I have to admit I’m fond of iPad apps and games, and have always wondered how developers go about creating them. So, when I got a chance to get the inside scoop from Qurios, an iPad games developer, I jumped at it.
Addicted to Games: Overhyped or a Real Risk?
The gaming industry has been grabbing headlines over the last few days. The long awaited release of World of Warcraft and last week’s Panorama on the BBC has got lots of people talking. But has the exposure been good or bad for the gaming world?
Top 5 Reasons to Use CityEngine
It's not often I see new technology come along with the potential to really make a difference in a pipeline. CityEngine is one such product that is gaining momentum in the industry and worthy of a closer look.
RealtimeUK Complete Work on Kinectimals
I caught up with the guys at RealtimeUK to check out a project they've completed for Microsoft’s new Kinect console, and was really impressed with what I saw.
Will We See a New TimeSplitters?
Crytek UK have recently announced that they are talking to publishers regarding the viability of producing another TimeSplitters.
Escapee Alumni Company Roll Call
I was just looking over some of the people in our alumni group on LinkedIn and it was great to see the amazing list of companies Escapees are working at. To the have the CG industries peppered with so many people from our courses is a great feeling and we'd love to hear from anyone who isn't in the group so we can see where you are and what you've been up to.
Self-Publishing: Buzz of the Games Industry
We hosted a TIGA event on Self-Publishing a couple of days ago. There were developers from many of UK’s independent studios and a few larger studios as well - proof if I needed one, that this topic is very much the buzz of the industry.
Steam Hit 30M Users
Wow! Steam have announced that they've hit the 30 Million user mark last week. That's a phenomenal number of people they can deliver games direct to. And now with over 1,200 games in the catalogue to chose from, that's a very impressive market reach. I reckon we may see a lot more developers/publishers using this as a platform to deliver games over the coming years as digital distribution products seem to be increasing in demand. What do you all think?
Augmented Reality
First there was the Wii Mote from Nintendo which offered a new gaming experience. Now, we have Move from PlayStation using both the PlayStation Eye Camera and Move Controller.
Mythbusters: Do game developers need publishers?
I caught up with Nicholas Lovell of GamesBrief the other day to find out what he'll be talking about at TIGA's Self-publishing seminar next Wednesday. Here’s what he had to say, and it’s pretty interesting stuff:
Ultimate Geek Out
At the end of a busy day in the classroom - a day full of complex concepts and software training - conversations with Joe and Flora in our training sales team naturally turned to equally weighty subjects.
Escape Studios hosts TIGA’s Self-Publishing Seminar
As part of this year’s London Games Festival, we are going to be hosting a free TIGA event in our studios. If you want to get an insight into self-publishing your games, come along and chat with the pros.
Has the boxed game had its day?
Last week’s high profile launch of Halo: Reach, and the stories of gamers camping outside retailers' doors, tell me that game launches have become just like movie premieres and create just as much excitement as the launch of new Apple gadgets.
Apple TV makes a play for online gaming
Over the last few days Sony, Microsoft and Nintendo have been strutting around like peacocks displaying their new technology at Tokyo Game Show (TGS). Even though the technology on display is extremely impressive and I personally can't wait for The Last Guardian to be released on PS3, my attention has been focused on Apple's new £99 Apple TV.
In the dog house
I have just spent two nights in a row playing with an old friend until almost three in the morning. When I say friend, I mean Halo Reach. It has been like catching up with a really good friend you haven't seen in a long time. You pick up right where you left off, except this time my friend is much better looking and has more ideas. Ideas that I said to my wife needed to be explored in great depth. It's my job after all!
Free Webinar: Next Gen Materials & Game Rendering Technology
I'll be hosting a webinar on 30th September and wanted to put a quick post together to invite you all. I'll share with you some of my thoughts on next generation materials and advances in game rendering technology. Hope you can make it.
New Games Engine for iPad and iPhone
Just seen this on develop's website: New game engine runs on iPad and iPhone
The latest in Artificial Intelligence
We now offer a cool new artificial intelligence (AI) piece of software for game developers called xaitment.
New Limbo Game: Scary, Claustrophobic and Beautiful
Following on from our looks or personality blog I wanted to share this game in case you haven't seen it all ready. For me, this game has the perfect blend: an incredible art style, ingenious game play and haunting sound.
