After yet another busy month here on the Recruitment team I decided to get out, visit the front line and find out how some of our freelancers are getting on. Partizan Labs are currently in the middle of producing a series of CG commercials for the Carphone Warehouse and are using Escape to supply the majority of their freelancers for the project. I caught up with Henry Scholfield to get an inside scoop on the project and how using freelancers works for them.
A common misconception amongst Junior Artists when preparing their first reel is that they have to come up with some overly elaborate and complex VFX shot to wow future employees. These usually feature exotic spaceships, massive explosions and weapons of mass destruction. It doesn't have to be like that. So, what makes a good CG shot? I had a chat with our Training Development Director and Maya Guru Lee Danskin to find out.
When Adam Droy entered the CG Whiz competition, he didn't believe he'd even make it to the runners up stage. Like many, knowing that the competition was tough, he submitted his showreel and forgot all about it. When he got the call asking him to come along to the CG Whiz reveal event he was astounded, and when we called his name as winner, he just about managed to find his feet to collect the prize. 3D Artist caught up with Adam to find out what life has been like in the aftermath of winning the competition. As a judge of this year's CG Whiz, we're excited to know what he's going to be looking for.
I spent of lot of my time helping escapees find their first job. As part of this is, I maintain a network of contacts to help students get their foot in the door. We all know how important it is to know the right people and belong to the right network - something that not every student does enough of, but could help them land their dream job.
We recently had a chance to catch up with Ognyan Zahariev an aspiring games artist and Escape Studios graduate. Ognyan is heading to Codemasters to start his career next month and has taken some time to share his thoughts on life after Escape Studios and joining the workforce in the games industry.
It’s always great to find out how escapees get on after their training and enter the world of work. Last week, we met up with ex-student Robert Holmes out at SIGGRAPH. Since his time at Escape, Rob’s gone on to work on some amazing projects at The Mill. He took time to tell us how he got his break and what’s needed to be successful in this industry.
Thanks to everyone that responded to our graduate survey a few weeks ago. It uncovered some interesting thoughts on the industry and challenges you face getting into CG.
It's proving to be a very busy month for the recruitment team at Escape Studios. Lots of our students are going straight from our classroom courses into paid work, proving it's an ideal time for Junior Artists to make that break into the post production industry.
Welcome to our new fortnightly 'Featured Artist' blog post! From now on I'll be giving some insight into what's going on in the industry, as well as showcasing some of our outstanding candidates.
You might have read that we recently surveyed people working in the industry for their thoughts about their jobs and the world they work in. We’ve now taken this one step further by asking graduates about their expectations of a career in this field.
You might have read a couple of weeks ago about the winners of a prize draw we held for those who completed our survey. We wanted to see what people in and around the CG industry thought about their jobs and the world in which they work. We had a fantastic response, with over 2,800 professionals, hobbyists and students answering questions for us, and the results make for interesting reading.
Many of our candidates present their CG work on a website or Blog. In most circumstances this method is totally acceptable – when we need to send a candidates details over to client at short notice this is the perfect method.