I loved the first Machete film, and when at the end of the film, the narrator announced “Machete will return in, ‘Machete Kills’ and ‘Machete Kills Again’”, my excitement was uncontainable. So naturally, I ran to the cinema to see ‘Machete Kills’ at the weekend, and I can say conclusively that I’ve never left a cinema with such an overwhelming feeling of confusion.
Honestly, I was so busy driving over mountains on a motorbike to chase planes crashing into deserts in GTA V that I was barely even paying attention to Valve's triple announcements last week. They're making a new PC or something? I didn't care, there were heists to be having! Then this week, as I tried to play online, I received the same message as the other 10 million trying to get on...
Last Friday we took a train south to Bournemouth for the 2013 BFX awards ceremony, which was a truly wonderful event. Awarding and celebrating emerging talent from eleven UK universities, the teams who took part in this competition impressed us mightily.
Upon one of our recent trips to the West End, 2D and 3D students visiting our friends over at Realise Studios and Glassworks London spotted this intriguing sign outside of Sci Fi Mecca 'Forbidden Planet'. Unbeknownst of what it meant, we naturally visited the suggested website, and of course Twitter, to find out the back story of exactly what had happened outside of Forbidden Planet on September 24th.
An interesting article appeared on Linkedin this week, on the future of Higher Education in America. Written on the back of an encounter between California’s Lieutenant Governor Gavin Newsom (who also sits on the boards of the University of California and California State University systems) and brand new start up education company ‘Udacity’, an organisation that creates online college courses focused largely on science and technology.
Often for a VFX artist there is a defining moment of clarity, whether it be during a TV program, an epic film, or just viewing a highly detailed drawing, most of the artists we encounter, when asked “what made you want to become a VFX artist?” Usually one of these occasions is cited as a reply.
From it's humble beginnings as a top down shooter on MS-DOS, GTA has risen to become a flagship title of every generation of video gaming, consistently getting bigger and better with each iteration. GTA 3 was the definitive demonstration of what the PS2 was capable of. GTA IV took everything we loved and gave us more for the PS3 and Xbox 360, and incorporated outstanding multiplayer.
It’s no secret that here at Escape Studios, we have some fantastically talented tutors, we know it, our students know it, and it’s always nice when their skill and know how is drafted in by other leader in the field.
This year we’re celebrating the 150th anniversary of the fabulous, London Underground.
For those of you who are interested learning more about the tools being used by the pros, here’s a great article from the fxguide crew sharing details of the recent evolution of Naiad into Bifröst. In my opinion, this is one of the most exciting developments to come from Autodesk in quite some time. Find out more here.
I’ve said it before and I’ll say it again - the role of an artist is a complex and often challenging one. Every artist, no matter what stage you’re at in your career, will struggle with diminishing motivation and inspiration. It’s incredibly easy to slip into this state as we work ourselves into the ground, letting the pot of ideas run empty. But you are not alone! I know this because last week I spent three days at Reasons to be Creative in Brighton and was surrounded by artists and developers from across the creative industries, all looking for a fix of something that would get their creative juices flowing…
Here at Escape Studios we’re no strangers to European VFX enthusiasts. We have people come through our doors from all over the globe, and that’s why we love events like this, events that further confirm that the art of VFX is an international language.
The Trojan Horse is a Unicorn Festival is a premier event for producers, animators game developers concept artists and 3D generalists, and is taking place in Troi Portugal from the 18th to the 21st of September.
I hope you've slept well, Internet! It's been too long since we spoke. Shall we get a coffee and catch up?
As we all become more aware of 3D printing and the inevitable fact that in the not too distant future it’s going to be part of our everyday lives, take a minute to consider the notion of 3D faxing, as technology start-up AIO Robotics plans to create the world’s first all in one 3D Printer, Scanner, Copier & Fax Machine.