Wowzers, check out this amazing camera system devised by the University of Tokyo, by using two small independent mirrors this camera is able to track and stabilize images at 1000 frames per second in full HD.
Delivering the most up-to-date curriculum to our students is always at the heart of Escape Studios’ training. To achieve this we rely heavily on our industry connections to keep us tuned into the latest trends, technologies and processes at use in the current VFX climate, helping us develop and deliver the most relevant training for those looking to forge a career in VFX. To help us with this, we’ve appointed an Advisory Board of top industry figures who share their thoughts on what’s happening in the industry, where it’s headed and what’s required from VFX artists at this time.
Here is a really tasty behind the scenes look at how a talented group of German artisans and technicians, have explored and discovered the wide variety of professional creative services that they’ve come to offer.
Yesterday the world was saddened by the news that Douglas Engelbart, famous for developing many basic computing technologies but most of all for inventing the computer mouse, has passed away at the age of 88.
Being a sports fan, I have been consistently impressed with improvements in viewer experience over the last few years. Technology has improved the situation of the armchair fan tenfold, making the long trip to their ground of choice at the weekend, increasingly less appealing.
Escapee Alessio Bertotti answers some questions on VFX and tells us about his time at Pixomondo Hamburg.
We were contacted a few weeks back by long-time friend of Escape Studios, Haz Dulull, who has recently been signed up as a Director for feature film representation by I AM Entertainment, (nice one Haz!) and delighted us even more by announcing the release of his latest project which went online last month.
Acquiring some VFX skills is a natural path for most people who are currently using all the great tools we have today for video/film production and editing. The technology has matured to the point where we (the average single graphics guy or gal) use it almost on a daily basis.
In this modern age, the desk of the busy designer is likely to be filled with graphics tablets, laptops and PC’s, and let’s be honest, there is such a thing as too much clutter. But hopefully when this invention hits the design world, things will change!