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Trimble Invests in Google SketchUp

Trimble Invests in Google SketchUp

Back in 2006 Google acquired SketchUp, the 3D modelling program commonly used by architectural, civil and mechanical engineers. Google SketchUp was released as a free downloadable version that excluded some of the functionality of SketchUp Pro, but included tools for uploading content to Google Earth. Since that time Google SketchUp has been deemed very popular worldwide and can boast 30 million activations over 2011 alone.

0 Comments David Joos

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David Joos
Tue 1 May 2012: 9:46am

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ZBrush Interview & Webinar

ZBrush Interview & Webinar

In an interview with BioWare, the company responsible for the art in Mass Effect, Pixologic find out how ZBrush was used in the making of Mass Effect 3. The ambitious game series has exhibited some pretty impressive artwork during its time, and the work in ME3 is no exception. Read the exclusive interview here.

0 Comments Ellen Payne

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Ellen Payne
Mon 30 Apr 2012: 5:38pm

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The Studio Workshop: ID passes - Part Two

The Studio Workshop: ID passes - Part Two

It's important to only isolate three separate elements per ID pass, or the technique becomes redundant. For example, if I had made both the windows and door red in the image for Part One of this blog, then any colour correction I applied to the red channel in NUKE would affect them both. You've already seen a broad example, but there's no reason you can’t use ID passes to focus on more specific areas of your render. The image above shows an example of an ID pass refined to specialise in the windows only. This kind of pass would be useful if the texture I added to the window transoms (red bits) had rendered far too dark, but everything else rendered correctly, as I would be able to adjust them without damaging the rest of my render.

0 Comments Ash Miles

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Ash Miles
Fri 27 Apr 2012: 2:46pm

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The Studio Workshop: ID passes - Part One

The Studio Workshop: ID passes - Part One

Because nobody demanded it....ID passes!

0 Comments Ash Miles

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Ash Miles
Fri 27 Apr 2012: 12:17pm

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The Architectural 3D Awards 2012 – Last Call for Entries!

The Architectural 3D Awards 2012 – Last Call for Entries!

The 9th annual Architectural 3D Awards, hosted by CGarchitect.com, are taking place on July 4th 2012 and a last call for entries has just been sent out, with only three weeks remaining. The competition is open to everyone in the Architectural Visualisation industry, and looks to award the best imagery, animation and real-time projects created over 2011 and 2012. This year there are five categories for the award, and only five entrants will be shortlisted for each category - Image (Commissioned), Image (Non Commisioned), Film/Animation (Commissioned), Film/Animation (Non Commissioned) and Real-Time.

1 Comments Ellen Payne

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Ellen Payne
Fri 27 Apr 2012: 10:05am

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NVIDIA Quadro and Tesla Support in Adobe CS6

NVIDIA Quadro and Tesla Support in Adobe CS6

I’m sure you’re all aware by now that upgrades to Adobe CS6 will be available soon, and with this new version we can all look forward to accelerated performance and interactivity. Yes, now you can feel safe in the knowledge that Adobe Creative Suites now support NVIDIA Quadro and Tesla GPUs, opening a whole world of enhanced efficiency for their programmes.

0 Comments richard mcguinnesss

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richard mcguinnesss
Thu 26 Apr 2012: 5:23pm

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Adobe CS6 Upgrade Promotion

Adobe CS6 Upgrade Promotion

This is just a little reminder that the release of Adobe CS6 is just around the corner, but for those of you itching to upgrade, you should think about getting round to it soon. Adobe are currently running a pretty good upgrade promotion that will keep you up-to-date with the latest and greatest features in Adobe Creative Suites. When you buy a full CS5.5 license between now and May 6th, you get an upgrade to CS6 absolutely free. Just to be clear, this will also save you money, as the CS6 price will undoubtedly be significantly higher. That’s a good incentive if ever I heard one, for upgrading now!

0 Comments richard mcguinnesss

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richard mcguinnesss
Thu 26 Apr 2012: 4:45pm

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Intel Reveal the “Ivy Bridge” Range of Processors

Intel Reveal the “Ivy Bridge” Range of Processors

So Intel has finally made their official reveal of the new 'Ivy Bridge' range of processors after much speculation. Although it’s not really speculation as multiple 'leaks' and certain overeager e-tailors were listing the processors well in advance of this official release. They follow the same naming convention as the past two generations in the series so we still have the i3, i5 and i7, although only the quad-core variants have been announced thus far.

0 Comments Brad Collier-Brown

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Brad Collier-Brown
Tue 24 Apr 2012: 5:21pm

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Escape Studios’ Studio 5 Framestore Visit

Escape Studios’ Studio 5 Framestore Visit

A recent venture undertaken here at Escape was to invite established post production houses in Soho to coach our students, to offer them direct feedback on their work here at our studio, and subsequently helping them prepare for what is expected once they enter the industry. On Thursday, 12th April 2012, the alumni class of Studio 5 attended the final coaching session with Framestore commercials, where they got to present their ‘end of course’ project to the VFX producers for feedback. Charles Downman was among the group presenting work that day, and here’s what he had to say about the experience...

2 Comments Flora Ho

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Flora Ho
Tue 24 Apr 2012: 12:18pm

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The Studio Workshop: Naming Conventions

The Studio Workshop: Naming Conventions

Following on from last Friday, welcome back to the Studios Assistant workshop, where Brad Collier-Brown and I share a few of the most common queries and solutions from the Escape Studios classroom, so you guys at home can learn a little something from us too.

2 Comments Ash Miles

Posted by
Ash Miles
Mon 23 Apr 2012: 2:27pm

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Now is When the Real Work Starts…

Now is When the Real Work Starts…

So we have a new class of students for the Visual Effects Production course and I thought I’d quickly run through what this class has been up to recently and where they’re at now in their studies. We are currently on week four and they have just started their first major project after covering the ins and outs of Maya (the industry go-to package in VFX). So far, we have covered modelling, UV’ing, texturing, some lighting and rendering and a bit of Photoshop just to mix it up a bit. To put all they have learnt into practice, they have been asked to create a CG object, integrate it into a backplate and to make it look photo-realistic.

1 Comments Brad Collier-Brown

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Brad Collier-Brown
Mon 23 Apr 2012: 1:48pm

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I Only Have Eyes For Nuke "2.5D" Part Three

I Only Have Eyes For Nuke "2.5D" Part Three

For any 3D system to work efficiently, a sufficient camera solve is essential. This is a virtual representation of the real-world camera move shot on scene. After downloading the assets, I attempted to follow the tutorial video only using the track pad. Regardless of the system, as a NUKE user, the Wacom pen and pad have become second nature when navigating the interface. As anticipated, it was straight away confirmed that the lack of a Wacom pen and tablet made the task extremely awkward and I've found myself falling behind. Therefore, plugging in an external to my Air has been far easier than being constrained to a track pad. Connecting the tablet allowed me to finish the task efficiently, even ahead of the tutorial.

0 Comments Simon  Richardson

Posted by
Simon Richardson
Fri 20 Apr 2012: 2:30pm

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The Studio Workshop: Hidden Faces

The Studio Workshop: Hidden Faces

Welcome to the Studio Assistant workshop, with Ashley Miles and Brad Collier-Brown, and here's our debut issue. As studio assistants, our main job is to make sure both students and escapees are getting the most out of the Escape Studios experience, which involves answering a lot of weird and wonderful questions. We thought it'd be a good idea if we blogged a few of the most common queries and solutions every week, so you guys at home could learn a little something from us too.

1 Comments Ash Miles

Posted by
Ash Miles
Fri 20 Apr 2012: 2:00pm

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I Only Have Eyes For Nuke "2.5D" Part Two

I Only Have Eyes For Nuke "2.5D" Part Two

Following on from yesterday’s post, I want to continue the discussion of why NUKE has revolutionised the industry and is an incredible asset to any compositor. The popularity of NUKE is largely down to its advancements in 3D integration, not only with its own user interface (UI), but also its ability to communicate with other packages such as MARI and AtomKraft. Being acutely punned as NUKE's 2.5D space, the 3D system has sped up the conventional 2D workflow in areas such as paint and roto, as well as depth compositing. This 2.5D space allows users to build rudimentary geometries, which can then be projected on, textured, lit, shaded and rendered as complimentary 3D assets or as part of a standard 2D workflow.

0 Comments Simon  Richardson

Posted by
Simon Richardson
Thu 19 Apr 2012: 2:54pm

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Michael Hansmeyer: Computational Architecture

Michael Hansmeyer: Computational Architecture

Here is an amazing chap called Michael Hansmeyer. Michael studied as an architect and programmer. He explores the use of algorithms and computation to generate architectural forms for artistic and commercial purposes.

The images of the forms that he creates are very intricate and beautiful...check them out.

0 Comments mark spevick

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mark spevick
Wed 18 Apr 2012: 4:00pm

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I Only Have Eyes for NUKE - Part One

I Only Have Eyes for NUKE - Part One

I can't help the techy-ness of this blog post but I guess now its official, NUKE is my one true love. And, it's not just me! NUKE has become the alpha compositing tool of choice within the VFX world.

0 Comments Simon  Richardson

Posted by
Simon Richardson
Wed 18 Apr 2012: 1:00pm

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Windows Beta for HIERO Now Open

Windows Beta for HIERO Now Open

Since its official release last month, HIERO 1.0 has been wowing the post-production industry as it is introduced to top studios here in the UK and worldwide. This is the new project management, conform and review application from The Foundry, and like their other tools, this software is going to dramatically change the way you work, for the better.

0 Comments Tim Flett

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Tim Flett
Tue 17 Apr 2012: 10:00am

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Performance Capture in "Wrath of the Titans"

Performance Capture in "Wrath of the Titans"

We're big fans of IKinema and its unique ability to save artists from the heartache of confronting the tricky and often time-consuming task of motion capture. We came across a great article on the CG Channel blog this week that we just had to share with you all.

0 Comments Tim Flett

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Tim Flett
Fri 13 Apr 2012: 10:00am

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Webinar: Explore the New Features Inside ZBrush 4R3

Webinar: Explore the New Features Inside ZBrush 4R3

Following the recent release of ZBrush 4R3, we are running a webinar on May 10th, 2012, that will present some of the more important new features now available in this 3D modelling software. We have invited the development team at Pixologic to show off what makes this new version even greater.

0 Comments Ellen Payne

Posted by
Ellen Payne
Wed 11 Apr 2012: 12:00pm

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Upgrade from CS5.5 to Adobe CS6 for Free!

Upgrade from CS5.5 to Adobe CS6 for Free!

Adobe CS6 is due for release very soon, and for those of you who haven’t already purchased an Adobe Creative Suite 5.5 or a Creative Suite 5.5 component, we recommend you look to do something about it now. Adobe is currently running a promotion that entitles anyone who has upgraded to or purchased CS5.5 between March 26th and May 6th, 2012 to a free CS6 upgrade. The advantages to this are that you pay the current price for the Suite and can request an upgrade to CS6 at no additional cost. If you wait until CS6 ships, you’ll have to pay the CS6 upgrade price, which could be significantly higher.

0 Comments Tim Flett

Posted by
Tim Flett
Tue 10 Apr 2012: 12:30pm

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