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Are You a Competition Winner?

Are You a Competition Winner?

Some of you may already know, but once a month we like to post a free tutorial on our website. We started creating these so that you could pick up new tips & tricks, tighten up the skills you already have or add a new technique to your toolkit.

0 Comments Sophie Collier

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Sophie Collier
Wed 13 Jun 2012: 10:30am

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James Dower & Class Visit Double Negative

James Dower & Class Visit Double Negative

After a previous visit to Double Negative, James Dower and his class mates really got a taste for the high standard of work that DNeg set.  And on this, their second visit, they were all keen to get some professional feedback for their own VFX Production projects.

0 Comments Ellen Payne

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Ellen Payne
Wed 13 Jun 2012: 9:30am

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Compositing: Creating the Illusion

Compositing: Creating the Illusion

Want to introduce yourself to some of the fundamental techniques of compositing? Well now you can. The lovely Simon Richardson, compositing escapee and one of our esteemed Studio Assistants here at Escape, has put together a free NUKE tutorial that will demonstrate exactly that. This short video will walk you through a basic CG rebuild inside NUKE, using Maya’s Mental Ray passes. For anyone starting out using this software, it’s a great insight into the processes behind building a shot ready for edit.

0 Comments Ellen Payne

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Ellen Payne
Fri 1 Jun 2012: 5:00pm

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Where Could a Career in VFX Take You?

Where Could a Career in VFX Take You?

Doing a VFX course can lead your career in many directions. For many of our students it has been the launching pad for a career in post-production, for film, TV and commercials. Many students have also gone on to work in other areas such as games and architectural visualisation. We teach the fundamentals and practicalities of working in CG, paving the way for what you will eventually specialise in.

0 Comments Ellen Payne

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Ellen Payne
Mon 28 May 2012: 1:30pm

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Built by Self-Confessed Industry Nerds

Built by Self-Confessed Industry Nerds

With the divide between 2D and 3D becoming increasingly indistinguishable, I thought I'd share some information about an interesting alternative to Nuke’s default scanline render node and indeed much of Nuke’s current 3D shading tool set.

0 Comments Ryan Mullany

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Ryan Mullany
Wed 16 May 2012: 12:00pm

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Our Second Visit to the Framestore London Studio

Our Second Visit to the Framestore London Studio

I have found that there are many advantages to studying at Escape Studios. Aside from the obvious vast amount of knowledge that you acquire, you also get to visit and meet some very cool places and people. Last Friday we had the pleasure of visiting Framestore for a presentation with Ben Frost and Chas Jarrett to hear about their experiences working on the second Sherlock Holmes movie - A Game of Shadows. In particular, they discussed with us the typical hurdles and constraints they came across and what we as VFX artists may expect to experience working in the VFX industry.

0 Comments Brad Collier-Brown

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Brad Collier-Brown
Wed 9 May 2012: 1:00pm

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The Studio Workshop: Exporting Camera From Maya to NUKE

The Studio Workshop: Exporting Camera From Maya to NUKE

So it’s almost bank holiday weekend and your old pal Ash is gonna give you another one of his awesome tips before you spend the next three days drinking your body weight in alcohol and watching The Avengers… seriously, how awesome is that film?!

0 Comments Ash Miles

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Ash Miles
Thu 3 May 2012: 4:44pm

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The Studio Workshop: ID passes - Part Two

The Studio Workshop: ID passes - Part Two

It's important to only isolate three separate elements per ID pass, or the technique becomes redundant. For example, if I had made both the windows and door red in the image for Part One of this blog, then any colour correction I applied to the red channel in NUKE would affect them both. You've already seen a broad example, but there's no reason you can’t use ID passes to focus on more specific areas of your render. The image above shows an example of an ID pass refined to specialise in the windows only. This kind of pass would be useful if the texture I added to the window transoms (red bits) had rendered far too dark, but everything else rendered correctly, as I would be able to adjust them without damaging the rest of my render.

0 Comments Ash Miles

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Ash Miles
Fri 27 Apr 2012: 2:46pm

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The Studio Workshop: ID passes - Part One

The Studio Workshop: ID passes - Part One

Because nobody demanded it....ID passes!

0 Comments Ash Miles

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Ash Miles
Fri 27 Apr 2012: 12:17pm

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Industry Coaching with The Mill

Industry Coaching with The Mill

The current VFX Professional class were assigned The Mill as part of the ‘Industry Coaching’ scheme, which is a new initiative for us here at Escape Studios. The main idea behind the scheme is that we invite established post-production houses in Soho to mentor our students as they prepare to enter the industry as VFX artists. The VFX Professional course is our more advanced course for students who have completed the VFX Production course or artists already in the industry who are looking to further their knowledge in the field. For these students, getting advice from professionals working in the industry is golden, helping them prepare better for what is to come. Emmy Castelain was among the group during this visit, and this is what she had to say about their time at The Mill…

0 Comments Flora Ho

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Flora Ho
Wed 25 Apr 2012: 3:40pm

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Escape Studios’ Studio 5 Framestore Visit

Escape Studios’ Studio 5 Framestore Visit

A recent venture undertaken here at Escape was to invite established post production houses in Soho to coach our students, to offer them direct feedback on their work here at our studio, and subsequently helping them prepare for what is expected once they enter the industry. On Thursday, 12th April 2012, the alumni class of Studio 5 attended the final coaching session with Framestore commercials, where they got to present their ‘end of course’ project to the VFX producers for feedback. Charles Downman was among the group presenting work that day, and here’s what he had to say about the experience...

2 Comments Flora Ho

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Flora Ho
Tue 24 Apr 2012: 12:18pm

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The Studio Workshop: Naming Conventions

The Studio Workshop: Naming Conventions

Following on from last Friday, welcome back to the Studios Assistant workshop, where Brad Collier-Brown and I share a few of the most common queries and solutions from the Escape Studios classroom, so you guys at home can learn a little something from us too.

2 Comments Ash Miles

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Ash Miles
Mon 23 Apr 2012: 2:27pm

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Now is When the Real Work Starts…

Now is When the Real Work Starts…

So we have a new class of students for the Visual Effects Production course and I thought I’d quickly run through what this class has been up to recently and where they’re at now in their studies. We are currently on week four and they have just started their first major project after covering the ins and outs of Maya (the industry go-to package in VFX). So far, we have covered modelling, UV’ing, texturing, some lighting and rendering and a bit of Photoshop just to mix it up a bit. To put all they have learnt into practice, they have been asked to create a CG object, integrate it into a backplate and to make it look photo-realistic.

1 Comments Brad Collier-Brown

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Brad Collier-Brown
Mon 23 Apr 2012: 1:48pm

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The Studio Workshop: Hidden Faces

The Studio Workshop: Hidden Faces

Welcome to the Studio Assistant workshop, with Ashley Miles and Brad Collier-Brown, and here's our debut issue. As studio assistants, our main job is to make sure both students and escapees are getting the most out of the Escape Studios experience, which involves answering a lot of weird and wonderful questions. We thought it'd be a good idea if we blogged a few of the most common queries and solutions every week, so you guys at home could learn a little something from us too.

1 Comments Ash Miles

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Ash Miles
Fri 20 Apr 2012: 2:00pm

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What Does it Take to Look this Good? Come Along and Find Out...

What Does it Take to Look this Good? Come Along and Find Out...

When it comes to catching recruiters’ eye, it’s all about looking good. And this is when only the best showreels will cut the mustard. You have 10 seconds to impress and there is no room for error or work that you're half hearted about.

0 Comments Paul Wilkes

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Paul Wilkes
Tue 17 Apr 2012: 5:39pm

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A Picture Paints a Thousand Words...

A Picture Paints a Thousand Words...

Those smiles pretty much tell this story! On 28th of March 2012 one of our Compositing classes had the exciting opportunity of having their work critiqued by two of MPC's finest: Christine Troianello and Doug Larmour and they loved every minute of it. The project they were asked to complete was a 115'" shot requiring both roto and keying which is taught on the course. The assignment was not without its challenges though! They had to deal with heavy motion-blur, integration of the key and the roto, as well as the amount of detail certain parts of the shot required. Toya Drechsler took the time to explain what the whole experience was like.

0 Comments Bethan Lofthouse

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Bethan Lofthouse
Wed 4 Apr 2012: 10:30am

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To the End of an Era!

To the End of an Era!

About 18 months ago I quit my job as a support analyst for IBM, left the comfort of my friends and family in Dublin and moved to London to pursue my dream of working as a visual effects artist in the post production industry.

1 Comments Alastair Cross

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Alastair Cross
Fri 30 Mar 2012: 4:44pm

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Escapees Day Out with Framestore, Part 1

Escapees Day Out with Framestore, Part 1

Last Friday, 23rd March, the students at Escape Studios had a much deserved break from the studio in Soho. It was nice to finally catch a bit of sunlight as all of us have been cooped up indoors, out from this amazing weather. However, the blast of sunshine was short lived as we were to enter one of the largest VFX studios in Soho.

0 Comments Flora Ho

Posted by
Flora Ho
Wed 28 Mar 2012: 12:00pm

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Nationwide Tax Break Policy for the CG Industry

I was pretty shocked last week when the Coalition Government reversed its position in their dramatic Budget announcement. The UK government has declared its intention to establish a nationwide games tax break policy, in a manoeuvre that leaves the British sector in shock and jubilation. They stated: "Following consultation on the design, the Government will introduce corporation tax reliefs for the video games, animation and high-end television industries from April 2013, subject to State aid approval," read the official budget report.

0 Comments Simon Fenton

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Simon Fenton
Mon 26 Mar 2012: 10:24am

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Stargate Studios 'The Walking Dead' VFX Showreel

Stargate Studios 'The Walking Dead' VFX Showreel

As an avid zombie fan, I spend my days either killing zombies on the game console or watching them get hacked to pieces on tele (not to mention seeing one in the reflection of the mirror, the morning after a night of partying). One TV series which I'm sure most of you have heard of, is 'The Walking Dead'. Apart from the ghastly zombies and the characters of the show - one of the most common things people talk about is the lovely VFX. The talented guys at Stargate Studios are responsible for the VFX for The Walking Dead and they have just released their Season 2 showreel.

Enjoy, VFX/Zombie fans!

0 Comments Flora Ho

Posted by
Flora Ho
Fri 9 Mar 2012: 9:30am

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