A couple of weeks ago, we featured the work of Tracey Chung, who recently completed our Character Animation course. Tracey has been very busy since then working on her showreel, and we will keep you updated on her progress. But what I want to share with you today is a bunch of illustrations that Tracey created one day when she was clearly missing us all at Escape.
When Nik Illingworth came to an Open Day last year, he was brimming with CG enthusiasm. He knew that he wanted a career in VFX but didn't really know how he was going to make it happen. After studying for 12 weeks with us, Nik was up and running. He finished his course, was offered his first job at Frametore and accepted it, then a short while later he decided to come back to us for 6 weeks of final professional training. He's now Effects Technical Director at MPC and still has the same love for the industry that he started off with. Nik's is one of many stories of CG enthusiasts who come to study with us and that's why we wanted to share his case study with you - getting a career in VFX off the ground really is easier than you think.
Here's my final post showing some work from the courses which have just finished. These clips are from escapees who were on the Visual Effects Production course taught by Dan Shutt. Again these are 'work in progress' and need a little more polishing but you can see they are both great ideas that have been really well executed.
We've just had another round of courses finish and again we've seen some really great work!
We recently had a chance to catch up with Ognyan Zahariev an aspiring games artist and Escape Studios graduate. Ognyan is heading to Codemasters to start his career next month and has taken some time to share his thoughts on life after Escape Studios and joining the workforce in the games industry.
As many of you will know, we are running our first Animation course with our new tutor Alex Williams starting on July 5th, and we still have a couple of places remaining. If you are interested in learning how to become a professional animator, and want to take advantage of Alex’s expert knowledge, then please get in touch to reserve your place. There are only a couple of weeks to go, so make sure to get in touch straight away!
Meet our new animation tutor, Alex Williams who comes from a rich tradition of 2D animation. With over 20 years of industry experience that includes work as a storyboard artist, character designer and animator on more than 20 feature films for Disney, Universal, Warner Bros, Fox, DreamWorks and Sony, his film credits include animated masterpieces such as 'Who Framed Roger Rabbit?', 'The Lion King' and 'The Iron Giant'. His most recent work includes animation for the Oscar-winning 'Monster House', as well as 'Harry Potter and the Half-Blood Prince'.
At the Animation and Story Master Class which took place recently, we caught up with Matthew Luhn to get his thoughts on animation. He has worked on some of the biggest animated films produced, including Toy Story and Toy Story 2, Monsters’ Inc., Finding Nemo and Up. Prior to joining Pixar in 1992 Matthew worked on The Simpsons as an animator.
We have good news for all Fusion users out there. We are going to be hosting an exclusive three-day Fusion master class, which will be delivered by eyeon’s expert trainer, Eric Westphal.
It's proving to be a very busy month for the recruitment team at Escape Studios. Lots of our students are going straight from our classroom courses into paid work, proving it's an ideal time for Junior Artists to make that break into the post production industry.
Just to let you budding games artists know, we've a few seats remaining on our 12 week Games course starting April 6th, so if you are interested in attending you should book your place as soon as possible. We're also offering a one-off chance to attend the first six weeks of the course which is completely Maya focused. It's perfect for anyone wanting to grasp the foundation skills required to become a 3D artist.
We're pleased to announce that we’re running a ‘3D for Visual Effects’ classroom course, which runs for 12 weeks and includes hands-on practical training using the latest industry standard software and techniques.
I thought I’d give you all a sneak peek at what’s currently happening on our Animation course. The students have just completed a day of life drawing lessons to help with their understanding of composition, staging, silhouetting and several other traditional art skills vital for 3D animators.
Escape this Spring!
Are you a woman trying to break into the film industry? If so, this training course could be just what you’re looking for.
For those of you considering working in this thriving, dynamic industry, we’re offering a taster into the world of computer graphics with a range of three-day short courses. They’re a great opportunity to get a better understanding of the career opportunities out there while gaining valuable insight into the industry.
Here's a selection of what our game course students have created. As I mentioned before, I'm really proud of what the guys have come up with, and I would love to show you every single students work, were it not for amount of space it would take up on the blog. So here, as a compromise, is a selection:
As I’m sure some of you would have seen, last week figures were released showing that revenues from UK videogames hit £1.73 billion last year – a whopping 44% higher than what was generated from UK films during the same time. If you consider some of the huge cinema releases we saw last year, it’s no mean feat that it was only UK television that made more money than the video games industry. Impressive stuff, but is it really a surprise? I’ve said before that playing videogames is becoming a family past time – games consoles are now found in the family living room rather than banished to a “geeky” teenager’s bedroom. Gaming has a far reaching appeal, and I doubt that the growth of the gaming industry will cease any time soon. Interest in our games course, particularly since Sony veteran Simon Fenton came on board, has continued to grow. It’s great to see this exciting industry gaining rightful recognition – not just in terms of increased sales, but in the demand for creative talent which boosts the development of video gaming in the UK. Would you rather spend two hours playing Modern Warfare 2 or watching Blackhawk Down?