When you see different characters on screen you often wonder where the ideas, or ‘concepts’, for these characters first came from. We can answer that question for you, they're called concept artists.
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Another Friday, another funny feel-good blog I’d like to leave you with.
I’ve just discovered some news for the British video games industry. In the middle of a double dip recession, there are 2 new studios opening up in the game industry, which is exciting enough, but this comes alongside the recent announcement that Amazon are also opening up a digital media innovation hub in London. This will have a focus on the creation of interactive digital services for games consoles, smart phones, PCs and TV. They are also building new services and APIs behind the company’s digital media.
First we shared the big news that the next release in the Starship Troopers franchise would be a fully CG film, and now we've just heard that the Resident Evil franchise has followed suit, releasing their own fully CG film towards the end of this year. The film, entitled Resident Evil: Damnation, has so far only been given a release date in Japan, which will be towards the end of October on blu-ray and DVD.
Sometimes it’s difficult to take time out of an already busy schedule to work on something you love. You might not be able to take days off work, or have an entire evening taken up with travelling as well as learning in order to pursue your dream career.
We're always hot on the trail of the world leaders when it comes to visual effects. However, as much as we can rant and rave about present and future releases, it’s often worthwhile to be reminded of memories from the past, to gain some perspective, and appreciate exactly how far we’ve come…
Some of you may, or may not, know that V-ray is currently celebrating it’s 10 year anniversary. So, to mark the occasion, what could they be doing? Are they throwing a week long wild party? A massive shopping spree for all employees? Or maybe a month's extra holiday time to all...
It’s always interesting to see how different studios rank, whether it’s in regards to gaming, films or television. On Wednesday, Develop Online released its top 100 best studios, which, let’s be honest is always good to have a nose at. This time, however, what made it more interesting for us is the fact that two escapees have gone on to work for the number one voted UK game’s developer, Traveller’s Tales!
We’ve been catching up with lots of the escapees from over the years, and one story in particular has been hugely inspiring to us. Having studied a ten week Maya comprehensive course at Escape Studios back in 2003, Alenka Abraham has paved a very exciting career for herself. Taking on an R&D software project at Glassworks, Alenka met her future business partner, Adam Cubitt. Together they set up Existential Ltd., a company that develops both real-time and off-line computer visualisation and animation technology. Collaborating with leading post-production companies like MPC, and many others across the UK, they’ve been involved in pioneering projects and are making quite a name for themselves.
If we are watching a live action film with actors, it’s very rare that one of the main character features we concentrate on is the hair. Occasionally a judgemental comment of whether it looks good or not is thrown out there but that’s the extent of it. The average viewer will fail to notice if the colour looks wrong in one of the scenes or that it doesn’t look realistic enough.