Step Fourteen - Body
Massive Software, developer of the Academy Award®-winning 3D animation software for AI-driven characters, has released Massive 4.0.
For those of you considering working in this thriving, dynamic industry, we’re offering a taster into the world of computer graphics with a range of three-day short courses. They’re a great opportunity to get a better understanding of the career opportunities out there while gaining valuable insight into the industry.
Ptex is a technique for per-face, multi-resolution texture mapping without the need to setup your UV's manually. While the paper by Brent Burley (Walt Disney Animation Studios) and Dylan Lacewell (Walt Disney Animation Studios & University of Utah) has been around for a while, last Friday, Disney released the project as open source.
Step Nineteen - Final Adjustments
Step Eighteen - Left Fingers
Step Thirteen - Attaches
Step Twelve - Wrists
Step Eleven - Chair
Here's the tenth step in my Top Down Animation, Work in Progress series. The following video shows my Left Foot Animation Pass. In which I do the same as the last video and concentrate just on the Left Foot this time to add details to the animation. Step Ten - Left Foot: Again, if you have any questions or thoughts, leave a comment or send me a Tweet (@escape_studios)
Step Nine - Right Foot
Step Eight - Arms
Step Seven - Body & Head
Step Six - Hand Attach
Step Five - Feet
Nick Savy, our character tutor, has done us another fantastic sketch.
Step Three - Layout
Step Two - Animatic
I am currently working on (amongst other things) a simple animation in order to demonstrate the Top Down Animation Technique. The animation I am going to do is of a character walking up and sitting down in a chair then tipping backwards. I thought it would be interesting to demonstrate the steps that I would go through in doing an animation this way, so I'll be posting my progress as I go.