This month’s free tutorial is a sneak peak of a workshop presented at the VIEW conference in Turin, Italy. Earlier this month one of our VFX tutors, Daniel Shutt, led a 6-hour workshop to demonstrate camera mapping, transforming a still photograph into a photo realistic animated shot. A technique used in film, commercials and broadcast television, it’s now time to apply this process to your own projects.
For those of you looking to get more adventurous in Maya, September’s free tutorial is a must see. This is the perfect opportunity to spice up your showreel with something a little different, while learning a diverse range of new skills in the process.
Is your mind a whirling dervish of creativity? Do your ideas formulate out of the blue, and evolve from non-existence to intrinsically detailed visions, in a matter of minutes? Channeling these skills can be an adventure, especially if you enter an industry where the boundaries are seemingly limitless…
August’s free tutorial goes out to all the Compositors. Take this opportunity to breathe a little life into your projects, using some NUKE trickery. Based on a technique applied while working on Narnia: The Voyage of the Dawn Treader, Compositing tutor and Head of 2D at Escape, Davi Stein looks at how to enhance basic elements within your scene for a more filmic look.
Don’t you all just love it when our resident VFX tutor Mark Spevick shares his knowledge with us? And don’t you just love watching, with bated breath, Indiana Jones conquering new feats as he crosses a rope bridge that appears to be on it’s last tethers above a dangerous gorge? And of course we know you'll just love to know that we've put the two together.
We are really pleased to have been invited to partner with The Foundry at the VES Career Fair and Technology Expo this weekend.
Want to introduce yourself to some of the fundamental techniques of compositing? Well now you can. The lovely Simon Richardson, compositing escapee and one of our esteemed Studio Assistants here at Escape, has put together a free NUKE tutorial that will demonstrate exactly that. This short video will walk you through a basic CG rebuild inside NUKE, using Maya’s Mental Ray passes. For anyone starting out using this software, it’s a great insight into the processes behind building a shot ready for edit.
Facebook isn't just a great tool for knowing what's going on in the world but it's also the perfect place to showcase your work and sign up for the latest freebies.
If you want to be taken seriously as a 3D artist you’ll need to approach your workflow professionally. This means being super organised when managing your assets and in this month’s free tutorial we are going to show you how this is done.
We have been hard at work planning our next set of video tutorials for you all to enjoy but right now, we are very keen to hear directly from you what sort of tutorials would help you most. Since we understand that you are all busy, we have put together a super quick, super simple 5 question survey, and all those who fill it in will get a chance to win a free Maya Essentials online course or a ZBrush for 3D Artist online course.
If you’re an aspiring VFX artist, knowing Maya inside out is an absolute must. On our VFX course, I make sure that every student has a good understanding of Dynamics and linking objects kinematically which are an integral part of the VFX pipeline. Not knowing these just isn’t an option. They form part of a basic skillset which post houses will expect you to know. That’s why, this month, I’ve created a tutorial which will give you two new skills you can add to your showreel. Being able to use Dynamics fluently will demonstrate to potential employers that you understand the key techniques in VFX and are ready to take your first steps in the industry. So what are you waiting for? Log on to our eLearning platform and add these skills to your existing toolset.
For those of you who logged into my November Free Tutorial entitled Animate a Bird and Make it Fly, you'll remember that I promised to deliver a second part to it. This tutorial uses a pre-created rig, which you can buy here and explores the mechanics of bird locomotion. It costs just $5 and trust me, it’s worth it. If you'd like a re-cap of what was in part 1, you can find all the details here.
When I created this tutorial, my number one objective was to ensure that whoever was learning could really use what they create and incorporate it into something that they might already be working on. That’s why this animation tutorial is so substantial and has been separated into two parts! This month, we will use a pre-created rig, which you can buy here and use to explore the mechanics of bird locomation. It costs just $5 and trust me, it’s worth it.
Back in September, Escape Studios and The Foundry joined forces to run a series of free MARI tutorials. To start with, there were two training programmes on offer, but due to an overwhelming demand we scheduled in a third. The aim for the tuition was to introduce professional artists working in the industry to some key features available in MARI, that are fast becoming an integral part of the modern pipeline.
Here is my usual Weekly Round-Up of news with the stories that I have picked up over the past week. If you have suggestions for stories I missed, just drop me a line or post a comment.
If you want to create a seamless finish for your CG scenes, this is the video tutorial for you. This month, I've created a tutorial that explores how paint effects can be used to embed models into backplate environments simply and easily.
What's in this Tutorial?
First off, we'll take a look at paint effects and will explain how you can paint onto geometry. In order to do this, you’ll need to understand the importance of an object's UV which we will discuss as well. You'll then learn how to access a host of preset paint effect brushes that you can find in Maya.
If you want to replicate the complexity of real world objects, you need to create materials that mimic them and this month's free tutorial will show you exactly how to do that. A car body is made up of lots of materials or layers, like metal and paint. If you want to create a rusty car you'll need more materials to create the common signs of deterioration. Many Maya users will be familiar with the 'layered shader' and 'layered texture' nodes. This tutorial asks what happens if you are using the MIA material and rendering in Mental Ray.