I have been out on the road over the last month visiting universities across the UK, as part of our university tour, and wanted to give you an update on my progress so far. It's been a bit of a whirlwind, but meeting up with such enthusiastic and creative people is never a chore - you come back full of ideas an imbued with the same enthusiasm
If you’re an aspiring compositor who would like to know more about what the industry is going to expect from you, then sign up for my new webinar, entitled:'Entry Level and Junior Roles for Compositors".
I came across an interesting little article yesterday on PodcastFilmReview.com about the top ten uses of special effects for story telling. It was refreshing to see someone looking at this from the angle of the story telling rather than just for the special effects themselves.
The BBC have announced that they are to broadcast a new series of famous dinosaurs documentaries. This will be a much shorter series than the original Walking with Dinasaurs - only 3 programs - but will feature all the 3D and visual effects wizardry you would expect from this program. According to Broadcasting News, it will feature photo-realistic fight scenes to give a "whole new perspective on dinosaurs".
WETA are doing what they can for the victims of the Christchurch earthquake by hosting an auction on ebay of some famous collectibles. So, if you fancy getting your hands on some pretty cool and rare film memorabilia while doing your bit for charity, now is your chance. Check it out here.
No doubt you’ll all be looking forward to the Oscars this weekend. It's particularly significant if you’re a VFX fan, with five nominees in the Visual Effects category this year rather than three.
Since winning our 2010 CG Whiz competition last year Stu Schwartz, Natalie Rocks and Justyna Galka have been on a world wind of activities. Stu wrote a blog recently about how excited he is to start studying with us in our brand new LA campus . He's also going to continue to blog about his experience on the course throughout his study so make sure you keep and eye out on our blog for that.
First of all, I want to take the time to thank you all for taking part in our recent satisfaction survey. More than 2,400 of you took part, and over the course of the following weeks, I will be sharing the results of our findings with you.
"Another Autodesk purchase" I hear you cry as the news gets out that a cool $36 million CASH is to be spent on Scaleform.
If you are a freelancer or a professional working in post-production, you can save on our courses with funding from Skillset. The level of funding you receive depends on whether you're employed or work as a freelancer, and could see you save as much as 80% on our online self-directed courses.
I don’t think anyone was too surprised by last night’s BAFTAs. Personally, I was really pleased to see Inception win the Special Visual Effects award. With the hardware becoming more powerful, the software more sophisticated and the work ever more creative, as an industry the bar is set incredibly high, and it’s always great to see how people are constantly pushing the boundaries of what’s possible. It’s even more impressive when you consider who else was nominated.
Have you seen the interview with our friends at Union VFX (the company behind the visual effects for 127 Hours) on HeyUGuys? With the Oscars around the corner, it’s good to get an insider’s view on one film that’s up for a few gongs.
According to Nintendo’s president, low priced mobile phone games are one of the biggest risks for the games industry as they are giving the impression that all games should be cheap. Last night I had a fantastic gaming session with my son, not on a Wii, PS3 or xbox but on my iPhone and it cost me 59 pence. The success of the Wii is something that Sony also encouraged with eye toy, casual gaming that is fun and accessible for all kinds of people not just hardcore gamers. It strikes me as a little naive to think that the app generation is the biggest threat to the games industry. Though, the cost of a ds game is huge and takes a child ages to save up their pocket money
The iPhone has opened the Market to small developers, provided a fantastic opportunity for people to break into games and because it is so easy to use, has opened up the world of videogames to a whole cross section of society. My children and I get just as much fun from an iPhone game as well as a ds for a fraction of the price. Epic has produced an amazing looking game for only a few pounds and created a version of their awesome engine specifically to embrace this exciting platform. The biggest threat to the games industry is the CEOs not listening to gamers - they should be encouraging development every where creating internships and fostering talent.
The makers of angry birds have opened an academy, not bad for a little throw away game. Come on Nintendo Sony and Microsoft, get your act together! Speaking of internships one of our games students Chris Chorley is doing a six month internship at veemee. You also only have to look at the success of Portal to see that Valves approach to internships pays huge rewards.
As we move from January into February we’re left with no doubt that 2010 is well and truly behind us. What have we achieved this year? What did we create? Well, apart from 13 magazines – the creation was solely in your hands.
Since I’ve been back at school I’ve been constantly asked about the CG Whiz competition. Are you excited about going to LA and studying with Escape Studios? When will your placement start at The Mill? Are you nervous? Apprehensive? And truth is: I'm totally overwhelmed, but so excited! The more I look at what the course entails, the more eager I get. I’m looking forward to learning new 3D programs that I haven’t used before. And not only that, but delving deep into them. I’m hoping that this will give me a much broader knowledge of VisFx. I’m also really thrilled about the Instructors who I will be learning from directly - they are all incredibly qualified and will be invaluable as mentors to me!
I'm really pleased to announce a new addition to our full-time classroom courses - Compositing Professional. This course builds on the amazing success of our 12 week compositing for production course and adds an additional 6 weeks of advanced training. This extra time will give students the opportunity to develop skills to really set them apart from other juniors looking to enter the industry - covering subjects such as compositing for stereoscopic and the advanced techniques needed to work with high end 3D visual effects. Part of the course includes a dedicated project week where you'll be able to work on your showreel and make sure that it really stands out from the crowd.
Please getting in touch with training team or come along to one of our open days to find out more.