I'm really honoured to have been asked to join a panel of speakers for a session on Continual Professional Development (CPD) Education and Training at the International Animation Festival (LIAF) in London.
Evgenia Golubeva recently finished our Character Animation course with us and has very quickly landed a commercials job at Partizan Lab in Soho on the strength of her excellent demo reel. She has also recently put together a short film titled "Hold Me Clothes", a stop-motion film written by her and animated in just one day at a recent film festival in Italy.
Last night I caught up with Stuart Howard, the Managing Director of a start-up VFX studio that’s doing some great work.
So an Iconic mascot after 4 decades has finally become a CG character. Having done this myself with the first CG Tony the Tiger I have to wonder whether this will work. The British public being such a fickle bunch! CG Tony was to be a furry character but was squashed at the last moment by Kellogg's in the States as going to far away from the 2D character of Tony (shame he was so cool furry).
Step Seventeen - Right Arm.
Step Sixteen - Left Arm.
Step Fifteen - Feet.
Step Fourteen - Body
Ptex is a technique for per-face, multi-resolution texture mapping without the need to setup your UV's manually. While the paper by Brent Burley (Walt Disney Animation Studios) and Dylan Lacewell (Walt Disney Animation Studios & University of Utah) has been around for a while, last Friday, Disney released the project as open source.
Step Eighteen - Left Fingers
Step Thirteen - Attaches
Step Twelve - Wrists
Step Eleven - Chair
Step Nine - Right Foot
Nick Savy, our character tutor, has done us another fantastic sketch.