Last night my partner in crime (Fellow marketeer Ellen Payne) and I were fortunate enough to attend an exclusive premiere at Framestore’s in-house cinema to see Snow White and The Huntsman and wow – it was good. After a long busy day in work, I didn’t really have any expectations of how good the film might be (in fact, I was more excited about the possibility of an end-of-day cinema snooze). But no such luck, the film was awesome! And I sat wide eyed for the whole 127 minutes. As well as the dashing huntsman (Chris Hemsworth, Thor), the Visual Effects was nothing short of incredible. From the dark army made of a thousand shards of glass to the oil-dripping evil queen Ravenna and sparkling gold animated mirror, it really is a feast for the eyes.
Many of you will know who I’m referring to if I mention Sulley, Boo and Mike Wazowski. If you don’t, shame on you. They are, of course, the main characters from Disney’s Monsters Inc. The film won an Oscar, a BAFTA and a variety of other awards for its storyline, music and character animation. So if you haven’t seen it, invest, as it’s definitely worth a watch.
I was on holiday last week, enjoying the almost total lack of sun, and having a week long geekasm at the E3 coverage. Imagine my surprise, then, to come back to work at Escape to discover hardly a mention of all that awesomeness on the blog. This is not, I thought to myself, acceptable. So have a peek at this!
We know it has been a long time coming but we finally managed to get our hands on some insider info into the HBO series Game of Thrones. The second season has been just as intense and enthralling as the first and with the production for the third season renewed just two days after the second series aired, we hope to see a lot more of Westeros soon!
This year, Escape Studios is ten years old, and it’s a pretty big deal for us. It’s also a big deal for all of the students who we’ve trained over the years and are now dotted throughout the world of VFX. So, from now on, every week, we’re going to be launching a story from our escapee Wall of Fame which will showcase all of the escapees who have gone on to work on the biggest and boldest films, TV shows, commercials and games over the years. It’s a chance for them to step up and take a bow, albeit a virtual one.
I am destined to never grow up and quite frankly I refuse to see why I can’t stay immature for my entire life. I loved every single aspect of my childhood but the most memorable things for me were TV shows. Saturday mornings you would find me virtually attached to the TV for cartoon after cartoon. And another thing you should know is that I have a penchant for all things a little kitsch and retro. So if you combine these two elements you will understand why it is not possible for me to contain my excitement, especially after hearing this news.
For Softimage fans out there, you may be glad to hear that the loyal community of Softimage users are regrouping. Under the new name Softimage Creatives (SiC), this is an independent user group based here in London. Following a user group meeting held last November, a discussion began to revive the community among Softimage users. Six industry professionals expressed their interest in helping make this a reality, and with the support of Escape Studios SiC London was born.
In an interview with BioWare, the company responsible for the art in Mass Effect, Pixologic find out how ZBrush was used in the making of Mass Effect 3. The ambitious game series has exhibited some pretty impressive artwork during its time, and the work in ME3 is no exception. Read the exclusive interview here.
I'm very rarely lost for words but after looking at Jason Martin's work, I really was. It is nothing short of phenomenal and the quality of detail of the work is beyond impressive. ZBrush is hard to beat within the sculpting world and Jason's work illustrates this perfectly. What's great about ZBrush is that it's like working with a piece of 3D clay, the tools are very similar to that of an artists toolbox you to visualise and create your concept pretty quickly. But don't let me convince you! Check it out for yourself and let us know what you think.
I was pretty shocked last week when the Coalition Government reversed its position in their dramatic Budget announcement. The UK government has declared its intention to establish a nationwide games tax break policy, in a manoeuvre that leaves the British sector in shock and jubilation. They stated: "Following consultation on the design, the Government will introduce corporation tax reliefs for the video games, animation and high-end television industries from April 2013, subject to State aid approval," read the official budget report.
Make sure you don’t miss out on our 10 DAY SPRING SALE to purchase any of our Self-Directed Online courses at half price! Whether you want an introduction to Maya, to learn how to animate a character or get to grips with visualiation for V-Ray, these in-depth short online courses are the most efficient way to pick up new skills and expand your CV.
Here is the trailer for the new 3D stop motion comedy thriller by Laika, the animation studio that brought us 'Coraline'. Norman 'I see dead people' Babcock is a local boy from a small New England Town who has the ability to see and speak with the dead. The movie will follow Norman as he takes on ghosts. zombies and worst of all, grown ups to save his town from a century old curse. Cannot wait to see this film! But what do you think of the trailer - we want to hear it!?
An old colleague of mine (thanks Miles!) recently posted this link on his Google+ profile and I was instantly mesmerised. Illustrator Dave DeVries has had the amazing idea of taking children’s drawings and representing them as ‘realistic’ paintings in a project called “The Monster Engine”. The results are absolutely amazing. The artist describes his initiative as “a book, a demonstration, lecture and a gallery exhibition. The premise for all three came from one single question: What would a child’s drawing look like if it were painted realistically?”
When I created this tutorial, my number one objective was to ensure that whoever was learning could really use what they create and incorporate it into something that they might already be working on. That’s why this animation tutorial is so substantial and has been separated into two parts! This month, we will use a pre-created rig, which you can buy here and use to explore the mechanics of bird locomation. It costs just $5 and trust me, it’s worth it.
Character Animation can be a tricky business. The industry is full of talented, creative people who are passionate and dedicated about what they do and this means they often have lengthy careers at the same company they first started out at. So, getting your first break can be tough because when those job opportunities arise, standards are high and so are expectations. Your work really does have to stand out.