The release of Wings3D release 1.4 - the open source modeller - made me take a trip down 3d memory lane.
I came across this blog on the 5 miserable VFX Jobs that make movies possible and found it quite amusing... ;-)
We've had lots of questions about how our Mentored Training works and we thought it would be great to give people a guided online tour. We'll take you through what you'll learn on the course but more importantly, how you'll learn on this course - demonstrating our unique e-Learning platform.
We're never prouder than when our escapees get the recognition they deserve. This usually comes in the form of a first job with a top post house or commendation from the professional community for a perfectly executed shot, so when we found out that some of our escapees made it to the Autodesk 2010 Education showreel, we were beaming.
Exciting news on the Escape Studios blog - we’re pleased to announce that 3D World’s very own online editor Andy Price is going to be giving us his take on the latest CG action. For those that don’t know, Andy covers everything that's up and coming in the world of CG and animation for 3D World.
You can really impress future employers by taking advantage of our two expert tutorials this month. Taken from our Character Animation Foundation and ZBrush for 3D Artist courses, they are designed to give you pro-skills in very specialised areas.
Do you have lots of things to say about Escape Studios? We've put together a satisfaction survey which has been designed to help us understand what you'd like to see from Escape Studios. If there are things you think we can improve or are doing really well, we really do want to hear about it.
Lighting and Shading are an integral part of the VFX pipeline and if you want to take your skills to a professional level these tutorials are the best place to start learning. What’s great about these tutorials is that they tackle pretty complicated subjects head-on and they are practical so, although you’ll understand the theory, you’ll also learn how to practically apply this knowledge. The best part is that these tutorials will sit in our resource centre permanently, so you can access them whenever you want and learn whenever it suits you.
For all you digital artists out there this just goes to show that there truly is no school like the old school.
It’s always interesting to see how CityEngine can help studios complete new projects. I caught up with Simon Röjder, the Managing Director of Swedish arch viz studio, Studio01, to get the inside scoop. Studio1 have some great projects to their credit. They are unrivalled in Sweden for their unique ways of using game technology in visualisation work, which enables them to produce an amazing level of interactivity in their 3D-visualisations. Impressive stuff. Here’s the low down on CityEngine…
As you know we have spent the past month judging the 170-odd entries we received for this year’s CG Whiz awards. I have to say the standard of entries was incredibly high, and our judges had an extra-tough job singling out those who showed the sheer talent and potential they were looking for.
Here's a link to a fantastic reel from our friends at Displace Studios, they worked with us earlier this year to create some eye popping 3D brand furniture for our new website and other collateral. They did an amazing job for us and I wish them every luck with this new venture.
Last Wednesday, Escape Studios had the honour of having Christian Manz, VFX Supervisor at Framestore come into our studios and talk to our students about life in the industry. Christian discussed the bits about the job that are great (Like getting to see your name up on the big screen after arduous months of working on a project) and the bits which aren’t quite so good (Like the long hours). It wasn’t just our students who enjoyed it, we loved it too. Christian’s thirteen year career has been an epic one and his latest contribution to the industry as VFX Supervisor on the latest HP7 is particularly impressive. We spoke to Christian about the highs and lows of his career so far, and what it feels like to have been part of one of the biggest films of our recent times.
So an Iconic mascot after 4 decades has finally become a CG character. Having done this myself with the first CG Tony the Tiger I have to wonder whether this will work. The British public being such a fickle bunch! CG Tony was to be a furry character but was squashed at the last moment by Kellogg's in the States as going to far away from the 2D character of Tony (shame he was so cool furry).
We said it was going to be tough to judge and we were right. The entries for this year’s CG Whiz competition blew us away (quite literally!) and the quality of the reels overall impressed each and every judge.
With Movember now over, I just wanted to say a huge THANK YOU to everyone for being so sporting and not taking themselves too seriously with their Mo'. We have raised £2,076 (currently) which leaves us ranked 468 Nationally, which we think is pretty good form. I thought I’d share our leaderboard with you:
Irvin Kershner, director of 'The Empire Strikes Back' died on Saturday in Los Angeles, aged 87. 'Kersh'', as he was affectionately known on the set of the 1980 sequel, deserves credit for directing easily the finest of all the Star Wars films, and for a diverse and varied career in which the inter-galactic blockbuster was something of an anomaly.
Have any of you been watching Wallace and Gromit’s new program on BBC1? It’s basically like a new version of Tomorrow’s World with Wallace acting as the presenter and Gromit taking the role of the funny side-kick.