Constructing a whole city spread out over 385 square kilometres in just 4 weeks seems like a tall order. Base Productions faced this very dilemma when creating 6 CGI sequences for National Geographic's Mega Cities, to create the large Taiwanese city of Kaohsiung. They managed to get around it by using CityEngine to procedurally generate buildings, and only concentrate on a few hero buildings to recreate the huge city. You can check out the opening sequence to see the final result, and although the buildings aren’t very detailed, it gives you a great feel for the density of the city and its size.
Autodesk 2011 Upgrade Promotion: Last days
If you want to upgrade to Autodesk’s 2011 products for less, then you may want to check out Autodesk’s Upgrade Promotion, but hurry there’s just over a week left.
TACTIC software's CEO speaks out
Gary Mundell, Southpaw’s CEO sheds some light on how using a production asset management system like TACTIC, can help studios better manage their production pipelines and streamline their workflows. Here's what he had to say...
Christmas CG Student Bundle – Save 20%
We have put together a great student Christmas CG bundle, for all you budding artists out there. The bundle combines our top-selling software and hardware products, giving you a great CG set-up for 20% less.
New release of Fusion 6.14 – Out Now
Eyeon are giving customers a special Christmas treat with the new release of Fusion 6.14, and a new discounted upgrade pricing for anyone upgrading from Fusion 5 or earlier.
Maxwell Render 2.5 – Out Now
The latest version of Maxwell Render has been released this week, with a neat new technology called Maxwell Fire. This is a new interactive rendering tool which gives users instant results when setting up a scene, so you can preview scene lighting and materials within seconds. This is pretty neat and should make a difference to your workflows.
Phoenix FD version 1.20 Released
The latest version of Phoenix FD, Chaos’s newest product is now available for download.
And the winners are...
As part of the new release of RenderMan Studio 3 and RenderMan for Maya 4, we ran a competition to give three lucky people the chance to win a limited edition Pixar’s RenderMan Walking Teapot.
TACTIC 3v1 - Now Available
The new release of TACTIC 3.0.0.v01 is now available for download. It's the latest update to TACTIC 3. Not sure how many of you have had a chance to look at version 3, but here is a quick low down.
Luxology’s modo 501 – Out Today
This is hot of the press: the brand new version of Luxology’s modo 501 has just landed and it’s packed with loads of new features.
V-Ray 2.0 for 3ds Max – Out Now
The long-awaited V-Ray 2.0 has been released, with some great new features and additions that will really give you better and faster results.
Flash on Ipad, Windows on Ipad, Quicktime on Android, MAYA on IPAD
The cloud is only just beginning to really show its power and what it can do. This OnLive demo of their new video compression technology is astounding. It will open a whole new era of computing and inter-op that we can only dream of. Imagine running maya on an Ipad? Well, it's not that far fetched an idea, and I reckon rental of maya is a definate possibilty in the future. But what about having the ability to run any app on any hardware? This truely is a game changer and from their humble beginnings in just the games' world I think OnLive just showed that the future will be a very different place and that they may be a major force.
How Studio01 used CityEngine
It’s always interesting to see how CityEngine can help studios complete new projects. I caught up with Simon Röjder, the Managing Director of Swedish arch viz studio, Studio01, to get the inside scoop. Studio1 have some great projects to their credit. They are unrivalled in Sweden for their unique ways of using game technology in visualisation work, which enables them to produce an amazing level of interactivity in their 3D-visualisations. Impressive stuff. Here’s the low down on CityEngine…
Top 5 Reasons to use Mari
So many people were impressed with The Foundry’s Mari presentation at our recent Bristol event, that I decided to find out a little more about the new product. For those that haven’t come across Mari before, it’s a new 3D creative texture-painting tool that was originally designed by Weta Digital for painting high-resolution textures on 3D models in King Kong and Avatar.
New Hot Fix4 for 3ds Max 2011 & 3ds Max Design 2011 - Out Now
The latest Hot Fix for 3ds Max 2011 & 3ds Max Design 2011 has just been released.
Creating a Medieval City with CityEngine
Ever thought how hard it would be to design all the different buildings for a Medieval town and then deal with the layout and terrain?... Wow what a headache! Well, not such a headache any more. You can now create realistic looking medieval dwellings and villages that look like they have just come out of an episode of Merlin using CityEngine.
The Foundry's STORM: Now on Beta
Hot off the press... The Foundry have just launched the public beta for their long awaited RED camera tool, STORM.
Free Public Beta of Lightworks
EditShare has released the free public beta of the Lightworks non-linear video-editing software.
