Saturday 18th August sees the launch of a new Kinetica exhibition space at Emigre Studios. For those of you who don't know, Kinetica is an awesome art organisation, which exhibits kinetic/moving interactive art installations that often involve video and digital art.
Enthralled about the latest instalment of Christopher Nolan’s Batman trilogy? Fancy yourself as a bit of a Bat-fan? Well prepare to eat your words, as this mega (rich) fan eclipses all others, and prepares to embark on a $2 million renovation of his basement, transforming it into a ‘Bat-cave’ themed, home theatre.
I wanted to share this fantastic image, which shows the men’s 100m Olympic Final in stunning detail.
I had the opportunity to watch a VES (Visual Effects Society) preview screening of Pixar’s Brave, a few weeks back. And this screening, like many VES screenings, was a very special one. We were greeted by two guest speakers who had come all the way from the US to answer questions from the London professional visual effects community, and well as some kids along for the ride to see the amazing red locks of the heroine, Princess Merida. Director Mark Andrews and Producer Katherine Serafian provided fascinating trivia about the whole process of making this film.
The art of filmmaking has come a long way over the last 100 years. The technology we use today to create breath-taking scenes continues to push the boundaries of high-definition and realism, but we should never forget the genius of film crews who didn’t have the opportunity to ‘fix it in post’ or rely on computer graphics to set the scene. As lots of you know, some of the best moments in film history were created by filmmakers having to think on their feet, making the best of an impossible situation. And of course there are certain skills that were essential to the filmmaking process back then that will start to be forgotten due to the rise in post-production capabilities and accessibility.
Now, I have to admit that I'm not the biggest fan of stop motion videos, but quite a few people around here really like them and I certainly appreciate the work that goes into creating them. Therefore I felt the need to share this one I spotted at TheVerge.com. It was made by a guy called Zach King and contains everyones favourite Mario and a couple of other guest appearances which you'll no doubt spot.
Last Wednesday we sauntered down to our friends at Saddington Baynes, devoured some gourmet Pizza, washed it down with some ice cold beer and cleansed our pallets with some invigorating VFX related conversation, all in the name of our second graduate reunion…who says you can’t mix business with pleasure? And with a high calibre of industry employed attendees from the likes of Double Negative, Framestore, The Mill and MPC London, conversation was rife.
Some of you may, or may not, know that V-ray is currently celebrating it’s 10 year anniversary. So, to mark the occasion, what could they be doing? Are they throwing a week long wild party? A massive shopping spree for all employees? Or maybe a month's extra holiday time to all...
Working in the CG industry, I have always been fascinated with stop motion animation. Growing up watching films like Tim Burton's 'Nightmare Before Christmas', I have always wondered what goes on behind the scenes and how it all works. And, funnily enough, a couple of months ago, the flat where I live actually turned into an animation studio overnight.
It’s always interesting to see how different studios rank, whether it’s in regards to gaming, films or television. On Wednesday, Develop Online released its top 100 best studios, which, let’s be honest is always good to have a nose at. This time, however, what made it more interesting for us is the fact that two escapees have gone on to work for the number one voted UK game’s developer, Traveller’s Tales!
Don’t you just hate it when you watch a couple get together that you’ve been rooting for throughout the movie and then a giant mutant bug stabs her in the stomach and it’s all over? Yeah we hate it too. If you’re um-ing and ah-ing where this scene-setting image is from then it was, of course, the original Starship Troopers film, released in 1997.
It’s fair to say that the world of VFX is a bit like a tardis, a tardis that escapee Allyn Lawson knows all about.