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Next Gen Intel CPUs: More power in a smaller box

If you’re like us and have been struggling with the limits of 4-core machines for your CG applications, then you’d be just as excited about Intel's Next Generation CPU 6-core 32nm processors. They are probably the biggest advancement in CPU cores for over two years.

0 Comments Mark Cass

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Mark Cass
Fri 28 May 2010: 11:09am

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Escape Studios Helps Havendale Deck out a start-up Arch Vis Studio

A while back we helped kit out a start-up arch vis studio set-up up by an arch vis artist Jon Yates. Jon came to us wanting to set up his very own studio, and needed to recreate the performance and scalability he was used to, but this time on a tighter budget and within a more restricted space.

2 Comments Mark Cass

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Mark Cass
Thu 25 Mar 2010: 12:11pm

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CG Workflows with Avatar

On Wednesday we were at the Apollo cinema in Picadilly, for our CG Workflows event with Framestore, looking at some of the extremely difficult shots they were asked to tackle on Avatar.

2 Comments Mark Cass

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Mark Cass
Fri 5 Mar 2010: 12:32pm

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Stereoscopic: A "Suite" Solution!

So I've promised details previously, and details you shall have!

0 Comments Dan Young

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Dan Young
Fri 5 Feb 2010: 11:55am

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New hiring for Escape - Tim Flett

We’ve got some exciting news: we’ve hired games industry veteran Tim Flett. Tim will be our new Business Development Manager for Games and Interactive, in charge of growing our professional services, which include training, technical consulting as well as hardware and software solutions.

0 Comments Isabelle Duarte

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Isabelle Duarte
Thu 4 Feb 2010: 11:17pm

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Stereoscopic: Simplified!

Hello world!

Since the releases of The Final Destination and Avatar, there's been alot of talk about town regarding stereoscopic 3D, workflow and how it applies to film, commercials, TV and all things media.

0 Comments Dan Young

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Dan Young
Fri 29 Jan 2010: 10:43am

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Hollywood producer, Charlotte Huggins to discuss 3D breakthroughs in film and TV.

For those in the film industry, this may be an interesting event for your December diary. The Institution of Engineering and Technology is holding the inaugural John Logie Baird event on the 8th December entitled ‘3D – Back to the future’.

0 Comments Mark Cass

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Mark Cass
Wed 18 Nov 2009: 4:45pm

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SIGGRAPH 2009 Round up

The games industry hogged the spotlight at this year’s SIGGRAPH. For the first time ever, two social games ran throughout the conference and SIGGRAPH’s annual CG showcase was spiced up with live games art and animation demos.

0 Comments Lee Danskin

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Lee Danskin
Tue 18 Aug 2009: 8:30am

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The Great Graphics Debate

As a Technical Consultant in the CG industry, I have noticed that a large amount of people starting out in this industry overlook the importance of graphics kit. Seems silly to me. Especially as it is a large part of any visualizer's or 3D operator's workflow.

2 Comments Dan Young

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Dan Young
Thu 30 Apr 2009: 3:44pm

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Apple Re-introduce Quadro, but what does this mean for CG artists?

Apple have made quite a few modifications to their machines lately. Firstly, they've brought back the Quadro. Only this time it’s not the 5600 but the 4800. The only snag with this is that it's a bespoke model, and doesn’t include the 30-bit capability of the PC equivalent cards. Essentially, it is down to the fact that Apple machines require an EFI BIOS from add-in cards, and cannot manage a legacy firmware that is typical of the PC ranges.

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Thu 30 Apr 2009: 3:41pm

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