It's always great to hear when escapees land jobs - especially if it's one that they've always dreamt of getting. Tom Harle, who studied our Games Art Production course has just secured a job at top games studio Rebellion. He's worked really hard on his portfolio and it's clear that it's really paid off.
Reading the article about what the Budget has done for graduate recruitment made me think about how this might affect the Gaming Industry. Gaming truly is part of our culture. It's everywhere, we have never had so many platforms and opportunities on which to play games and I think it's fair to say gamers have never had it so good. So, why is it such a bad time for the UK games industry?
We are always looking for a glimmer of hope with any budget... These days it's hard to find any. And that's certainly the case for the UK Games industry. I appreciate we are a niche sector, but the fact that we are a long established (in CG terms) and vibrant industry that allows us to lead the way just goes seemingly forgotten. The petition paperwork will have been 'filed' and once again we find that there is no support.
Dr Richard Wilson, TIGA CEO, submitted a petition to Number 10 Downing Street yesterday, calling on the Government to introduce Games Tax Relief in the Budget on March 23rd. Richard also handed in a copy of TIGA’s publication Budget for Growth: Powering the Video Games Sector to Support the Economic Recovery to officials in Downing Street.
Last week I mentioned the 'red carpet day' for Games companies at the BAFTA's. Well, The awards ceremony was last night and the results are in!
According to Nintendo’s president, low priced mobile phone games are one of the biggest risks for the games industry as they are giving the impression that all games should be cheap. Last night I had a fantastic gaming session with my son, not on a Wii, PS3 or xbox but on my iPhone and it cost me 59 pence. The success of the Wii is something that Sony also encouraged with eye toy, casual gaming that is fun and accessible for all kinds of people not just hardcore gamers. It strikes me as a little naive to think that the app generation is the biggest threat to the games industry. Though, the cost of a ds game is huge and takes a child ages to save up their pocket money
The iPhone has opened the Market to small developers, provided a fantastic opportunity for people to break into games and because it is so easy to use, has opened up the world of videogames to a whole cross section of society. My children and I get just as much fun from an iPhone game as well as a ds for a fraction of the price. Epic has produced an amazing looking game for only a few pounds and created a version of their awesome engine specifically to embrace this exciting platform. The biggest threat to the games industry is the CEOs not listening to gamers - they should be encouraging development every where creating internships and fostering talent.
The makers of angry birds have opened an academy, not bad for a little throw away game. Come on Nintendo Sony and Microsoft, get your act together! Speaking of internships one of our games students Chris Chorley is doing a six month internship at veemee. You also only have to look at the success of Portal to see that Valves approach to internships pays huge rewards.
According to the UKIE, “UK development leads the charge on Motion Controlled Gaming and in the All Format chart”. Figures released earlier in the week show that games made by UK developers account for 42% of all units sold for Microsoft’s Kinect since its launch. Those are pretty impressive results and something that we should be celebrating. Pity the government doesn’t value the industry enough to maintain the tax breaks for the games industry – you can read more about this in a recent post by Lee Danskin.
Nintendo, Sony, Toshiba have all issued warnings on the development of eyesight in younger children when watching stereoscopic 3D images. Here is a link to a BBC story about the recent Nintendo announcement. Their announcement basically said: "There is a possibility that 3-D images which send different images to the left and right eye could affect the development of vision in small children".
I have to admit I’m fond of iPad apps and games, and have always wondered how developers go about creating them. So, when I got a chance to get the inside scoop from Qurios, an iPad games developer, I jumped at it.