NATIVITY is a pioneering digital art project by Martha Fiennes, a moving-image interpretation of the Christ Nativity inspired by a canon of Renaissance paintings on the story. Martha’s idea for this project was brought to life through the process of SLOimage, which is the process of random and perpetual image self-generation. It slowly transforms through a wide range of alternative pictorial content in a way that is unpredictable to both the artist and the viewer. In a way, it is as though this technique has its own level of consciousness, allowing the artwork to generate meaning in new and very unexpected ways.
I was on holiday last week, enjoying the almost total lack of sun, and having a week long geekasm at the E3 coverage. Imagine my surprise, then, to come back to work at Escape to discover hardly a mention of all that awesomeness on the blog. This is not, I thought to myself, acceptable. So have a peek at this!
When you consider the people who work in animation and VFX, many are guilty of picturing the stereotype in their minds; a bunch of geeky men working in a cramped computer room to produce the stunning images we see on screen. And I write to you now, with a sigh of relief, knowing that this is actually not the case. The Visual Effects Society (VES) has uploaded a video to their website which shows the NAB 2012 panel, consisting of five women, sharing their views, opinions and experiences working in the industry. The panel includes: questions from Randi Altman with answers from Jenny Fulle, Gabby Gourrier, Joni Jacobson, Jody Madden and Sarah McGrail.
If you're anything like me, you'll have a favourite developer, and mine just happens to be Valve. For those of you who don’t know Valve, it's an entertainment software and technology company that has been around since 1996. Since its beginning, it has produced an overwhelming amount of award winning games, with the most recent including Left 4 Dead 1 & 2, Portal 1 & 2, Half-Life 2 and Counter-Strike. It is also the developer of leading-edge technologies including game engine Source, and premier online gaming platform Steam.
Ray Douglas Bradbury, famous writer, poet and well-loved figure has unfortunately passed away on the 5 June 2012 at the age of 91.
I came across this video the other day and as well as making me laugh (for quite some time...) it got me thinking. How many film / cinema buff type people exist out there who are secret VFX stars in the making? I'm talking about the naturals here, the people you go to the cinema with who appreciate the stuff that doesn't even cross your mind, or the friend who is an absolute Playstation wizzard. Sometimes, putting two and two together doesn't come easily and associating your love of film or great visual trickery with a career are poles apart. Or sometimes for whatever reason it just isn't possible. Because of family or work commitments maybe becoming the person who's sat behind the cinema screen, rather than someone who's watching it just wasn't an option. So watch the video let us know if the bear is familiar!
You’ve just gotta check out the teaser trailer for the new Bond film, Skyfall. This trailer is the first newly released James Bond footage in four years, and it’s creating quite a stir among fans. Putting a slightly more creative and somewhat modern spin on this trailer, the teaser doesn’t give much plot away, but rather sets up the movie as an action-packed roller coaster, filled with guns, explosions, intense conversation, dazzling locations, hurdling tube trains and more guns!
We live in a time of minimalistic female role models. Gone are the days where young females looked up to icons like Florence Nightingale, Rosa Parks and The Pankhurst Sisters. If you look at our culture today we are inundated with reality TV role models. In no way do I have any issues with reality TV, everyone needs a little light relief in their lives and if watching the current episode of Made in Chelsea or TOWIE does it for you, then who am I to judge?
Honestly this is not about the supermarket chain Iceland but did you like what we did there? We do have our moments.
Anyway… in the past 10 or so years Iceland has become a hotspot for movie and TV shoots, and after seeing these photos we aren’t surprised!
Batman? The Dark Knight? Wonder Woman? Not really, but these incredibly detailed, hand-crafted finger puppet designs by Tamara Maynes recall iconic heroes and villains who we’ve seen in the pages of comic books and as blockbusters on the big screen.
Yesterday Maurice Sendak, author and illustrator of the children’s classic book Where The Wild Things Are, died. Famous through his writing and illustrating, Sendak published a number of children’s books, wrote and designed three animated stories and his final book “Bumble Ardy” was an adaption of a collaboration between Sendak and Jim Henson from kid’s TV favourite Sesame Street.
2D or 3D - which camp are you in? This age old fight is battled out by two of our studio assistants and it seems, there is a rather heated argument for both. I'll leave it up to the guys to convince you either way. If however, we can't resolve it in this post, a mud wrestle might be the only answer.
For Softimage fans out there, you may be glad to hear that the loyal community of Softimage users are regrouping. Under the new name Softimage Creatives (SiC), this is an independent user group based here in London. Following a user group meeting held last November, a discussion began to revive the community among Softimage users. Six industry professionals expressed their interest in helping make this a reality, and with the support of Escape Studios SiC London was born.
I recently went to see the Lucian Freud Portraits exhibit at the National Portrait Gallery. Wow! Intense, raw paintings that reflected his relationship to his sitters. I actually quite liked his early portraits that were very flat in dimension and lacking perspective in a stylised way. He painted the eyes of the faces quite large and dominant in the frame. But in most cases looking away, or 'blankly' towards the painter. This created for me a disturbing yet intriguing relationship between the viewer of the painting, me, and the personality of the person he is trying to portray. When we look at portraits or a picture of a person, we tend to look at the eyes first to connect in some way. Not being able to do that created a whole new approach of portraiture that I do not see often. Their eyes were wide, but not allowing a connection. The faces were rarely smiling and this one is a great example.