Action heroes, The Rock and Bruce Willis, are joining forces in the new G.I. Joe Retaliation movie, hitting cinemas here in the UK this summer. And if the trailer is anything to go by, it’s going to be even more action packed than the first.
The current VFX Professional class were assigned The Mill as part of the ‘Industry Coaching’ scheme, which is a new initiative for us here at Escape Studios. The main idea behind the scheme is that we invite established post-production houses in Soho to mentor our students as they prepare to enter the industry as VFX artists. The VFX Professional course is our more advanced course for students who have completed the VFX Production course or artists already in the industry who are looking to further their knowledge in the field. For these students, getting advice from professionals working in the industry is golden, helping them prepare better for what is to come. Emmy Castelain was among the group during this visit, and this is what she had to say about their time at The Mill…
Our friends at Hoxton Redsox recently completed a very fun job for one of their clients, Fox. This is the viral video for the upcoming release of Ridley Scott’s latest feature, Prometheus. Happy Birthday David was designed and directed by Johnny Hardstaff and shows the unboxing of Weyland Industries robot David 8, played by Michael Fassbender. A great addition to a range of teasers produced for the lead up to this film, we recommend you all take a look.
A recent venture undertaken here at Escape was to invite established post production houses in Soho to coach our students, to offer them direct feedback on their work here at our studio, and subsequently helping them prepare for what is expected once they enter the industry. On Thursday, 12th April 2012, the alumni class of Studio 5 attended the final coaching session with Framestore commercials, where they got to present their ‘end of course’ project to the VFX producers for feedback. Charles Downman was among the group presenting work that day, and here’s what he had to say about the experience...
Have you ever wondered what would’ve happened if the script for Jaws was developed by Disney execs rather than Universal Pictures? Well, wonder no longer. For your entertainment on this rather gloomy Monday afternoon, I wanted to share this hilarious concept with you all. Found on YouTube earlier, take a look at a Disney’fied trailer of the 1975 classic. Spielberg possibly missed out on a golden opportunity here for a PG remake.
So we have a new class of students for the Visual Effects Production course and I thought I’d quickly run through what this class has been up to recently and where they’re at now in their studies. We are currently on week four and they have just started their first major project after covering the ins and outs of Maya (the industry go-to package in VFX). So far, we have covered modelling, UV’ing, texturing, some lighting and rendering and a bit of Photoshop just to mix it up a bit. To put all they have learnt into practice, they have been asked to create a CG object, integrate it into a backplate and to make it look photo-realistic.
For any 3D system to work efficiently, a sufficient camera solve is essential. This is a virtual representation of the real-world camera move shot on scene. After downloading the assets, I attempted to follow the tutorial video only using the track pad. Regardless of the system, as a NUKE user, the Wacom pen and pad have become second nature when navigating the interface. As anticipated, it was straight away confirmed that the lack of a Wacom pen and tablet made the task extremely awkward and I've found myself falling behind. Therefore, plugging in an external to my Air has been far easier than being constrained to a track pad. Connecting the tablet allowed me to finish the task efficiently, even ahead of the tutorial.
Welcome to the Studio Assistant workshop, with Ashley Miles and Brad Collier-Brown, and here's our debut issue. As studio assistants, our main job is to make sure both students and escapees are getting the most out of the Escape Studios experience, which involves answering a lot of weird and wonderful questions. We thought it'd be a good idea if we blogged a few of the most common queries and solutions every week, so you guys at home could learn a little something from us too.
Following on from yesterday’s post, I want to continue the discussion of why NUKE has revolutionised the industry and is an incredible asset to any compositor. The popularity of NUKE is largely down to its advancements in 3D integration, not only with its own user interface (UI), but also its ability to communicate with other packages such as MARI and AtomKraft. Being acutely punned as NUKE's 2.5D space, the 3D system has sped up the conventional 2D workflow in areas such as paint and roto, as well as depth compositing. This 2.5D space allows users to build rudimentary geometries, which can then be projected on, textured, lit, shaded and rendered as complimentary 3D assets or as part of a standard 2D workflow.
Here is an amazing chap called Michael Hansmeyer. Michael studied as an architect and programmer. He explores the use of algorithms and computation to generate architectural forms for artistic and commercial purposes.
The images of the forms that he creates are very intricate and beautiful...check them out.
When it comes to catching recruiters’ eye, it’s all about looking good. And this is when only the best showreels will cut the mustard. You have 10 seconds to impress and there is no room for error or work that you're half hearted about.
Since its official release last month, HIERO 1.0 has been wowing the post-production industry as it is introduced to top studios here in the UK and worldwide. This is the new project management, conform and review application from The Foundry, and like their other tools, this software is going to dramatically change the way you work, for the better.
Last week Claire Anderson, Talent Manager at The Mill divulged some of the greatest tips and tricks young artists need to apply in order to cut it in the VFX Industry. I have to say; I couldn’t help but feel a little awestruck listening to our Training Manager and Claire chat away during the 40 minute webinar because of the room we were stationed at. It was like something from a bond movie – check out the pictures! Filled with The Mill’s previous conquests (let’s be clear that I’m talking about Oscars and Bafta’s here….) I kept expecting a drinks cabinet and a man with a white cat to appear from behind one of the walls. One thing’s for sure, The Mill certainly know what they’re talking about and have the awards to prove it.
Being relatively new to CG and to Escape Studios I am still astounded by the standard of work that comes from our students. Despite studying Media Production at University, where I majored in Scriptwriting, I never knew the actual amount of effort that goes into creating CGI. It gives me a completely new perspective on everything that I watch in the cinema and at home on TV.
Every year Sci-Fi London runs a competition inviting Sci-Fi fans and filmmakers to take part in a 48hrs film challenge. Armed with a title, a line of dialogue, a scientific theme and a specified prop, competing teams have two days to develop and make a 5 minute short film. The winning film is premiered during the London Sci-Fi Film Festival, and also benefits from a promotional platform through The Guardian newspaper website, as well as a development deal with independent UK production company, Vertigo Films.
The quality of work that our students create during their Visual Effects Production course is always awesome and there's no doubt it's getting better and better. When you consider that every student doesn't just attend their daytime lessons. They have to find, track, model, light, texture, render and composite a shot in just 6 weeks that shows the extent of their ability. One of our former students and now Studio Assistant Ashley Miles remembers how stressful it can get.
Following the recent release of ZBrush 4R3, we are running a webinar on May 10th, 2012, that will present some of the more important new features now available in this 3D modelling software. We have invited the development team at Pixologic to show off what makes this new version even greater.