I have just finished teaching our most intense 12-week games course yet and will soon post some examples of the work done by the students during the course. I am really proud of the work they created.
As I’m sure some of you would have seen, last week figures were released showing that revenues from UK videogames hit £1.73 billion last year – a whopping 44% higher than what was generated from UK films during the same time. If you consider some of the huge cinema releases we saw last year, it’s no mean feat that it was only UK television that made more money than the video games industry. Impressive stuff, but is it really a surprise? I’ve said before that playing videogames is becoming a family past time – games consoles are now found in the family living room rather than banished to a “geeky” teenager’s bedroom. Gaming has a far reaching appeal, and I doubt that the growth of the gaming industry will cease any time soon. Interest in our games course, particularly since Sony veteran Simon Fenton came on board, has continued to grow. It’s great to see this exciting industry gaining rightful recognition – not just in terms of increased sales, but in the demand for creative talent which boosts the development of video gaming in the UK. Would you rather spend two hours playing Modern Warfare 2 or watching Blackhawk Down?
Our very own Escapee, Chris Bradwell, has won a BAFTA for his fantastic work on the game Flock! just five years after graduating.
Very recently there has been a release of two games engines that you can use at home.
I have just finished teaching the summer games course, an intense 3 days that serves as an introduction to games art production and the many tools that games artists use.
The artistic Hair shirt
When Edge magazine came along to talk to founder of Escape Studios, Dominic Davenport, Recruitment Director Paul Wilkes and Games tutor Simon Fenton, what one thing did they all agree on? That, becoming a games artist has never been trickier without the right training. You can read the full article in the June issue of Edge magazine...