We've invited Victor Perez to share some of his top tips and tricks when working with Python in NUKE. Having studied our Compositing for Production course back in 2009, Victor has gone on to master NUKE to a highly professional level. Voted this year’s second most valuable nukepedia.com contributor, and one of the first official Nuke certified trainers, Victor has prepared a webinar to show you what’s possible when you apply Python scripting to a project.
Following a lot of doom and gloom surrounding the UK economy, it’s always nice to read something positive about an industry contributing towards economic growth. The BBC posted an article this week discussing an independent report examining the impact of the film industry on the UK economy. And we feel this report is just the thing we need to restore faith in the creative talent that exists this side of the pond, so it can be nurtured allowing the industry to flourish even further.
We often take CG for granted in modern films—everything from sci-fi flicks to action-heavy blockbusters include plenty of computer generated visuals. But in 1964 the process wasn't quite so widespread.
Good day film fans! Here’s something we saw online that is sure to tickle your pickle!
Step into the mind-blowing world of VFX with The VFX Festival! Escape Studios has created the first ever four-day festival exploring the breathtaking world of visual effects, held in London on 10th-13th October.
Celebrating a decade of UK visual effects, the festival will be packed with the most respected VFX talent, visionaries and companies who have helped shape the industry. Offering inspirational insight behind the clever trickery in this booming VFX industry, with an exciting four-day programme packed with insider knowledge and information, showreel demos, hands-on workshops and exclusive premieres, it's perfect for those with a creative talent or thirst to develop their VFX Career.
PipelineFX, makers of Qube! have announced the release of render farm management tool Qube! 6.4. With additional features including new tools for smart farming, MobileView access for supervisors via a free smartphone app, the ability to set priorities limits and control of how much of your workstation is available to the render farm with QBLocker, all with a single click of a mouse.
Who Framed Roger Rabbit? is one film responsible for inspiring a whole generation of animators. This is very much the case in the UK particularly, and largely because of the massive contribution from one very talented Brit, Richard Williams, and his team at Elstree Studios. And so, when I came across this posting on io9.com, I felt I should share the little nostalgic nugget with you all.
Continuing on from Part I of this blog... then, at the start of season 8, and totally out of the blue, RvB started using action sequences, made with fully scripted fight scenes that involve stunts not possible with the previous game engine. CG had crept its way into the show, and in a big way; multiple people beating the incredible hell out of each other, huge explosions, space fights, giant weapons, and jaw dropping set pieces littered season 8, including a hilarious 8-minute sequence of Tex destroying the Reds and Blues, and flashbacks to Project Freelancer.
And here we arrive at the end of our spotlight on webseries blogs that have cool visual effects. And fittingly, we will wrap up with one of my absolute favourite shows.
MMO game (that’s massively multiplayer online game, for those who don’t know) World of Warcraft sometimes has a bad rep outside of, well, the world of World of Warcraft. However with the recent release of a trailer for this September’s add on, ‘Mists of Pandaria’ even loyal fans are starting to dish out criticism. Many of whom are insinuating that WoW has taken a turn for the worst, in an attempt to appeal to a mass market of gamers, turning their back on their real audience in the process.
Seems things are taking some interesting turns for the games industry. The word on the street is that the main players are opting for immersive 3d environments in games... allowing games to leave the confines of the TV. Both Microsoft and Sony have recently revealed their very different plans on how to achieve a totally immersive experience.
If you’re an avid reader of 3D Artist magazine, then make sure to look out for an article on Escape and the VFX course we run here. Released in this weeks issue (issue 46, September 12th), this is a rather lovely article. The 'Course Focus' section is a regular feature in this mag, so we’re pretty chuffed they wanted to include our VFX course in this issue.
For those of you looking to get more adventurous in Maya, September’s free tutorial is a must see. This is the perfect opportunity to spice up your showreel with something a little different, while learning a diverse range of new skills in the process.
Ever peered out of your window and imagined ginormous mega-robots having a scrap on the quiet road below? Well now you can forget imagining and actually watch the drama unfold on your very own computer screen, thanks to this nifty online tool.
How much can you learn over 12 weeks? Well hopefully after seeing some student work in yesterday’s blog you’ve realised, quite a lot actually! Learning the tools that create impressive 3D visuals is the hard part. After that, it’s a process of applying what you’ve learnt to more ambitious projects and making sure you push yourself to continue learning.