Lighting and Shading are an integral part of the VFX pipeline and if you want to take your skills to a professional level these tutorials are the best place to start learning. What’s great about these tutorials is that they tackle pretty complicated subjects head-on and they are practical so, although you’ll understand the theory, you’ll also learn how to practically apply this knowledge. The best part is that these tutorials will sit in our resource centre permanently, so you can access them whenever you want and learn whenever it suits you.
There's nothing better than gaining extra skills - especially when you can do it for free. This month's free tutorials have been taken from our Camera Tracking and Nuke courses and are great for boosting your skills if you're looking to become professional. The great thing is, they're just 10 minutes long so you can easily work through them in your lunch hour, but like last month's six free Maya Tutorials they're staying in our e-learning platform permanently so you can refer to them whenever you want.
I find it really annoying when I find freebies that are ‘for a limited time only’, and it’s something we’ve been guilty of with our free tutorials. We’ve had some great feedback about them, and with that in mind we've decided to revamp the way our freebies work.
If you want to gain more production-level modelling skills, this is a great tutorial. It’s taken from the final part of our Advanced Shading with Maya online course and looks at the steps needed to create a realistic render, by adding bump detail with procedural textures and making use of effects.
We’re really excited about this month’s free tutorial because it’s taken from our new soon-to-be launched ZBrush Course. This tutorial is great if you’re looking to up your ZBrush skills to an advanced level. It’s an in-depth tutorial that demonstrates how to use tools to create fine details, specifically ‘Wear and Tear’ on a pre-made Gas Mask model. Plus, it’s only 12 minutes long so you’ll be able to squeeze it into your lunch break.
We have a real treat in store for you with July’s free tutorial; it’s a pretty technical and hands-on, and takes an in-depth look at geometry tracking within PFTrack.
It’s one of the final tutorials taken from our Camera Tracking for VFX Course and explains how the use of geometry can ‘Solve’ the motion of an object, enabling CG elements to interact with live action objects.
If you were looking to improve your modelling skills you couldn't have picked a better time, because this month we're giving away TWO free tutorials instead of one!
This month's free tutorial is part of a series that discusses alternative methods of recreating naturalistic lighting in an exterior environment. Taken from our Advanced Lighting with Maya and Mental Ray course, this tutorial concentrates on optimising raytrace shadows within a manually lit scene, and will teach you how to add ambient shadows via a custom occlusion shader. This tutorial will give you the production level skills expected of a junior lighting artist.
Make sure that you're registered to receive our free monthly tutorials because we have some amazing ones scheduled over the coming months. The tutorials are different every month and cater for all levels of ability; some will be for those just starting out in the industry and others will be professional level, designed to help fine tune skills.
This month's Free Tutorial is taken from our Advanced Shading with Maya & Mental Ray online course and is one of many videos which explains how to harness the power of Maya's utility nodes to simplify, speed up & add realism to your work. This tutorial is great because you'll use a practical example.
Step Seventeen - Right Arm.
Step Sixteen - Left Arm.
Step Fifteen - Feet.
Step Fourteen - Body
Step Nineteen - Final Adjustments
Step Eighteen - Left Fingers
Step Thirteen - Attaches
Step Twelve - Wrists
Step Eleven - Chair