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Fusion Master Class – Dates Announced!

We have good news for all Fusion users out there. We are going to be hosting an exclusive three-day Fusion master class, which will be delivered by eyeon’s expert trainer, Eric Westphal.

0 Comments Mark Cass

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Mark Cass
Thu 25 Mar 2010: 12:27pm

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Escape Studios Helps Havendale Deck out a start-up Arch Vis Studio

A while back we helped kit out a start-up arch vis studio set-up up by an arch vis artist Jon Yates. Jon came to us wanting to set up his very own studio, and needed to recreate the performance and scalability he was used to, but this time on a tighter budget and within a more restricted space.

2 Comments Mark Cass

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Mark Cass
Thu 25 Mar 2010: 12:11pm

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This month's Free Tutorial - Reflections, Raytracing and Render Settings

Make sure you don't miss out on this month's free tutorial - Reflections, Raytracing and Render Settings.  This month we've focused on the skills that graduates need when looking for work. This free professional-level tutorial concentrates on developing those key skills as well as understanding reflectivity, material attributes & render settings.  Here's a quick breakdown of what's included:

0 Comments Paul Wilkes

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Paul Wilkes
Fri 19 Mar 2010: 1:26pm

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Last seats on the Games Course

Just to let you budding games artists know, we've a few seats remaining on our 12 week Games course starting  April 6th, so if you are interested in attending you should book your place as soon as possible. We're also offering a one-off chance to attend the first six weeks of the course which is completely Maya focused.  It's perfect for anyone wanting to grasp the foundation skills required to become a 3D artist.

0 Comments Paul Wilkes

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Paul Wilkes
Fri 19 Mar 2010: 9:38am

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New online courses for next generation of bedroom CG enthusiasts

We’re launching a brand new set of online courses – Self Directed Learning. These low-cost distance learning courses are aimed at students, aspiring 3D artists and computer graphics (CG) hobbyists across the world, and cover CG industry staples Maya, ZBrush and Nuke in detail.

2 Comments Paul Wilkes

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Paul Wilkes
Thu 18 Mar 2010: 10:10am

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New Skillset course open for applications

We're pleased to announce that we’re running a ‘3D for Visual Effects’ classroom course, which runs for 12 weeks and includes hands-on practical training using the latest industry standard software and techniques.

0 Comments Paul Wilkes

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Paul Wilkes
Mon 15 Mar 2010: 11:33am

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Animation Course: Life Drawing Class

I thought I’d give you all a sneak peek at what’s currently happening on our Animation course. The students have just completed a day of life drawing lessons to help with their understanding of composition, staging, silhouetting and several other traditional art skills vital for 3D animators.

0 Comments Paul Wilkes

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Paul Wilkes
Mon 15 Mar 2010: 10:12am

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Autodesk and Epic Games Team Up to Streamline Autodesk-to-Unreal Workflow with FBX

This is hot off the press from Autodesk at the Games Developers Conference in San Fran... Rather than paraphrase their release, I thought you'd like to see it in its entirety. So here it is:

0 Comments Mark Cass

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Mark Cass
Fri 12 Mar 2010: 11:34am

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Autodesk Unveils 2011 Versions of Digital Entertainment Creation Software

Autodesk Unveils 2011 Versions of Digital Entertainment Creation Software

We have some exciting news from Autodesk today. They have just unveiled the 2011 versions of its Digital Entertainment Creation software with the promise of increased production efficiency, especially in terms of  interaction, workflow, interface design and interoperability. The release dates are yet to be announced, but from what we've seen the new versions promise great value and some avant-garde technology developed with the likes of Sony Pictures Imageworks.

0 Comments Mark Cass

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Mark Cass
Wed 10 Mar 2010: 3:39pm

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CG Workflows with Avatar

On Wednesday we were at the Apollo cinema in Picadilly, for our CG Workflows event with Framestore, looking at some of the extremely difficult shots they were asked to tackle on Avatar.

2 Comments Mark Cass

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Mark Cass
Fri 5 Mar 2010: 12:32pm

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ZNews! Pixologic release new plug-in...

There seems to be no stopping for the development team at Pixologic with the announcement of the release of UV Master, a plugin for ZBrush 3.2 Mac and ZBrush 3.5R3 WIN.

0 Comments Mark Cass

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Mark Cass
Thu 25 Feb 2010: 9:50am

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Featured Artist: VFX Graduate Claire Harrison

Featured Artist: VFX Graduate Claire Harrison

Welcome to our new fortnightly 'Featured Artist' blog post! From now on I'll be giving some insight into what's going on in the industry, as well as showcasing some of our outstanding candidates.

1 Comments Garreth Gaydon

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Garreth Gaydon
Wed 24 Feb 2010: 5:13pm

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Massive 4.0

Massive Software, developer of the Academy Award®-winning 3D animation software for AI-driven characters, has released Massive 4.0.

0 Comments David Joos

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David Joos
Thu 18 Feb 2010: 5:08pm

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Another new recruit – Graham Harris

Following last week’s announcement around the hiring of Tim Flett, we’ve got another new recruit that we’re all very excited about. We are pleased to announce that Graham Harris as joined our team as our new Finance Director.

0 Comments Dom Davenport

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Dom Davenport
Thu 18 Feb 2010: 10:27am

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Free Games Webinar

On the 25th of this month I'll be hosting a free Games webinar on Next Generation Asset Creation. We'll be looking at next gen techniques as well considering the part that low-poly still has to play in games art creation. High on the list of priorities for any Games Artist is knowing where to find their sources of inspiration - I'll show you what gets me going and how it helps me approach my own work.

0 Comments Simon Fenton

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Simon Fenton
Wed 10 Feb 2010: 1:49pm

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Animation Masterclass with Pixar Artists - places available now!

As some of you may have seen, we've got a fantastic event coming up in March - a two day masterclass with the doyens of CG animation, Pixar.

2 Comments Paul Wilkes

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Paul Wilkes
Wed 10 Feb 2010: 9:19am

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Stereoscopic: A "Suite" Solution!

So I've promised details previously, and details you shall have!

0 Comments Dan Young

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Dan Young
Fri 5 Feb 2010: 11:55am

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Avatar and the art of motion capture

Avatar and the art of motion capture

I came across the following Avatar making of-video and I  thought I would spread the word and share it here for you to check out. It provides a good overview of the basics of motion capture and how this technology was used to create Avatar. Enjoy!

0 Comments David Joos

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David Joos
Mon 1 Feb 2010: 11:53am

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What would have Pompeii looked like in 80 AD?

What would have Pompeii looked like in 80 AD?


This 3D reconstruction of ancient Pompeii is quite neat. Generated with Procedural’s CityEngine, it shows how quickly a 3D city can be created using a plug-in, and eliminate the time-consuming tasks of manual modelling and design often required in games, post-production and architectural visualisation. It is also up to 10 times more efficient at creating urban environments than existing packages. It is completely brand new to Escape Studios – no need to say we are quite excited about it.

3 Comments Mark Cass

Posted by
Mark Cass
Mon 1 Feb 2010: 11:34am

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