There’s been a lot of talk about virtualisation and PC-over-IP lately, with a lot of studios asking what benefits it can bring to a CG pipeline. It’s a fair question that’s best explained by the experts, so we’ve asked Teradici to come along to this Thursday’s StudioSysAdmin event at Framestore, and shed a little more light on this emerging technology.
After the shocking events that hit Japan there is of course a severe knock on effect to our industry in terms of technology.
Did any of you see the review of the 3DBOXX 8550 Xtreme in the latest issue of 3D Artist magazine? I can't say that I was surprised when I read that it had taken the title of the fastest rendering machine ever seen. We have been running test on this machine in our labs ourselves and have seen it deliver some pretty outstanding results.
I’m seeing a lot more studios looking at virtualisation and using new PC-over-IP technology to change their workflows - something that hasn’t always been possible within a CG environment.
Isilon have released a new "Storage in Virtual Environments" White Paper, which looks at the challenges studios face when adopting virtualisation. It shows how you can tackle the issue of managing huge amounts of data, giving you an useful insight into scale-out storage and why it’s better suited to managing next-gen storage requirements.
If you’ve read the BOXX reviews and seen the results, you’ll be pretty excited to learn that we are giving away a BOXX super-fast high performance machine, in a brand new competition.
BOXX has impressed the reviewers again at UK's Develop3D magazine, this time proving it’s a serious contender in the Architectural Visualisation space.
There has been a lot of talk and reviews of BOXX machines lately. To find out a little more about what makes them perform so well, I caught up with BOXX’s Director of Marketing and Business Development, Shoaib Mohammad to get the inside scoop…
There has been a lot of talk about the BOXX 8550 XTREME lately, and why it’s the fastest workstation in the world. Many of us are naturally suspicious of all the marketing hype, but on proper investigation, these claims are actually based in pretty solid facts... Here’s the low down.
Now, I realise that it’s a bit of a leading question, especially as all of us in this industry rely so much on technology…
BOXX machines will now be even faster following nVidia’s recent announcement that they will be releasing a brand new graphics card, the Quadro Fermi 2000. This is the lastest addition to the nVidia Quadro Fermi Series, which are the industry’s only GPU-accelerated cards made for coping with HD-SDI video and 3D stereoscopics.
It's been a few years since Paul Debevec produced his paper with Jitendra Malik, Recovering High Dynamic Range Radiance Maps from Photographs, at SIGGRAPH. Since then, people all the world have begun to generate high dynamic range still images and probes - essentially capturing all the light information from a scene in mulitple passes using digital cameras and then merging these into a single HDR image. A simple web search for HDR Images in google images will present you with an array of hyper-real looking images, or try here for some examples.
For the hardcore 3d artists who have been doing this for many a year, it's sad to see an iconic brand lose its identity after such a long and illustrious career. it has always been a love hate relationship for ATI/Nvidia among all 3D artists. I come from a time when graphics cards in PC's where absolutely atrocious; that was before VGA and when 4 colours was a big deal. There was I, with my silicon graphics 4D20 and a geometry engine running GL. How advanced was I?!