We have been totally amazed over the past couple of months over the number of companies that are looking for NUKE ops at all levels.
This month, I am tackling some pretty technical issues that affect CG artists on a daily basis. I am going to walk you though the often over-looked issue of Gimbal, using a whole bunch of examples to explain what it is, what causes it and the issues it can have over our animations.
I'm sure many of you will have seen the film medley that represents 25 years of Pixar Animation. Well, it's amazing to be reminded of all their fantastic work - not just the images and characters, but the stories also. They pretty much have it all. I would personally like to thank Pixar for The Incredibles, which for me is unsurpassed. Simply brilliant.
After the shocking events that hit Japan there is of course a severe knock on effect to our industry in terms of technology.
Lately I’ve been seeing a lot of new plug-ins and products starting to emerge. Some good, some not so good. But a few of them have really caught our eye, so we’ve decided to add them to our Techstore range. It means that there’ll be a lot of new additions for you to check out over the next few days.
FxFactory Pro's plug-ins are brand new to Escape Studios, and we are pretty excited about adding this clever package to our software range. FXFactory Pro is basically a bundle of 170 plug-ins which have been developed by Noise Industries specifically for CG artists who work with Final Cut Pro, Motion, Final Cut Express and Adobe After Effects.
So Autodesk are at it again with a complete update of all their product line for Media and Entertainment. The update for Maya looks very good, with multi-threading in nucleus - a big plus! Check out the video at the top of this page - it shows the work being done on liquids . The viewport technology begun with viewport 2.0 in 2011. Obviously it was not that great in 2011 but it's a different story with this new 2012 version. All the good stuff is now in there: screen based ambient occlusion, motion blur, depth of field, they are all in the viewport.
"Another Autodesk purchase" I hear you cry as the news gets out that a cool $36 million CASH is to be spent on Scaleform.