Honestly, I was so busy driving over mountains on a motorbike to chase planes crashing into deserts in GTA V that I was barely even paying attention to Valve's triple announcements last week. They're making a new PC or something? I didn't care, there were heists to be having! Then this week, as I tried to play online, I received the same message as the other 10 million trying to get on...
From it's humble beginnings as a top down shooter on MS-DOS, GTA has risen to become a flagship title of every generation of video gaming, consistently getting bigger and better with each iteration. GTA 3 was the definitive demonstration of what the PS2 was capable of. GTA IV took everything we loved and gave us more for the PS3 and Xbox 360, and incorporated outstanding multiplayer.
I’ve said it before and I’ll say it again - the role of an artist is a complex and often challenging one. Every artist, no matter what stage you’re at in your career, will struggle with diminishing motivation and inspiration. It’s incredibly easy to slip into this state as we work ourselves into the ground, letting the pot of ideas run empty. But you are not alone! I know this because last week I spent three days at Reasons to be Creative in Brighton and was surrounded by artists and developers from across the creative industries, all looking for a fix of something that would get their creative juices flowing…
Here at Escape Studios we’re no strangers to European VFX enthusiasts. We have people come through our doors from all over the globe, and that’s why we love events like this, events that further confirm that the art of VFX is an international language.
The Trojan Horse is a Unicorn Festival is a premier event for producers, animators game developers concept artists and 3D generalists, and is taking place in Troi Portugal from the 18th to the 21st of September.
I'll admit I don't play video games, but I do thoroughly enjoy seeing the environments that they create. I came across this site that highlights some beautiful game worlds, assembled by ultrabrilliant.
Those of you who know me, know I'm into games. It's a great time to be a fan of video games, especially with the next generation so close to blowing all of our minds.
It was announced earlier today that ‘Ultra Street Fighter 4’ will be released on PC, Playstation 3 and Xbox 360 in early 2014.
In the run up to this year’s E3, it's safe to say that all eyes are on the world of gaming. Microsoft and Sony will be filling in the details about their new consoles (did you know the Xbox One plays TV?) as we fire into the next generation of interactive entertainment. So with the internet reporting on every mild rumour or leak that concerns games, it’s a bit surprising to see that KOTOR returned with absolutely no fanfare whatsoever.
It is a truth universally acknowledged, that a career in Visual Effects is far from boring. As far as careers go, this is an industry that keeps us on our toes, offering us a never ending number of new creative project ideas to be realised, fun new problems to be solved and new technologies to be developed. This is an industry that constantly pushes us to learn and discover more.
As a 3D lover I am also a regular frequenter of Polycount. Some of you out there will no doubt already be familiar with this site, but for those that aren’t – it’s a community of pros and hobbyists that specialise in creating 3D for videogames, and it is always brimming with infatuating content.
Often I’ve thought to myself, “boy I’d like to visit Japan, the culture difference, the challenge of the language barrier, the public transport…”