As a 3D lover I am also a regular frequenter of Polycount. Some of you out there will no doubt already be familiar with this site, but for those that aren’t – it’s a community of pros and hobbyists that specialise in creating 3D for videogames, and it is always brimming with infatuating content.
What’s up guys, Ash here, welcome to the first episode of Escape Studios Tips' and Tricks video series!
If you're a regular through our doors then you might have noticed a few changes. Here at Escape HQ we've been busy building, painting, schlepping, and revamping our office area, studios and break out space for a new and rather fresh look. There's still quite a few bits and bobs to do but here's a look at what we were then and what we are now...
While the days are cold, the nights are long, and we’ve seen the back of Christmas and New Year festivities, at one point or another, we all find ourselves daydreaming about the return of the summer sun. The smell of sun cream, the call of the beach, and the excuse to whack on a pair of shades, making ourselves look AT LEAST 20% cooler, is but a dream away at this, the tail end of January.
Fancy taking a peak behind the VFX scenes at Framestore's cinema? Framestore are one of the biggest post houses operating on Soho (London's VFX Hub...) today. They've worked on everything from The Golden Compass to Avatar to the Skyfall titles). We're conducting our last Open Day of the year there next Wednesday and we're rather excited about it!
Good morning internet!
Last Monday, November 19th, we ran a very popular webinar with Victor Perez, a master when it comes to using Python inside NUKE. A whopping ninety nine people attended this live webinar to hear what Victor had to share, and we’ve had an incredible number of requests from people who couldn’t attend to share the webinar recording. For us, this interest has been very encouraging, and we look forward to bringing you more webinars like this.
How does someone go about getting a Junior Compositor role at an international VFX studio like The Mill? Well in this month’s tutorial Simon Richardson reveals how it all started for him. From experimenting with Adobe’s After Effects at University, Simon was introduced to basic keying techniques in a layer based system. And this was when the seed was planted that would flourish into him conquering NUKE, and working at one of the top VFX studios in the world.
This month’s free tutorial is a sneak peak of a workshop presented at the VIEW conference in Turin, Italy. Earlier this month one of our VFX tutors, Daniel Shutt, led a 6-hour workshop to demonstrate camera mapping, transforming a still photograph into a photo realistic animated shot. A technique used in film, commercials and broadcast television, it’s now time to apply this process to your own projects.
For those of you looking to get more adventurous in Maya, September’s free tutorial is a must see. This is the perfect opportunity to spice up your showreel with something a little different, while learning a diverse range of new skills in the process.
Is your mind a whirling dervish of creativity? Do your ideas formulate out of the blue, and evolve from non-existence to intrinsically detailed visions, in a matter of minutes? Channeling these skills can be an adventure, especially if you enter an industry where the boundaries are seemingly limitless…