I have just come across what I can only describe as an awesome bit of kit! It's made by a company called Lytro, and it is a camera that lets decide the focus and depth of field of your image, after you have taken it! And that's just the beginning...
A great artist died yesterday and whilst his death has nothing whatsoever to do with the world of CG and VFX, I thought many of you would be mourning the death of this great artist.
His films certainly divide modern critics and audiences alike, which is perhaps no surprise. In a Hollywood saturated with formulaic product for multiplex audiences, his films are an anomaly, breaking from a conventional narrative and featuring extended, languid shots of the natural world that often serve to emphasise his character's - and therefore Man's - insignificance in the face of events.
Some of you may have seen a series posts from students' 'coaching diaries' on our blog recently. For those of you who don't know, some of our students studying our classroom courses are being coached by the industry's biggest post houses; The Mill, Double Negative and Framestore. This week, compositing student Clement Roland shares his experience with us.
When I was picking my GCSE's and A levels I had to pick between two routes, Maths or Art. This I believe, is still the case, but I'd like to ask why?!
A while back we told you all about our new ‘Industry Coaching’ scheme which some of our classroom students are fortunate to be part of. For those of you who don’t know, this basically means that some of the major post houses act as mentors for our students throughout the 12 or 18 weeks of classroom study that they embark on when they study with us in London. This means that they get professional feedback and expert industry advice relevant to the field they are going to work in. It’s no surprise to hear that our students are absolutely delighted with it. All of them are they working extra hard to impress but more importantly, they are getting front-line expertise. We caught up with escapee Alexander Kubinyi who told us what the experience was like in his own words.
Another one of our Games Art Production course escapees has just landed a job. This time it is Ross Garfoot who just secured a job at Playground Games - well done Ross!
Reading the article about what the Budget has done for graduate recruitment made me think about how this might affect the Gaming Industry. Gaming truly is part of our culture. It's everywhere, we have never had so many platforms and opportunities on which to play games and I think it's fair to say gamers have never had it so good. So, why is it such a bad time for the UK games industry?
If you're like me and often plan to go to art galleries but never actually make it, Google have introduced an amazing alternative. What's great about this new tool is that you get to see some of the great master pieces from all around the world, from the comfort of your front room. OK, so it's a little bit lazy but it does mean that you get to stay on top of what's going on in the art world. The 'Google Art Project' was only launched on Tuesday and brings over a thousand artworks by various artists to anyone with an internet connection.
Currently wowing audiences everywhere, and hot off the back of its Oscar nominations, Danny Boyle’s latest film 127 Hours is something we’ve been keeping a particular close eye on. Obviously we’re fans of Mr Boyle’s work (personally, I can’t wait to see the Olympic opening ceremony), but in this case we’re more interested in a small team of people working behind the scenes.
I just wanted to point you towards this article which discusses the amazing title sequence for Scott Pilgram. When I was a student wanting to get into the industry I found out about Shynola (a collective group of visual artists who have collaborated on a variety of projects) when a brilliant but very strange music video was produced by Unkle called "eye for an eye". When I came across this article of how Shynola worked with the Edgar Wright the director of Scott Pilgram, I decided to have a look.
I went to see HP7 at the weekend. We are all different but I really miss the magical events of the early Potter, I guess I just didn't want him to grow up!
The VFX work was amazing, as always, well done to everyone involved. Would the film have been enhanced if it was in 3D? I think possibly so, but as we all now know, 3D as an afterthought is not the way to go.
I do worry about having a 'two parter' personally, you are going to the cinema knowing that there will not be a resolution. But that said, the cinema was full and that has to be a good thing for the industry. Count down to the final film... or will it be?
Here's a great piece of animation which illustrates something I care deeply about, the education system.
I will be holding a free live webinar on November 4th. Here's a quick outline of what I will be discussing.
A friend of mine sent me this link recently. It combines lots of things I love, the use of high end technology for the creation of art, the use of physics to produce an abstraction and an inherent understanding of making something that just looks really cool.