NVIDIA very recently put out a call for Maya artists to submit new models to be considered and potentially used as benchmarks for Autodesk’s Maya. NVIDIA developed a CUDA plug-in for Maya that delivers fluid simulation, hence their involvement in this. For more details on that, check out this demo.
There are no Antipodeans in our class, but if there were we might use the Aussie slang phrase ‘We'll be apples’ (meaning it’ll be alright), as we started to understand the workflow, and make our first tentative steps at modelling fruit in Maya. For on Monday night Mark began our second week of tuition with an exercise in creating an apple, giving new meaning to Maya Core.
Flipbook, the Manchester based animation and VFX boutique studio, are celebrating a second year in business this week. Quite literally two years ago to the date (February 8th 2010) they took on their very first job. Since then Flipbook have grown from strength to strength, and look forward to a prosperous future as they make some significant upgrades in the company’s workflow.
If you’re an aspiring VFX artist, knowing Maya inside out is an absolute must. On our VFX course, I make sure that every student has a good understanding of Dynamics and linking objects kinematically which are an integral part of the VFX pipeline. Not knowing these just isn’t an option. They form part of a basic skillset which post houses will expect you to know. That’s why, this month, I’ve created a tutorial which will give you two new skills you can add to your showreel. Being able to use Dynamics fluently will demonstrate to potential employers that you understand the key techniques in VFX and are ready to take your first steps in the industry. So what are you waiting for? Log on to our eLearning platform and add these skills to your existing toolset.
Are you an aspiring CG artist who’s trying to get your CG career off the ground? Are you working in the creative industry and want to transfer your skills to VFX? We know how difficult it can be to make decisions and chose the right path, but that’s where our Careers Guide can help. By revealing the many opportunities that exist within the CG industry, the guide helps you overcome some of the hurdles you might face when you start making career choices.
There's all sorts of goodies in this week's edition of my News Round Up: we have free sofware from DAZ3D, some cool VFX breakdowns, the usual Oscar related stories, and lots of lots of news on the state of the UK education system. Hope you enjoy it, and as usual, I welcome your feedback.
James Sindle first studied design at Kingston University, before training in CG here at Escape studios. Upon completion of his course James joined The Mill in 2007, he quickly then became a senior 3D operator leading multiple award winning commercials, before branching off last year with Lee Pavey, Dan Stanhope Marum and Giles Cheetham to form their own power house, the Electric Theatre Collective.
When Amy Cuthbertson finished her degree in Music Technology, she didn’t expect to find herself starting a career in CG, but that’s exactly what happened. Wandering around a careers fair, Amy spotted the Escape Studios stand, got talking about her love of animation and the rest is history, as they say.
This week, my round up of CG news features software and hardware announcements, interviews with VFX professionals, and some cool new VFX breakdowns. Hope you enjoy it!
So many of our escapees succeed in getting jobs once they've finished a course with us, and it’s so good to hear that lots of them are very talented young women. As a result, we thought some congratulations were in order, starting with Evgenia Golubeva who accepted the role of Director at Animated Storyboards, a fantastic position and one which we want to wish her every success in!
As Escape’s Recruitment Manager, it’s my job to know exactly what employers are looking for when they’re hiring candidates. The thing to remember is that it’s different for every company – you have to tailor your showreel and CV to the position and company you’re applying for (Tips you can check out here). We place lots of escapees and freelancers at The Mill and last week, I caught up with Claire Anderson their Talent Manager, who explained exactly what it takes to cut it at their company. For those of you eager to secure a position, pay attention and check out the interview.
My, what a busy week! There are announcements from the likes of Pixar about their RenderMan software, interviews with London studios such as Pixomondo and the much more education controversy. Here's my pick of last week's more interesting stories.
After the usual slow down over the festive & new year period, here at Escape Studios recruitment department we're now experiencing a big surge in demand for freelancers, right across the board.
This is possibly the moment many of you have been waiting for… HIERO, The Foundry's latest software project, has gone to beta. A closed beta ran over a short period of time for few individuals who got their name on a waiting list nice and early, and from what I’ve heard, they really enjoyed putting it to the test.