After 10hr flight and a spot of jet lag kicking in we registered at the one and only SIGGRAPH today in Vancouver (Sunday 10th August)
For those of you who are interested learning more about the tools being used by the pros, here’s a great article from the fxguide crew sharing details of the recent evolution of Naiad into Bifröst. In my opinion, this is one of the most exciting developments to come from Autodesk in quite some time. Find out more here.
I’ve said it before and I’ll say it again - the role of an artist is a complex and often challenging one. Every artist, no matter what stage you’re at in your career, will struggle with diminishing motivation and inspiration. It’s incredibly easy to slip into this state as we work ourselves into the ground, letting the pot of ideas run empty. But you are not alone! I know this because last week I spent three days at Reasons to be Creative in Brighton and was surrounded by artists and developers from across the creative industries, all looking for a fix of something that would get their creative juices flowing…
Yesterday the world was saddened by the news that Douglas Engelbart, famous for developing many basic computing technologies but most of all for inventing the computer mouse, has passed away at the age of 88.
Contrary to the title of this blog post, we're not writing about these googly eyes, no, this post is about the busy week we've had technologically. HTC unveiled their latest flagship smartphone here in London, the HTC One (not to be confused with the One X, One X+, One S, One V...). Sony announced the Playstation 4, boasting some serious specs as expected, although we don’t actually know what it looks like yet.
pho·to·shop, transitive verb, often capitalized \ˈfō-(ˌ)tō-ˌshäp\
to alter (a digital image) with Photoshop software or other image-editing software especially in a way that distorts reality (as for deliberately deceptive purposes)
- Merriam-Webster online dictionary, 2012
"remember, the Death Star’s power to destroy a planet is insignificant next to the power of the force"
We’re well aware that this is rather old news, but what kind of film loving bloggers would we be, if we didn’t share a story about the United States receiving a petition to build an Empire Inspired Death Star?
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Some of you may remember the incredibly addictive Maxis game, SimCity. If anything, you’ll remember the awesome tunes that accompanied your construction of cityscapes, with endless building potential. And for those of you with fond memories of this game, you’ll rejoice in knowing that the creators are taking it to a whole new level of development. SimCity is now global!
Historically we've had a quite basic server architecture. The list of applications we run kept on growing and more and more users started to make use of these applications, so we've recently had to take a step back and take some time to reflect on our architecture as rolling out an additional server and/or release applications doesn't need to be a huge task.
Scott Squires, of Industrial Light & Magic, has a blog called Effects Corner. Scott talks everything VFX, from artistry to wages. If you are looking to read the frank ins and outs of the VFX world then Scott’s blog is the place to go. Scott has 35 years’ experience in the industry and has work on film projects like Van Helsing, Fantastic Four: Rise of the Silver Surfer and Stars Wars: Episode I – Phantom Menace.
His articles are well written and packed full of industry top tips. He talks you through key skills like camera tracking and 3D match-moving as well as providing links to some of the latest visual effects news.
Here is an amazing chap called Michael Hansmeyer. Michael studied as an architect and programmer. He explores the use of algorithms and computation to generate architectural forms for artistic and commercial purposes.
The images of the forms that he creates are very intricate and beautiful...check them out.
The quality of work that our students create during their Visual Effects Production course is always awesome and there's no doubt it's getting better and better. When you consider that every student doesn't just attend their daytime lessons. They have to find, track, model, light, texture, render and composite a shot in just 6 weeks that shows the extent of their ability. One of our former students and now Studio Assistant Ashley Miles remembers how stressful it can get.
There are a lot of people in the CG industry who have an interest in the "wizardry" of coding: from automating repetitive tasks via scripts, to pushing the boundaries of the software packages through the API layer, to smoothing out company pipelines by hooking up software that did not originally understand the other software's lingo.