We hosted a TIGA event on Self-Publishing a couple of days ago. There were developers from many of UK’s independent studios and a few larger studios as well - proof if I needed one, that this topic is very much the buzz of the industry.
All of us on the RenderMan team were delighted to hear that so many of you found Lee Danskin's RenderMan tips and Trick's webinar so useful. There were a lot of questions at the end, some of which Lee did not get a chance to answer so we have put them in a Q&A which you can check out by logging into Escape's Free Resource Centre. We've also recorded the webinar, so if you missed it or want to see it again, log in and watch it.
Autodesk have announced that Neil Thompson, the Studio Art Director at Bizarre Creations will be taking the guest speaker spot at this year’s Manchester event.
I'll be hosting a webinar on 30th September and wanted to put a quick post together to invite you all. I'll share with you some of my thoughts on next generation materials and advances in game rendering technology. Hope you can make it.
I spent my weekend at IBC in Amsterdam, poor me I hear you cry!
We're excited to announce that we'll be heading to Manchester with Autodesk next month for their Entertainment Live Tour event.
Those of you who see themselves as techno geeks and like to keep up with the latest research and developments in media production will want to check out this year’s CVMP conference.
Over the last few months we've spent a lot of time meeting various people from the CG world on Twitter, and have been discussing everything from the latest Autodesk upgrades or Softimage updates, to Nick's doodles and even elephant clocks (this conversation really did happen). After all of this interaction, we thought it was about time that we got to meet some of you face to face, so on Friday we invited three of the more vocal Twitterers to a beer and CG evening at Escape Studios.
Congratulations to all the finalists of our CG Whiz competition. We had a great time at the Reveal Event last night, meeting the future stars of the CG industry. As we’ve said before, we were overwhelmed by the sheer number and quality of the entries we’ve received.
Today marks the beginning of Autodesk’s 3December – an annual event, celebrating 3D computer graphics and the artists who create them.