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Top 5 Reasons to Use CityEngine

Top 5 Reasons to Use CityEngine

It's not often I see new technology come along with the potential to really make a difference in a pipeline. CityEngine is one such product that is gaining momentum in the industry and worthy of a closer look.

0 Comments Tim Flett

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Tim Flett
Tue 16 Nov 2010: 3:48pm

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RealtimeUK Complete Work on Kinectimals

RealtimeUK Complete Work on Kinectimals

I caught up with the guys at RealtimeUK to check out a project they've completed for Microsoft’s new Kinect console, and was really impressed with what I saw.

0 Comments Tim Flett

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Tim Flett
Mon 15 Nov 2010: 9:07am

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Will We See a New TimeSplitters?

Will We See a New TimeSplitters?

Crytek UK have recently announced that they are talking to publishers regarding the viability of producing another TimeSplitters

2 Comments Tim Flett

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Tim Flett
Tue 9 Nov 2010: 11:56am

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Escapee Alumni Company Roll Call

I was just looking over some of the people in our alumni group on LinkedIn and it was great to see the amazing list of companies Escapees are working at.  To the have the CG industries peppered with so many people from our courses is a great feeling and we'd love to hear from anyone who isn't in the group so we can see where you are and what you've been up to.

0 Comments Paul Wilkes

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Paul Wilkes
Fri 5 Nov 2010: 1:14pm

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Self-Publishing: Buzz of the Games Industry

Self-Publishing: Buzz of the Games Industry

We hosted a TIGA event on Self-Publishing a couple of days ago. There were developers from many of UK’s independent studios and a few larger studios as well - proof if I needed one, that this topic is very much the buzz of the industry.

1 Comments Tim Flett

Posted by
Tim Flett
Fri 29 Oct 2010: 12:12pm

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Steam Hit 30M Users

Wow! Steam have announced that they've hit the 30 Million user mark last week. That's a phenomenal number of people they can deliver games direct to. And now with over 1,200 games in the catalogue to chose from, that's a very impressive market reach. I reckon we may see a lot more developers/publishers using this as a platform to deliver games over the coming years as digital distribution products seem to be increasing in demand. What do you all think?

0 Comments Tim Flett

Posted by
Tim Flett
Mon 25 Oct 2010: 12:28pm

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Augmented Reality

Augmented Reality

First there was the Wii Mote from Nintendo which offered a new gaming experience. Now, we have Move from PlayStation using both the PlayStation Eye Camera and Move Controller.

0 Comments Tim Flett

Posted by
Tim Flett
Mon 25 Oct 2010: 9:00am

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Mythbusters: Do game developers need publishers?

I caught up with Nicholas Lovell of GamesBrief the other day to find out what he'll be talking about at TIGA's Self-publishing seminar next Wednesday. Here’s what he had to say, and it’s pretty interesting stuff:

2 Comments Tim Flett

Posted by
Tim Flett
Wed 20 Oct 2010: 9:13am

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Ultimate Geek Out

Ultimate Geek Out

At the end of a busy day in the classroom - a day full of complex concepts and software training - conversations with Joe and Flora in our training sales team naturally turned to equally weighty subjects.

2 Comments Simon Fenton

Posted by
Simon Fenton
Thu 30 Sep 2010: 2:50pm

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Escape Studios hosts TIGA’s Self-Publishing Seminar

Escape Studios hosts TIGA’s Self-Publishing Seminar

As part of this year’s London Games Festival, we are going to be hosting a free TIGA event in our studios. If you want to get an insight into self-publishing your games, come along and chat with the pros.

0 Comments Mark Cass

Posted by
Mark Cass
Thu 30 Sep 2010: 12:10pm

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Has the boxed game had its day?

Has the boxed game had its day?

Last week’s high profile launch of Halo: Reach, and the stories of gamers camping outside retailers' doors, tell me that game launches have become just like movie premieres and create just as much excitement as the launch of new Apple gadgets.  

2 Comments Lee Danskin

Posted by
Lee Danskin
Wed 29 Sep 2010: 1:00pm

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Apple TV makes a play for online gaming

Apple TV makes a play for online gaming

Over the last few days Sony, Microsoft and Nintendo have been strutting around like peacocks displaying their new technology at Tokyo Game Show (TGS). Even though the technology on display is extremely impressive and I personally can't wait for The Last Guardian to be released on PS3, my attention has been focused on Apple's new £99 Apple TV.

0 Comments Tim Flett

Posted by
Tim Flett
Tue 21 Sep 2010: 8:09am

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In the dog house

I have just spent two nights in a row playing with an old friend until almost three in the morning. When I say friend, I mean Halo Reach. It has been like catching up with a really good friend you haven't seen in a long time. You pick up right where you left off, except this time my friend is much better looking and has more ideas. Ideas that I said to my wife needed to be explored in great depth. It's my job after all!

2 Comments Simon Fenton

Posted by
Simon Fenton
Fri 17 Sep 2010: 10:38am

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Free Webinar: Next Gen Materials & Game Rendering Technology

Free Webinar: Next Gen Materials & Game Rendering Technology

I'll be hosting a webinar on 30th September and wanted to put a quick post together to invite you all. I'll share with you some of my thoughts on next generation materials and advances in game rendering technology. Hope you can make it.

0 Comments Simon Fenton

Posted by
Simon Fenton
Thu 16 Sep 2010: 9:00am

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The latest in Artificial Intelligence

The latest in Artificial Intelligence

We now offer a cool new artificial intelligence (AI) piece of software for game developers called xaitment.

0 Comments Mark Cass

Posted by
Mark Cass
Tue 14 Sep 2010: 10:01am

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New Limbo Game: Scary, Claustrophobic and Beautiful

New Limbo Game: Scary, Claustrophobic and Beautiful

Following on from our looks or personality blog I wanted to share this game in case you haven't seen it all ready. For me, this game has the perfect blend: an incredible art style, ingenious game play and haunting sound.

0 Comments Simon Fenton

Posted by
Simon Fenton
Fri 10 Sep 2010: 11:29am

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Only 4% of UK games industry staff are female

Saw this article in GamesIndustry.biz and was a bit shocked.

1 Comments Simon Fenton

Posted by
Simon Fenton
Thu 9 Sep 2010: 2:05pm

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Looks or personality?

We were having a chat in the office about art in games, and it sparked off a couple of tweets from @Escape_Studios last week. Basically, we were wondering how much the visuals, or game art, matter in the whole gaming experience. Does a game really need to look that great for people to enjoy it, or can how it looks be the difference between good and great?

6 Comments Simon Fenton

Posted by
Simon Fenton
Wed 8 Sep 2010: 5:17pm

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The Future of Games

I have just finished reading the "Videogames: state of the art" article in this month's issue of 3D World magazine and was reminded of just why I love being a CG artist, and how vain I am seeing my name in print.

0 Comments Simon Fenton

Posted by
Simon Fenton
Thu 2 Sep 2010: 9:02am

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