It's been a few years since Paul Debevec produced his paper with Jitendra Malik, Recovering High Dynamic Range Radiance Maps from Photographs, at SIGGRAPH. Since then, people all the world have begun to generate high dynamic range still images and probes - essentially capturing all the light information from a scene in mulitple passes using digital cameras and then merging these into a single HDR image. A simple web search for HDR Images in google images will present you with an array of hyper-real looking images, or try here for some examples.
For the hardcore 3d artists who have been doing this for many a year, it's sad to see an iconic brand lose its identity after such a long and illustrious career. it has always been a love hate relationship for ATI/Nvidia among all 3D artists. I come from a time when graphics cards in PC's where absolutely atrocious; that was before VGA and when 4 colours was a big deal. There was I, with my silicon graphics 4D20 and a geometry engine running GL. How advanced was I?!
If you’re like us and have been struggling with the limits of 4-core machines for your CG applications, then you’d be just as excited about Intel's Next Generation CPU 6-core 32nm processors. They are probably the biggest advancement in CPU cores for over two years.
A while back we helped kit out a start-up arch vis studio set-up up by an arch vis artist Jon Yates. Jon came to us wanting to set up his very own studio, and needed to recreate the performance and scalability he was used to, but this time on a tighter budget and within a more restricted space.
So I've promised details previously, and details you shall have!
We’ve got some exciting news: we’ve hired games industry veteran Tim Flett. Tim will be our new Business Development Manager for Games and Interactive, in charge of growing our professional services, which include training, technical consulting as well as hardware and software solutions.
For those in the film industry, this may be an interesting event for your December diary. The Institution of Engineering and Technology is holding the inaugural John Logie Baird event on the 8th December entitled ‘3D – Back to the future’.
As a Technical Consultant in the CG industry, I have noticed that a large amount of people starting out in this industry overlook the importance of graphics kit. Seems silly to me. Especially as it is a large part of any visualizer's or 3D operator's workflow.
Apple have made quite a few modifications to their machines lately. Firstly, they've brought back the Quadro. Only this time it’s not the 5600 but the 4800. The only snag with this is that it's a bespoke model, and doesn’t include the 30-bit capability of the PC equivalent cards. Essentially, it is down to the fact that Apple machines require an EFI BIOS from add-in cards, and cannot manage a legacy firmware that is typical of the PC ranges.