For any 3D system to work efficiently, a sufficient camera solve is essential. This is a virtual representation of the real-world camera move shot on scene. After downloading the assets, I attempted to follow the tutorial video only using the track pad. Regardless of the system, as a NUKE user, the Wacom pen and pad have become second nature when navigating the interface. As anticipated, it was straight away confirmed that the lack of a Wacom pen and tablet made the task extremely awkward and I've found myself falling behind. Therefore, plugging in an external to my Air has been far easier than being constrained to a track pad. Connecting the tablet allowed me to finish the task efficiently, even ahead of the tutorial.
The Studio Workshop: Hidden Faces
Welcome to the Studio Assistant workshop, with Ashley Miles and Brad Collier-Brown, and here's our debut issue. As studio assistants, our main job is to make sure both students and escapees are getting the most out of the Escape Studios experience, which involves answering a lot of weird and wonderful questions. We thought it'd be a good idea if we blogged a few of the most common queries and solutions every week, so you guys at home could learn a little something from us too.
I Only Have Eyes For Nuke "2.5D" Part Two
Following on from yesterday’s post, I want to continue the discussion of why NUKE has revolutionised the industry and is an incredible asset to any compositor. The popularity of NUKE is largely down to its advancements in 3D integration, not only with its own user interface (UI), but also its ability to communicate with other packages such as MARI and AtomKraft. Being acutely punned as NUKE's 2.5D space, the 3D system has sped up the conventional 2D workflow in areas such as paint and roto, as well as depth compositing. This 2.5D space allows users to build rudimentary geometries, which can then be projected on, textured, lit, shaded and rendered as complimentary 3D assets or as part of a standard 2D workflow.
Michael Hansmeyer: Computational Architecture
Here is an amazing chap called Michael Hansmeyer. Michael studied as an architect and programmer. He explores the use of algorithms and computation to generate architectural forms for artistic and commercial purposes.
The images of the forms that he creates are very intricate and beautiful...check them out.
What Does it Take to Look this Good? Come Along and Find Out...
When it comes to catching recruiters’ eye, it’s all about looking good. And this is when only the best showreels will cut the mustard. You have 10 seconds to impress and there is no room for error or work that you're half hearted about.
Windows Beta for HIERO Now Open
Since its official release last month, HIERO 1.0 has been wowing the post-production industry as it is introduced to top studios here in the UK and worldwide. This is the new project management, conform and review application from The Foundry, and like their other tools, this software is going to dramatically change the way you work, for the better.
A Webinar at The Mill, Beer, Pizza and Bond…
Last week Claire Anderson, Talent Manager at The Mill divulged some of the greatest tips and tricks young artists need to apply in order to cut it in the VFX Industry. I have to say; I couldn’t help but feel a little awestruck listening to our Training Manager and Claire chat away during the 40 minute webinar because of the room we were stationed at. It was like something from a bond movie – check out the pictures! Filled with The Mill’s previous conquests (let’s be clear that I’m talking about Oscars and Bafta’s here….) I kept expecting a drinks cabinet and a man with a white cat to appear from behind one of the walls. One thing’s for sure, The Mill certainly know what they’re talking about and have the awards to prove it.
How did I get a job with that reel?
We always like to showcase our wonderful ‘Escapees’ work. Adam Dewhirst is no exception. However, what I thought we would do is take a look back to Adam's early work to where he is today... It's an interesting journey…!
Performance Capture in "Wrath of the Titans"
We're big fans of IKinema and its unique ability to save artists from the heartache of confronting the tricky and often time-consuming task of motion capture. We came across a great article on the CG Channel blog this week that we just had to share with you all.
The new season of Game of Thrones
Being relatively new to CG and to Escape Studios I am still astounded by the standard of work that comes from our students. Despite studying Media Production at University, where I majored in Scriptwriting, I never knew the actual amount of effort that goes into creating CGI. It gives me a completely new perspective on everything that I watch in the cinema and at home on TV.
Return of the 48hrs Sci-Fi Challenge… This Weekend!
Every year Sci-Fi London runs a competition inviting Sci-Fi fans and filmmakers to take part in a 48hrs film challenge. Armed with a title, a line of dialogue, a scientific theme and a specified prop, competing teams have two days to develop and make a 5 minute short film. The winning film is premiered during the London Sci-Fi Film Festival, and also benefits from a promotional platform through The Guardian newspaper website, as well as a development deal with independent UK production company, Vertigo Films.
Latest VFX Reel from Our Students
The quality of work that our students create during their Visual Effects Production course is always awesome and there's no doubt it's getting better and better. When you consider that every student doesn't just attend their daytime lessons. They have to find, track, model, light, texture, render and composite a shot in just 6 weeks that shows the extent of their ability. One of our former students and now Studio Assistant Ashley Miles remembers how stressful it can get.
Webinar: Explore the New Features Inside ZBrush 4R3
Following the recent release of ZBrush 4R3, we are running a webinar on May 10th, 2012, that will present some of the more important new features now available in this 3D modelling software. We have invited the development team at Pixologic to show off what makes this new version even greater.
"The most important thing about my job? That I still get to blow stuff up!"
When Sue Rowe, Cinesite’s senior VFX Supervisor on John Carter, came in to talk to our students it was like a breath of fresh air. Reassuringly, despite having masses of technical and creative responsibility, her fundamental joy is much the same as the students studying with us – that blowing stuff up is what still excites her.
SCRATCH: An All-In-One Tool for Post-Production Pipelines
Industry proven among some great names in the VFX industry, SCRATCH has played a significant role for an impressive list of film and documentary titles. Developed by software vendor, ASSIMILATE Inc., it is the highly flexible and comprehensive tool for digital workflows, giving you a range of features at your disposal. SCRATCH can manage dailies, versioning, conform, colour grading and finishing all within one application. Often referred to as a ‘post-house in a box’, this tool has a great many qualities to impress.
Who's That in the Spotlight?
Every month, Develop review the brightest and best courses and colleges in the world of Computer Graphics. And this week, we've found ourselves in the spotlight!
A Picture Paints a Thousand Words...
Those smiles pretty much tell this story! On 28th of March 2012 one of our Compositing classes had the exciting opportunity of having their work critiqued by two of MPC's finest: Christine Troianello and Doug Larmour and they loved every minute of it. The project they were asked to complete was a 115'" shot requiring both roto and keying which is taught on the course. The assignment was not without its challenges though! They had to deal with heavy motion-blur, integration of the key and the roto, as well as the amount of detail certain parts of the shot required. Toya Drechsler took the time to explain what the whole experience was like.
IKinema Action 2.0: The Animation Solution Chosen by Lead Studios
IKinema is a UK based company with a great technology for quick full-body solving and animation. Their flagship product, IKinema Action, is a plug-in for Maya that enables artists to rig characters as well as stream, retarget and record motion capture data, in less time. It is also a very cost effective solution.
To the End of an Era!
About 18 months ago I quit my job as a support analyst for IBM, left the comfort of my friends and family in Dublin and moved to London to pursue my dream of working as a visual effects artist in the post production industry.
Great 3D Visualisation Event at the Barbican
Last night, Thursday 29th March, was the Art of 3D Visualisation event at the Barbican Centre, and we’re delighted to report it was a great success. To start with, the setting was spectacular. The Barbican is an inspiring setting for architectural design. The event kicked off in the conservatory terrace, a hidden treasure in the heart of the Barbican and a lavish space with a back drop of decorative tropical plants. This time was spent wisely, arming ourselves with a cold drink the proceedings moved to Cinema 3 where we and our guests were treated to four presentations from five fantastic speakers.
