If you’re like us and have been struggling with the limits of 4-core machines for your CG applications, then you’d be just as excited about Intel's Next Generation CPU 6-core 32nm processors. They are probably the biggest advancement in CPU cores for over two years.
A while back we helped kit out a start-up arch vis studio set-up up by an arch vis artist Jon Yates. Jon came to us wanting to set up his very own studio, and needed to recreate the performance and scalability he was used to, but this time on a tighter budget and within a more restricted space.
So I've promised details previously, and details you shall have!
We’ve got some exciting news: we’ve hired games industry veteran Tim Flett. Tim will be our new Business Development Manager for Games and Interactive, in charge of growing our professional services, which include training, technical consulting as well as hardware and software solutions.
For those in the film industry, this may be an interesting event for your December diary. The Institution of Engineering and Technology is holding the inaugural John Logie Baird event on the 8th December entitled ‘3D – Back to the future’.
As a Technical Consultant in the CG industry, I have noticed that a large amount of people starting out in this industry overlook the importance of graphics kit. Seems silly to me. Especially as it is a large part of any visualizer's or 3D operator's workflow.
Apple have made quite a few modifications to their machines lately. Firstly, they've brought back the Quadro. Only this time it’s not the 5600 but the 4800. The only snag with this is that it's a bespoke model, and doesn’t include the 30-bit capability of the PC equivalent cards. Essentially, it is down to the fact that Apple machines require an EFI BIOS from add-in cards, and cannot manage a legacy firmware that is typical of the PC ranges.