Since the introduction of HD to our television screens, we’re starting to see a huge push from a number of channels to deliver a broader range of quality viewing in HD, and the BBC are no exception. Their latest project Planet Dinosaur aired on BBC ONE from September 14th and is an exceptionally ambitious six part series, exhibiting the findings from dinosaur research over the past decade. Each episode is entirely computer generated, and it was one lone company based in London that produced this work completly in house. The company I’m referring to is Jellyfish Pictures, and we at Escape Studios were involved with kitting them out in preparation for this difficult project. Jellyfish now have a completely up to date system, and are in a great position to offer future clients the very latest software and hardware, putting them ahead of the rest for a couple of years.
Giuseppe Candido is not only a recent character animation course escapee, but now also a very talented animator and a skilled Maya Generalist. He has put together one of the most charming demo reels we have seen here at Escape Studios. Giuseppe combined many of his student exercises into a circus project - creating a stunning short film in the process, and all completed from scratch in just six weeks.
I'm really honoured to have been asked to join a panel of speakers for a session on Continual Professional Development (CPD) Education and Training at the International Animation Festival (LIAF) in London.
Evgenia Golubeva recently finished our Character Animation course with us and has very quickly landed a commercials job at Partizan Lab in Soho on the strength of her excellent demo reel. She has also recently put together a short film titled "Hold Me Clothes", a stop-motion film written by her and animated in just one day at a recent film festival in Italy.
Last night I caught up with Stuart Howard, the Managing Director of a start-up VFX studio that’s doing some great work.
So an Iconic mascot after 4 decades has finally become a CG character. Having done this myself with the first CG Tony the Tiger I have to wonder whether this will work. The British public being such a fickle bunch! CG Tony was to be a furry character but was squashed at the last moment by Kellogg's in the States as going to far away from the 2D character of Tony (shame he was so cool furry).
Step Seventeen - Right Arm.
Step Sixteen - Left Arm.
Step Fifteen - Feet.
Step Fourteen - Body
Ptex is a technique for per-face, multi-resolution texture mapping without the need to setup your UV's manually. While the paper by Brent Burley (Walt Disney Animation Studios) and Dylan Lacewell (Walt Disney Animation Studios & University of Utah) has been around for a while, last Friday, Disney released the project as open source.
Step Eighteen - Left Fingers
Step Thirteen - Attaches
Step Twelve - Wrists
Step Eleven - Chair
Step Nine - Right Foot