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Autodesk and Epic Games Team Up to Streamline Autodesk-to-Unreal Workflow with FBX

This is hot off the press from Autodesk at the Games Developers Conference in San Fran... Rather than paraphrase their release, I thought you'd like to see it in its entirety. So here it is:

0 Comments Mark Cass

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Mark Cass
Fri 12 Mar 2010: 11:34am

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Autodesk Unveils 2011 Versions of Digital Entertainment Creation Software

Autodesk Unveils 2011 Versions of Digital Entertainment Creation Software

We have some exciting news from Autodesk today. They have just unveiled the 2011 versions of its Digital Entertainment Creation software with the promise of increased production efficiency, especially in terms of  interaction, workflow, interface design and interoperability. The release dates are yet to be announced, but from what we've seen the new versions promise great value and some avant-garde technology developed with the likes of Sony Pictures Imageworks.

0 Comments Mark Cass

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Mark Cass
Wed 10 Mar 2010: 3:39pm

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CG Workflows with Avatar

On Wednesday we were at the Apollo cinema in Picadilly, for our CG Workflows event with Framestore, looking at some of the extremely difficult shots they were asked to tackle on Avatar.

2 Comments Mark Cass

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Mark Cass
Fri 5 Mar 2010: 12:32pm

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ZNews! Pixologic release new plug-in...

There seems to be no stopping for the development team at Pixologic with the announcement of the release of UV Master, a plugin for ZBrush 3.2 Mac and ZBrush 3.5R3 WIN.

0 Comments Mark Cass

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Mark Cass
Thu 25 Feb 2010: 9:50am

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Featured Artist: VFX Graduate Claire Harrison

Featured Artist: VFX Graduate Claire Harrison

Welcome to our new fortnightly 'Featured Artist' blog post! From now on I'll be giving some insight into what's going on in the industry, as well as showcasing some of our outstanding candidates.

1 Comments Garreth Gaydon

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Garreth Gaydon
Wed 24 Feb 2010: 5:13pm

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Massive 4.0

Massive Software, developer of the Academy Award®-winning 3D animation software for AI-driven characters, has released Massive 4.0.

0 Comments David Joos

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David Joos
Thu 18 Feb 2010: 5:08pm

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Another new recruit – Graham Harris

Following last week’s announcement around the hiring of Tim Flett, we’ve got another new recruit that we’re all very excited about. We are pleased to announce that Graham Harris as joined our team as our new Finance Director.

0 Comments Dom Davenport

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Dom Davenport
Thu 18 Feb 2010: 10:27am

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Free Games Webinar

On the 25th of this month I'll be hosting a free Games webinar on Next Generation Asset Creation. We'll be looking at next gen techniques as well considering the part that low-poly still has to play in games art creation. High on the list of priorities for any Games Artist is knowing where to find their sources of inspiration - I'll show you what gets me going and how it helps me approach my own work.

0 Comments Simon Fenton

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Simon Fenton
Wed 10 Feb 2010: 1:49pm

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Animation Masterclass with Pixar Artists - places available now!

As some of you may have seen, we've got a fantastic event coming up in March - a two day masterclass with the doyens of CG animation, Pixar.

2 Comments Paul Wilkes

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Paul Wilkes
Wed 10 Feb 2010: 9:19am

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Stereoscopic: A "Suite" Solution!

So I've promised details previously, and details you shall have!

0 Comments Dan Young

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Dan Young
Fri 5 Feb 2010: 11:55am

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Avatar and the art of motion capture

Avatar and the art of motion capture

I came across the following Avatar making of-video and I  thought I would spread the word and share it here for you to check out. It provides a good overview of the basics of motion capture and how this technology was used to create Avatar. Enjoy!

0 Comments David Joos

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David Joos
Mon 1 Feb 2010: 11:53am

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What would have Pompeii looked like in 80 AD?

What would have Pompeii looked like in 80 AD?


This 3D reconstruction of ancient Pompeii is quite neat. Generated with Procedural’s CityEngine, it shows how quickly a 3D city can be created using a plug-in, and eliminate the time-consuming tasks of manual modeling and design often required in games, post-production and architectural visualisation. It is also up to 10 times more efficient at creating urban environments than existing packages. It is completely brand new to Escape Studios – no need to say we are quite excited about it.

3 Comments Mark Cass

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Mark Cass
Mon 1 Feb 2010: 11:34am

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2009 Customer Satisfaction Survey - Winners!

A few weeks ago we ran a customer satisfaction survey. As part of the survey, we had a prize draw, with the winners bagging a masterclass with our VFX tutor Lee Danskin and the runners up all receiving Amazon vouchers.

0 Comments Isabelle Duarte

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Isabelle Duarte
Fri 29 Jan 2010: 3:03pm

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Stereoscopic: Simplified!

Hello world!

Since the releases of The Final Destination and Avatar, there's been alot of talk about town regarding stereoscopic 3D, workflow and how it applies to film, commercials, TV and all things media.

0 Comments Dan Young

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Dan Young
Fri 29 Jan 2010: 10:43am

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Escape this Spring

For those of you considering working in this thriving, dynamic industry, we’re offering a taster into the world of computer graphics with a range of three-day short courses. They’re a great opportunity to get a better understanding of the career opportunities out there while gaining valuable insight into the industry.

0 Comments Paul Wilkes

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Paul Wilkes
Thu 21 Jan 2010: 12:06pm

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Game Course - images

Here's a selection of what our game course students have created. As I mentioned before, I'm really proud of what the guys have come up with, and I would love to show you every single students work, were it not for amount of space it would take up on the blog. So here, as a compromise, is a selection:

2 Comments Simon Fenton

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Simon Fenton
Thu 21 Jan 2010: 11:05am

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Disney releases Ptex as open source

Ptex is a technique for per-face, multi-resolution texture mapping without the need to setup your UV's manually. While the paper by Brent Burley (Walt Disney Animation Studios) and Dylan Lacewell (Walt Disney Animation Studios & University of Utah) has been around for a while, last Friday, Disney released the project as open source.

1 Comments David Joos

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David Joos
Mon 18 Jan 2010: 12:57pm

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Autodesk Project Cooper...

We have just come by an interesting little tool from our friends at Autodesk - and it's free!

0 Comments Mark Cass

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Mark Cass
Mon 18 Jan 2010: 12:33pm

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Autodesk Mudbox 2010 Service Pack 1

Our friends at Autodesk have released the first service pack for Mudbox 2010.

0 Comments Mark Cass

Posted by
Mark Cass
Fri 15 Jan 2010: 12:08pm

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