodesk Unveils 2011 Versions of Digital Entertainment Creation Software

Autodesk Unveils 2011 Versions of Digital Entertainment Creation Software

We have some exciting news from Autodesk today. They have just unveiled the 2011 versions of its Digital Entertainment Creation software with the promise of increased production efficiency, especially in terms of  interaction, workflow, interface design and interoperability. The release dates are yet to be announced, but from what we've seen the new versions promise great value and some avant-garde technology developed with the likes of Sony Pictures Imageworks.

0 Comments Mark Cass

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Mark Cass
Wed 10 Mar 2010: 3:39pm

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CG Workflows with Avatar

On Wednesday we were at the Apollo cinema in Picadilly, for our CG Workflows event with Framestore, looking at some of the extremely difficult shots they were asked to tackle on Avatar.

2 Comments Mark Cass

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Mark Cass
Fri 5 Mar 2010: 12:32pm

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ZNews! Pixologic release new plug-in...

There seems to be no stopping for the development team at Pixologic with the announcement of the release of UV Master, a plugin for ZBrush 3.2 Mac and ZBrush 3.5R3 WIN.

0 Comments Mark Cass

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Mark Cass
Thu 25 Feb 2010: 9:50am

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Massive 4.0

Massive Software, developer of the Academy Award®-winning 3D animation software for AI-driven characters, has released Massive 4.0.

0 Comments David Joos

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David Joos
Thu 18 Feb 2010: 5:08pm

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Stereoscopic: A "Suite" Solution!

So I've promised details previously, and details you shall have!

0 Comments Dan Young

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Dan Young
Fri 5 Feb 2010: 11:55am

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What would have Pompeii looked like in 80 AD? Part II

What would have Pompeii looked like in 80 AD? Part II

To answer comments posted by Zeropuff1234, we asked the CityEngine’s creator, Pascal Mueller, CEO of Procedural Inc to shed some more light on what CityEngine can do and how to get a more realistic look by populating cities with people.

0 Comments Mark Cass

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Mark Cass
Fri 5 Feb 2010: 10:24am

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"Project Twitch": Maya in a web browser

Autodesk Labs recently added Maya to the company's "Project Twitch". If you feel like saying "so what?!", please keep on reading...

1 Comments David Joos

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David Joos
Fri 5 Feb 2010: 10:03am

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New hiring for Escape - Tim Flett

We’ve got some exciting news: we’ve hired games industry veteran Tim Flett. Tim will be our new Business Development Manager for Games and Interactive, in charge of growing our professional services, which include training, technical consulting as well as hardware and software solutions.

0 Comments Isabelle Duarte

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Isabelle Duarte
Thu 4 Feb 2010: 11:17pm

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What would have Pompeii looked like in 80 AD?

What would have Pompeii looked like in 80 AD?


This 3D reconstruction of ancient Pompeii is quite neat. Generated with Procedural’s CityEngine, it shows how quickly a 3D city can be created using a plug-in, and eliminate the time-consuming tasks of manual modeling and design often required in games, post-production and architectural visualisation. It is also up to 10 times more efficient at creating urban environments than existing packages. It is completely brand new to Escape Studios – no need to say we are quite excited about it.

3 Comments Mark Cass

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Mark Cass
Mon 1 Feb 2010: 11:34am

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Service Pack 3 for modo 401 Released!

We have lots of exciting new developments from our friends at Luxology.

0 Comments Mark Cass

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Mark Cass
Fri 29 Jan 2010: 10:51am

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Stereoscopic: Simplified!

Hello world!

Since the releases of The Final Destination and Avatar, there's been alot of talk about town regarding stereoscopic 3D, workflow and how it applies to film, commercials, TV and all things media.

0 Comments Dan Young

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Dan Young
Fri 29 Jan 2010: 10:43am

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Turtle now supports Autodesk Maya 2010!

The new Turtle™ 5.1 version for Autodesk Maya 2010 has been released!  Illuminate labs have made improvements to their rendering and baking plug-in for Autodesk Maya, to make it better for lighting and content creation in next-gen game development.

1 Comments Mark Cass

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Mark Cass
Tue 19 Jan 2010: 9:00pm

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Disney releases Ptex as open source

Ptex is a technique for per-face, multi-resolution texture mapping without the need to setup your UV's manually. While the paper by Brent Burley (Walt Disney Animation Studios) and Dylan Lacewell (Walt Disney Animation Studios & University of Utah) has been around for a while, last Friday, Disney released the project as open source.

1 Comments David Joos

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David Joos
Mon 18 Jan 2010: 12:57pm

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